Difference between revisions of "Metall"

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|altname=Met (''Mega Man'' US Manual)<br>Mettool (''Mega Man X'' ending, ''Mega Man Battle Network'' tutorial)<br>Hard Hat/Hard Hat Hooligan (Nintendo Power)<br>Helmet (Game Gear ''Mega Man'' manual)<br>Mushroom (''Mega Man: Battle and Chase'' European manual)<br>Mettaur (''Mega Man X-Mega Man X5'', ''Mega Man Battle Network'' series, ''Mega Man ZX'' series, ''Super Smash Bros.'' series)<br>Metall β (''Mega Man 9'' variant)
 
|altname=Met (''Mega Man'' US Manual)<br>Mettool (''Mega Man X'' ending, ''Mega Man Battle Network'' tutorial)<br>Hard Hat/Hard Hat Hooligan (Nintendo Power)<br>Helmet (Game Gear ''Mega Man'' manual)<br>Mushroom (''Mega Man: Battle and Chase'' European manual)<br>Mettaur (''Mega Man X-Mega Man X5'', ''Mega Man Battle Network'' series, ''Mega Man ZX'' series, ''Super Smash Bros.'' series)<br>Metall β (''Mega Man 9'' variant)
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}<br>[[Spin Attaxx]] (Metall β){{3}}
+
|programmer=[[snoruntpyro]]{{1}}<br>[[WreckingPrograms]]{{2}}{{3}}<br>[[Spin Attaxx]] (Metall β){{3}}
 
|artist=
 
|artist=
 
|hp=1
 
|hp=1
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|weak=
 
|weak=
 
|category=Mets
 
|category=Mets
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[The Fall]]<br>[[Rush City]]<br>[[Lava Factory]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Rush City]]<br>[[Something Original]]<br>[[Forgotten Fortress]]<br>[[Joe Destruction Co.]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Lava Factory]]<br>[[Gunpowder Cellar]]<br>[[Fortified Lab]]<br>[[City Under Siege]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Darkwing City]]<br>'''MaGMML: Episode Zero:'''<br>[[Explosive Freefall]]<br>[[Springy Scaffolding]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>[[Gate 303]]
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β)
+
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 9]] (Metall β)<br>[[Mega Man 11]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Costume)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, Costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
|sprite=[[File:Metall.png]] [[File:MetallBeta.png|Metall β]]
+
|sprite=[[File:Metall.png]]
 
}}
 
}}
 
'''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants.
 
'''Metall''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in ''[[Mega Man 9]]'' as the functionally and (save for a shine on its helmet) physically identical '''Metall β'''; as such, this article covers both variants.
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Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Napalm Forest and Caves]], and [[NEON GRAVITY]], as well as the Wily stages [[Be the Bigger Person]] and [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', Metalls aren't present in the redesigned Be the Bigger Person, but have been added to the redesigned [[Hall of Fame]].
 
Metall was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Chroma Key]], [[Napalm Forest and Caves]], and [[NEON GRAVITY]], as well as the Wily stages [[Be the Bigger Person]] and [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', Metalls aren't present in the redesigned Be the Bigger Person, but have been added to the redesigned [[Hall of Fame]].
  
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[The Fall]], [[Rush City]], and [[Lava Factory]], and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels]]'' [[Coptar Man]] and [[Gate 303]].
+
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in ten entries, and is one of [[Dennis]]'s forms in [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]. It also appears in the Wily stages [[Classic Castle]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] level [[Deep Thoughts]], and the [[The Pit of Pits|Pit of Pits]] sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". The game also includes a Metall [[Costumes|costume]], albeit one that resembles the later Metall variants more than the original. It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]] [[Coptar Man]] and [[Gate 303]].
  
The Metall β variant is included in the [[Megamix Engine]], and appears as a devkit enemy in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
+
Following the release of the [[Megamix Engine]] (which now included Metall β), Metall appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Explosive Freefall]] and [[Springy Scaffolding]]. It returned in ''[[Make a Good 48 Hour Mega Man Level]]'' as both a costume and an enemy, though only the entry [[Darkwing City]] used it in the latter role.
  
 
==Behavior==
 
==Behavior==
 
Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at [[Mega Man]] when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the [[Black Hole Bomb]] are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot.
 
Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at [[Mega Man]] when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the [[Black Hole Bomb]] are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot.
  
