Difference between revisions of "Ice Man"
(Not me booting the game up just to see if the I in "Walk-In Freezer" was capitalized or not.) |
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In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in ''[[Make a Good Mega Man Level Remastered]]''). | In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in ''[[Make a Good Mega Man Level Remastered]]''). | ||
| − | He finally got his wish with the release of the [[Megamix Engine]], where he was made available as a devkit boss for all games that use it. | + | He finally got his wish with the release of the [[Megamix Engine]], where he was made available as a devkit boss for all games that use it. The first to use him as a boss was ''[[Make a Good Mega Man Level 3]]'', but only in the entry [[Walk-In Freezer]]; in the same game, he also appears in [[Tier 6 (MaGMML3)|Tier 6]] as an NPC. |
==Battle== | ==Battle== | ||
| − | Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three [[Ice Slasher]]s as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room. | + | Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three [[Ice Slasher]]s as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room. Unlike in ''Mega Man'', Ice Man's speed remains consistent, and does not increase over time. |
==Damage Table== | ==Damage Table== | ||
Latest revision as of 04:33, 6 October 2024
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Ice Man is a boss from the original Mega Man. Created by Dr. Light to perform human tasks in sub-zero environments, he was later reprogrammed by Dr. Wily into a combat robot.
In both Make a Good Mega Man Level and Make a Good Mega Man Level 2, he appears as an NPC in Dr. Light's Lab. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in Make a Good Mega Man Level Remastered).
He finally got his wish with the release of the Megamix Engine, where he was made available as a devkit boss for all games that use it. The first to use him as a boss was Make a Good Mega Man Level 3, but only in the entry Walk-In Freezer; in the same game, he also appears in Tier 6 as an NPC.
Contents
Battle
Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three Ice Slashers as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room. Unlike in Mega Man, Ice Man's speed remains consistent, and does not increase over time.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | 4 | 1 | 1/3 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 2 | N | 2 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 1 | 1 | 1 | 5 | 2 | 0 | 1 | ||||||||||||
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| 1/1/N | 1 | 1/2/3 | 1 | 1/1 | 0 | 1 | 5 | 1 | 1 | 1/1 | 2 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 1 | 1/2/1 | 1 | 1 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
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