Difference between revisions of "Blocky"

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|programmer=[[SnoruntPyro]]
 
|programmer=[[SnoruntPyro]]
 
|artist=
 
|artist=
|hp=1{{1}}<br>2{{2}}{{3}}
+
|hp=1{{1}}<br>2{{1R}}{{2}}{{3}}
|at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{2}}{{3}}
+
|at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{1R}}{{2}}{{3}}
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Shielded
 
|category=Shielded
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[The Pit of Pits]]
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Blocky.png]]
 
|sprite=[[File:Blocky.png]]
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'''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks.
 
'''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks.
  
Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entry [[Chroma Key]].
+
Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]].
  
 
Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether".
 
Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether".
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=1<br>2
 
|magic=1<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 21:36, 19 October 2019

Blocky
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 11
21R23
Attack Damage: 3 (contact, blocks)1
8 (contact, blocks)1R23
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML(1R):
Chroma Key
MaGMML2:
Mix & Match
Something Original
Joe Destruction Co.
Quarantine Woman
The Pit of Pits
Misc. Information
Script: ブロッキー
Romaji: Burokkī
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Blocky.png
"A bunch of blocks togheter [sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
―Note in Blocky's code, Megamix Engine

Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.

Blocky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.

Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether".

Behavior

Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving.

Blocky has three creation code values:

  • facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
  • canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
  • col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
3
1
4
1
2
2
0
3
2
0.5
1
3
1/1/4
1/5
1
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies