Difference between revisions of "Suzy Love"

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Revision as of 18:37, 4 February 2025

143rd: Suzy Love

Make a Good Mega Man Level 3

MaGMML3-143-SuzyLove.png
Bullets from a revolver, bullets from a snake,

Suzy Love is the 143rd place entry in Make a Good Mega Man Level 3. The level centers around R Suzies that Mega Man can stand on, in addition to Octopus Batteries who can be talked to. These Suzies reveal themselves to be an interconnected hivemind, who slowly reveals their awkward crush on Mega Man throughout the level. The level also features both Petit Snakeys and Big Snakeys.

Strategy

The level begins with an R Suzy NPC introducing itself, followed by a pair of Flip Platforms, and then a pair of Coltons.

Falling down the hole leads to an entire floor made of Suzies. This introduces the level's gimmick of friendly Suzies that can be safely stood on. Jumping down the hole made by the Suzies that rise up is what progresses the level. However, going to the left leads to a platforming puzzle and the first Trickster Token, while going to the right leads to three large Bolts.

The following screen contains a ladder, which leads to a miniboss fight against a Hot Dog, which can be defeated without taking any damage by standing on the raised ledge, and an E-Tank. Progressing requires destroying the Dustman Block blocking an R Suzy. Failing to get on the Suzy before it leaves requires entering and exiting the E-Tank room to reload the puzzle.

From here is a series of challenges involving hopping from one Suzy to the next. The Sniper Joes and Chainsoar can be ignored. The second Trickster Token can be found on top of an R Suzy at the bottom of the screen, requiring a quick jump before the Suzy starts moving. At the end of this ride is the level's first checkpoint, and a ladder. This leads to a fight against a Big Snakey.

The third Trickster Token is found by quickly sliding under the block in the Suzy ride in the next room. The fourth Trickster Token requires another precise Suzy jump, then going to the left edge of the screen. Note that failing to get either Token requires a restart to before the Big Snakey fight. The fifth and final Trickster Token is much easier to obtain, as it is simply found through a hole in the wall in the middle of the next screen down.

Going to the left from the Token room leads to another Suzy ride, which ends with Mega Man being pushed by a wall down to an area containing Presses, and another Big Snakey fight. Going up the ladder in the right screen leads to the boss gate. The boss of the level is revealed to be the R Suzy hivemind's overprotective father: Giant Suzy.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 38 / 100
Design Fun Creativity Aesthetics Functionality
13 / 35 6 / 25 5 / 15 5 / 15 9 / 10



...Okay, lemme see if I've got the plot straight. We've just met a friendly Suzy hive-mind, who actively encourages us to talk to them throughout the level about various mundane things. Their dad is a Giant Suzy who doesn't like you for some reason, and has a bunch of unruly pet snakes. Considering the level's called "Suzy Love", my first instinct is that we have an Overprotective Dad on our hands, especially considering his hive mind of kids seems particularly eager for conversation? Maybe? I'm gonna be frank I have no idea what's actually going on here, I didn't expect to be saying any of these sentences and I'm very confused.

As for the actual level, while I like the concept of friendly Suzies (about time they start paying their dues), they don't really do a lot. Their interest level peaks with the first Token, after that it's pretty much just "ride the Suzy until you need to jump off". And if you miss? Well, better hope you have Jet and/or Magnet energy, maybe the occasional Bike. It's an all right idea, but it needs FAR more variety, and also to be a bit less awkwardly punishing.

As for the rest of the level's denizens? They're all just... there. I barely remember any of the enemy encounters that didn't relate to the weird plot, which isn't helped by the largely non-existent (and slightly broken) visuals. Overall, this is... a very bizarre nothing level.

Shinryu Shinryu Shinryu : 28 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 6 / 25 4 / 15 3 / 15 8 / 10



I have many questions, none of which I'm sure have straight answers.

In all seriousness, this level is just...odd, to the point where I'm a little unsure on what to make of it. The whole idea of using Suzies as platforms is an interesting idea at first glance, but there's only so much you can do with what's essentially a small, fast platform that can only move from side to side (since the up and down variant would likely crush you more often than not). That said, they still probably could have worked with a few supporting gimmicks. The dust blocks in particular had the potential to make things more interesting, but they're only used once in the whole stage. Since the main gimmick is so bare bones on its own, most of the level essentially amounts to a series of basic platforming segments with some precision jumps/falls if you're going for the tokens. It feels like the core concept is there, but wasn't fleshed out fully, which is always a bit disheartening to see.

There's not even much more to the stage beyond that, aside from some strange aesthetic choices (such as water tiles being used as solid ground) and some glaring functionality issues to go with them. There's a spot near the last token where you can get above the ceiling of the next segment (along with phasing through what should be solid tiles in the process), which is very easy to stumble across even by accident. There's also the Suzy NPCs, whose positions get offset when you talk to them from the opposite direction. Then again, that's not the most confusing thing about them.