In ''Make a Good Mega Man Level'', the number of shots a Metall could fire was customizeable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. ''Make a Good Mega Man Level Remastered'' preserves this behaviour for all Metalls in the level.
+
In ''Make a Good Mega Man Level'', the number of shots a Metall could fire was customizable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. ''Make a Good Mega Man Level Remastered'' preserves this behaviour for all Metalls in the level.
  
 
==Variants==
 
==Variants==
 +
===Devkit===
 
{| border="1" style=""
 
{| border="1" style=""
 
|-style="background:#99B1FF;"
 
|-style="background:#99B1FF;"
 
! width="1%" |Sprite
 
! width="1%" |Sprite
 
! width="5%" |Name
 
! width="5%" |Name
 +
! width="7%" |Official Appearance(s)
 
! width="7%" |MaGMML Appearance(s)
 
! width="7%" |MaGMML Appearance(s)
! width="7%" |Location(s)
+
! width="15%" |Location(s)
 +
! width="15%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:MetallBeta.png]]
 +
| style="text-align: center;"|Metall β
 +
| style="text-align: center;"|''[[Mega Man 9]]''
 +
| style="text-align: center;"|''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaG48HMML:'''<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Kingdom Crisis]] ● [[Pepsi Zero]] ● [[Null and Void (Episode Zero)|Null and Void]]
 +
| style="text-align: center;"|A Metall variant with a shine on its helmet and different projectile graphics.
 +
| style="text-align: center;"|[[Spin Attaxx]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|1 (contact)<br>2 (projectile)
 +
|-
 +
|}
 +
 
 +
===Custom===
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 
! width="20%" |Description
 
! width="20%" |Description
 
! width="7%" |Designer(s)
 
! width="7%" |Designer(s)
 
! width="7%" |HP
 
! width="7%" |HP
 
! width="7%" |Attack Damage
 
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:MetallMommy.png]]
 +
| style="text-align: center;"|Metall (Mega Man 6)
 +
| style="text-align: center;"|''[[MaGMML2]]''
 +
| style="text-align: center;"|[[Joe Man (stage)|Joe Man]]
 +
| style="text-align: center;"|A stationary Metall that acts identically to the original.
 +
| style="text-align: center;"|[[Zieldak]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|4 (contact)<br>2 (projectile)
 +
|-
 +
| style="text-align: center;"|[[File:MetallMommy.png]]
 +
| style="text-align: center;"|Met (Quarantine Woman)
 +
| style="text-align: center;"|''[[MaGMML2]]''
 +
| style="text-align: center;"|[[Quarantine Woman (stage)|Quarantine Woman]]
 +
| style="text-align: center;"|A Metall that shoots five projectiles at once, instead of the typical three. Unlike normal Metalls, they only open their helmets when their shots are no longer onscreen, ignoring Mega Man's proximity entirely.
 +
| style="text-align: center;"|[[NaOH]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|1 (contact)<br>2 (projectile)
 
|-
 
|-
 
| style="text-align: center;"|[[File:Metloon.png]]
 
| style="text-align: center;"|[[File:Metloon.png]]
 
| style="text-align: center;"|Metloon
 
| style="text-align: center;"|Metloon
 
| style="text-align: center;"|''[[MaGMML2]]''
 
| style="text-align: center;"|''[[MaGMML2]]''
| style="text-align: center;"|[[Smed's Big Annoying Mess of a Level]]<br>[[Reality Core]]<br>[[Deep Thoughts]]
+
| style="text-align: center;"|[[Smed's Big Annoying Mess of a Level]] [[Reality Core]] [[Deep Thoughts]]
 
| style="text-align: center;"|A Metall themed after Swadloon from the ''Pokémon'' franchise that appears in ''Make a Good Mega Man Level 2''. Unlike normal Metalls, it has feet and fires only one projectile straight ahead, but it remains rooted to one spot.
 
| style="text-align: center;"|A Metall themed after Swadloon from the ''Pokémon'' franchise that appears in ''Make a Good Mega Man Level 2''. Unlike normal Metalls, it has feet and fires only one projectile straight ahead, but it remains rooted to one spot.
 
| style="text-align: center;"|[[Smedis2]]
 
| style="text-align: center;"|[[Smedis2]]
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| style="text-align: center;"|SK Met
 
| style="text-align: center;"|SK Met
 
| style="text-align: center;"|''[[MaGMML2]]''
 
| style="text-align: center;"|''[[MaGMML2]]''
| style="text-align: center;"|[[Shovel Knight]]<br>[[Deep Thoughts]]
+
| style="text-align: center;"|[[Shovel Knight]] [[Deep Thoughts]]
 
| style="text-align: center;"|A Metall that resembles a Blorb from the video game ''Shovel Knight''. It acts identically to the original Metall.
 
| style="text-align: center;"|A Metall that resembles a Blorb from the video game ''Shovel Knight''. It acts identically to the original Metall.
 
| style="text-align: center;"|[[Dylan Labiuk]]
 
| style="text-align: center;"|[[Dylan Labiuk]]
 +
| style="text-align: center;"|1
 +
| style="text-align: center;"|1 (contact)<br>2 (projectile)
 +
|-
 +
| style="text-align: center;"|[[File:Remettaur.png]]
 +
| style="text-align: center;"|Remettaur
 +
| style="text-align: center;"|''[[MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[The Pit of Pits]] (Mega Man a - Area 1, Mega Man a - Area 2, Mega Man a - Area 3)<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
 +
| style="text-align: center;"|A Metall from the ''Mega Man a'' minigame in ''Mega Man ZX Advent''.
 +
| style="text-align: center;"|[[Zieldak]]{{2}}<br>[[Yoshiatom]]{{EZ}}
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1
 
| style="text-align: center;"|1 (contact)<br>2 (projectile)
 
| style="text-align: center;"|1 (contact)<br>2 (projectile)
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|}
 
|}
  
==Trivia==
+
==Notes==
*The original ''Make a Good Mega Man Level'' devkit refers to Metall as "'''Met Beta'''".
+
* The original ''Make a Good Mega Man Level'' devkit refers to Metall as "'''Met Beta'''", after the variant from ''Mega Man 9'', though it uses its original ''Mega Man'' sprite.
 
 
==Related Enemies==
 
*[[Neo Metall]]
 
*[[Metall DX]]
 
*[[Giant Metall]]
 
*[[Metall EX]]
 
*[[Metall Dance]]
 
*[[Metall Swim]]
 
*[[Metall K1000]]
 
*[[Metall Mommy]]
 
*[[Baby Metall]]
 
*[[Space Metall]]
 
*[[Metall Cannon]]
 
*[[Metall Run and Gun]]
 
*[[Camouflametall]]
 
*[[Neo Heli Metall]]
 
*[[Numetall]]
 
*[[Hell Metall DX]]
 
*[[Metall Sniper]]
 
*[[Fatool]]
 
*[[Metall Potton]]
 
*[[Giant Metall Cannon]]
 
*[[Metall Daddy]]
 
*[[Metall Jump Winter]]
 
*[[Metall Mommy Winter]]
 
*[[Metall Winter]]
 
*[[Met (Quarantine Woman)]]
 
*[[Mettaur]]
 
*[[Mush Met]]
 
*[[Dennis]]
 
*[[Grave Met]]
 
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mets]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 1 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mets]][[Category:Costume]]

Latest revision as of 03:30, 20 March 2025

Metall
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 1
Attack Damage: 1 (contact)
2 (projectile)
Category: Mets
Location(s): MaGMML(1R):
City War
Chroma Key
Napalm Forest and Caves
Under Construction
NEON GRAVITY
Be the Bigger Person1
Hall of Fame1R
Flashback Database
MaGMML2:
Rush City
Something Original
Forgotten Fortress
Joe Destruction Co.
Orbital Station
Maze of Significantly Less Death
Lava Factory
Gunpowder Cellar
Fortified Lab
City Under Siege
Classic Castle
Reality Core
Deep Thoughts
The Pit of Pits
MaG48HMML:
Darkwing City
MaGMML: Episode Zero:
Explosive Freefall
Springy Scaffolding
MaGMML3 Judge Application Levels:
Coptar Man
Gate 303
Misc. Information
Script: メットール
メットールβ
Romaji: Mettōru
Mettōruβ
Alt. Name(s): Met (Mega Man US Manual)
Mettool (Mega Man X ending, Mega Man Battle Network tutorial)
Hard Hat/Hard Hat Hooligan (Nintendo Power)
Helmet (Game Gear Mega Man manual)
Mushroom (Mega Man: Battle and Chase European manual)
Mettaur (Mega Man X-Mega Man X5, Mega Man Battle Network series, Mega Man ZX series, Super Smash Bros. series)
Metall β (Mega Man 9 variant)
Programmer(s): snoruntpyro1
WreckingPrograms23
Spin Attaxx (Metall β)3
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man III
Mega Man: The Wily Wars
Mega Man Powered Up
Mega Man 9 (Metall β)
Mega Man 11
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy, Costume)
MaG48HMML (Enemy, Costume)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Metall.png

Metall is an enemy from the original Mega Man. It is the first of the "Met" (or Metall, or Metool, or Mettaur, or Hard Hat, or... really, a lot of English names) series of robots, and notably lacks feet, and therefore can't move. This iteration reappeared in Mega Man 9 as the functionally and (save for a shine on its helmet) physically identical Metall β; as such, this article covers both variants.

Metall was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Napalm Forest and Caves, and NEON GRAVITY, as well as the Wily stages Be the Bigger Person and Flashback Database. In Make a Good Mega Man Level Remastered, Metalls aren't present in the redesigned Be the Bigger Person, but have been added to the redesigned Hall of Fame.

It returned in Make a Good Mega Man Level 2, where it appeared in ten entries, and is one of Dennis's forms in Launch Man & Shuttle Man. It also appears in the Wily stages Classic Castle and Reality Core, the Tier X level Deep Thoughts, and the Pit of Pits sublevels "Chroma Key?", "da ba dee da ba di", "MEG4KMAN", "Mega Man a - Area 1", "Mega Man a - Area 3", "Spiky Meltdown?", and "To the top". The game also includes a Metall costume, albeit one that resembles the later Metall variants more than the original. It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Coptar Man and Gate 303.

Following the release of the Megamix Engine (which now included Metall β), Metall appeared in the Make a Good Mega Man Level: Episode Zero levels Explosive Freefall and Springy Scaffolding. It returned in Make a Good 48 Hour Mega Man Level as both a costume and an enemy, though only the entry Darkwing City used it in the latter role.

Behavior

Metall hides inside an impermeable helmet, only emerging to shoot a triple shot at Mega Man when he gets close. There is a small delay between it opening and it firing, giving Mega Man ample time to destroy it before it can get its attack off. Alternatively, a few weapons such as the Black Hole Bomb are able to bypass the helmet's protection. Though functionally the same, Metall β's triple shot uses different, more generic shot graphics compared to the original's triple shot.

In Make a Good Mega Man Level, the number of shots a Metall could fire was customizable via creation code, which was utilized by Under Construction to have Metalls that only shoot one projectile straight ahead. Make a Good Mega Man Level Remastered preserves this behaviour for all Metalls in the level.

Variants

Devkit

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
MetallBeta.png Metall β Mega Man 9 MaG48HMML
MaGMML: Episode Zero
Megamix Engine
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Kingdom CrisisPepsi ZeroNull and Void
A Metall variant with a shine on its helmet and different projectile graphics. Spin Attaxx 1 1 (contact)
2 (projectile)

Custom

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
MetallMommy.png Metall (Mega Man 6) MaGMML2 Joe Man A stationary Metall that acts identically to the original. Zieldak 1 4 (contact)
2 (projectile)
MetallMommy.png Met (Quarantine Woman) MaGMML2 Quarantine Woman A Metall that shoots five projectiles at once, instead of the typical three. Unlike normal Metalls, they only open their helmets when their shots are no longer onscreen, ignoring Mega Man's proximity entirely. NaOH 1 1 (contact)
2 (projectile)
Metloon.png Metloon MaGMML2 Smed's Big Annoying Mess of a LevelReality CoreDeep Thoughts A Metall themed after Swadloon from the Pokémon franchise that appears in Make a Good Mega Man Level 2. Unlike normal Metalls, it has feet and fires only one projectile straight ahead, but it remains rooted to one spot. Smedis2 1 4 (contact)
2 (projectile)
SKMet.png SK Met MaGMML2 Shovel KnightDeep Thoughts A Metall that resembles a Blorb from the video game Shovel Knight. It acts identically to the original Metall. Dylan Labiuk 1 1 (contact)
2 (projectile)
Remettaur.png Remettaur MaGMML2
MaGMML: Episode Zero
MaGMML2:
The Pit of Pits (Mega Man a - Area 1, Mega Man a - Area 2, Mega Man a - Area 3)
MaGMML: Episode Zero:
Construction of Constructions
A Metall from the Mega Man a minigame in Mega Man ZX Advent. Zieldak2
YoshiatomEZ
1 1 (contact)
2 (projectile)

Notes

  • The original Make a Good Mega Man Level devkit refers to Metall as "Met Beta", after the variant from Mega Man 9, though it uses its original Mega Man sprite.