Difference between revisions of "Blocky"
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|programmer=[[SnoruntPyro]] | |programmer=[[SnoruntPyro]] | ||
|artist= | |artist= | ||
| − | |hp=1{{1}}<br>2{{2}}{{3}} | + | |hp=1{{1}}<br>2{{1R}}{{2}}{{3}} |
| − | |at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{2}}{{3}} | + | |at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{1R}}{{2}}{{3}} |
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Shielded | |category=Shielded | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[The Pit of Pits]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Blocky.png]] | |sprite=[[File:Blocky.png]] | ||
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'''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks. | '''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks. | ||
| − | Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]]. |
Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". | Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". | ||
| Line 47: | Line 47: | ||
|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=1<br>2 | |magic=1<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 61: | Line 78: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 92: | Line 115: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 101: | Line 126: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 21:36, 19 October 2019
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- "A bunch of blocks togheter [sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
- ―Note in Blocky's code, Megamix Engine
Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.
Blocky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.
Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether".
Contents
Behavior
Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving.
Blocky has three creation code values:
- facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
- canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
- col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.
Damage Table
Make a Good Mega Man Level
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3 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||