Difference between revisions of "Blocky"
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(A bit overdue to be put here, I think.) |
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=1{{1}}<br>2{{1R}}{{2}}{{3}} | |hp=1{{1}}<br>2{{1R}}{{2}}{{3}} | ||
|at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{1R}}{{2}}{{3}} | |at=3 (contact, blocks){{1}}<br>8 (contact, blocks){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Thunder Beam]], [[Prismatic Laser]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Shielded | |category=Shielded | ||
| − | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>'''MaGMML2:'''<br>[[Mix & Match]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Trouble in the Fortress]]<br>[[Shape Woman (stage)|Shape Woman]]<br>'''MaG48HMML:'''<br>[[Robot Recycling Center]]<br>[[Rocky Blocky Cavern]]<br>[[Warehouse of Conveyors]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Blocky.png]] | |sprite=[[File:Blocky.png]] | ||
}} | }} | ||
| − | {{quote|A bunch of blocks togheter | + | :''For the article on the [[Box Cartel]] member from [[Make a Good 48 Hour Mega Man Level]], see [[Blocky (Box Cartel)]].'' |
| + | |||
| + | {{quote|A bunch of blocks togheter{{sic}}, this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate.|Note in Blocky's code|[[Megamix Engine]]}} | ||
'''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks. | '''Blocky''' is an enemy from ''[[Mega Man 2]]''. It is a robot comprised of a cylindrical stack of blocks. | ||
Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]]. | Blocky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entry [[Chroma Key]]. | ||
| − | Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". | + | Blocky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Something Original]], [[Joe Destruction Co.]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as the [[The Pit of Pits|Pit of Pits]] sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". It also appeared in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Robot Recycling Center]], [[Rocky Blocky Cavern]], and [[Warehouse of Conveyors]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Blocky appeared in the entries [[Trouble in the Fortress]] and [[Shape Woman (stage)|Shape Woman]]. | ||
==Behavior== | ==Behavior== | ||
| − | Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving. | + | Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving. The second group of blocks will not fly forward if the Blocky's head is damaged or defeated. |
Blocky has three creation code values: | Blocky has three creation code values: | ||
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*canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true. | *canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true. | ||
*col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray. | *col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:BlockyMrKyurem.png]] | ||
| + | | style="text-align: center;"|Blocky (Everything's Blowing Up) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])'' | ||
| + | | style="text-align: center;"|[[Everything's Blowing Up]]{{1}} | ||
| + | | style="text-align: center;"|A yellow and immobile version of Blocky. When shot in the face, the blocks (which can be destroyed with weapons) fly straight ahead instead of in an ark, with the bottom block moving slower than the rest. | ||
| + | | style="text-align: center;"|[[MrKyurem]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|3 (contact)<br>3 (blocks) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Jammy.png]] | ||
| + | | style="text-align: center;"|Jammy | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Bakery Man]] | ||
| + | | style="text-align: center;"|A Blocky made up of jam jars. | ||
| + | | style="text-align: center;"|[[Darkohexar]] & [[Lynnetendo]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|8 (contact)<br>8 (jars) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:SpamBlocky.png]] | ||
| + | | style="text-align: center;"|Spam Blocky | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Shrine of Nebula]] (Shade Spam) | ||
| + | | style="text-align: center;"|A Blocky whose head is stacked at different levels. It is weaker than a normal Blocky and will never throw its cans when damaged. | ||
| + | | style="text-align: center;"|[[JaxOf7]] | ||
| + | | style="text-align: center;"|1 | ||
| + | | style="text-align: center;"|8 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/1/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ==Related Articles== | |
| − | ==Related | + | *[[Blocky (Box Cartel)]] |
| − | *[[Blocky ( | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Shielded Enemies]] | ||
Latest revision as of 00:41, 28 March 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- For the article on the Box Cartel member from Make a Good 48 Hour Mega Man Level, see Blocky (Box Cartel).
- "A bunch of blocks togheter[sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
- ―Note in Blocky's code, Megamix Engine
Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.
Blocky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key.
Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether". It also appeared in the Make a Good 48 Hour Mega Man Level entries Robot Recycling Center, Rocky Blocky Cavern, and Warehouse of Conveyors.
In Make a Good Mega Man Level 3, Blocky appeared in the entries Trouble in the Fortress and Shape Woman.
Behavior
Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving. The second group of blocks will not fly forward if the Blocky's head is damaged or defeated.
Blocky has three creation code values:
- facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
- canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
- col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Blocky (Everything's Blowing Up) | MaGMML(1R) | Everything's Blowing Up1 | A yellow and immobile version of Blocky. When shot in the face, the blocks (which can be destroyed with weapons) fly straight ahead instead of in an ark, with the bottom block moving slower than the rest. | MrKyurem | 1 | 3 (contact) 3 (blocks) | |
| Jammy | MaGMML3 | Bakery Man | A Blocky made up of jam jars. | Darkohexar & Lynnetendo | 2 | 8 (contact) 8 (jars) | |
| Spam Blocky | MaGMML3 | Shrine of Nebula (Shade Spam) | A Blocky whose head is stacked at different levels. It is weaker than a normal Blocky and will never throw its cans when damaged. | JaxOf7 | 1 | 8 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
3 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 1 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||