I usually don't account for flavor text and lore in reviews, so this is more of an idle observation than anything...but most of the Suzies' dialogue was straight up bizarre. It was almost a little unnerving in some aspects (such as that "hive mind" comment), to the point where I was wondering if the stage was going to take a dark turn later on.

Of course, there's no big twist or anything like that. This is just a rather strange, but ultimately basic level.

Pachy Pachy Pachy : 52 / 100
Design Fun Creativity Aesthetics Functionality
18 / 35 11 / 25 8 / 15 7 / 15 8 / 10



Ride on the Air of Love!

An odd premise, of building a level where you're given the ability to ride on the Suzies. The way the level uses this, it's somewhat awkward.

With how fast the Suzies move and how you are stuck with a one-tile platform throughout the ride, that doesn't really allow for a whole lot of complexity and variety. As a result, the challenge progression throughout the level feels bumpy and unnatural, when each time a Suzy-type manoeuvring is demanded, it's one quick fall to spiky doom if ya ain't careful.

Trying to slide through a one-tile gap on one of these things is tense, I'm glad it's only really required to do on one occasion.

The rest of the level is just random Suzy NPCs, I guess, which I really don't have a comment about. Doesn't really add to the design of the level, just strange.

The graphics aren't much to write home about, non-coherent theming of tilesets that seems to change every room, with bare minimum amount of background decoration. The music is definitely love-struck, but not exactly fitting for an action-filled platforming blue bomber game.

Flashman85 Flashman85 Flashman85 : 43 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 11 / 25 7 / 15 7 / 15 6 / 10



I don't even know where to start with this one. Maybe I had fun? I laughed a few times, enjoyed the creativity of a couple screens, and got swept up in the surreal experience of mistaking this 8-bit rendition of They Might Be Giants' "Sapphire Bullets of Pure Love" for a cover of Owl City's "Dental Care." Everybody wants a Rockman to wind a piece of floss around.

This level confuses me on every...uh...level.

Scatterbrained, that's the word. There's *almost* a unified theme, *almost* a coherent narrative, *almost* a sense of flow to the gameplay, but something always gets in the way. The end of the level is a good example: the last NPC tells a joke that doesn't offer any closure to the story and (to me) doesn't make any sense. Suzies have been friendly the whole time, but now we inexplicably need to fight one. The boss music is in a different style that doesn't fit with They Might Be Owl City.

Anything that isn't a Snakey or a Suzy never sticks around long enough to feel like a meaningful part of the level. NPCs break the fourth wall in a way that makes me wonder if it's the dialogue writer, not the characters, trying to communicate with me. Each area feels like it was constructed in isolation and then attached to the rest of the level wherever it would fit.

I like the miniboss fights. Any token challenge with Suzy platforms (which should really be indestructible) is actually pretty decent. By my standards, Sniper Joes are used correctly. Thinking that Dr. Wily created these Suzies, I got a good chuckle out of "Our dad doesn't like you"; in retrospect, maybe that was referring to the boss?

I was going to prolong this review by thinking of another song reference to shoehorn (the kind with teeth), but it's old and it's totally over now.

ACESpark ACESpark ACESpark : 38 / 100
Design Fun Creativity Aesthetics Functionality
11 / 35 10 / 25 5 / 15 4 / 15 8 / 10



I think the level is best exemplified by the introduction of the main gimmick to the level, the titular Suzies. It is barely functional, somewhat confusing, feeling just plain wrong, with a smidge of random, instant death out of nowhere. The Suzies seem to get stuck on invisible blocks, warp around the room, and can inexplicably crush the player. In certain rooms they can permanently despawn, leaving the player stranded and forcing suicide.

Further hampering things is the unfinished nature of the graphics and tilework. This means that conveyance is non-existent, including moments where the player has multiple "paths", but does not know where to go. Due to the background being black at all times, there is no difference between a pit and the path you are meant to travel down.

There are virtually no enemies in the stage other than the two mid bosses, which are simply time wasters; and the room layouts with these enemies is poorly thought out, making avoiding damage very difficult. Outside of these two encounters, there is no challenge to the level. The boss certainly exists and is 100% expected. Kind of wish the Daddy Suzy at least had a sprite edit. Think of it, give papa a moustache!

If this review sounds negative, well, I didn't *dislike* playing this. I did like the idea you had going with the gimmick of the stage, but it was just poorly executed.

It does have charm in its own way - it's one of the few stages of this contest to manage to maintain its charm in spite of the large numbers of NPCs - mostly down to some not-cringeworthy writing. But charm doesn't carry too far when the stage it's a part of is merely just below average.



Make a Good Mega Man Level 3 - Tier 3
Entry Stages
Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory
Bonus Stages
Just a Judge Level
List of Bosses
Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man
Tier Boss
Muscle Juggler
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will