Difference between revisions of "Rounder II"
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|titlebg=#9C9C9C | |titlebg=#9C9C9C | ||
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| − | |name= [[File:RounderIIMugshot.png|left]][[File:RounderIIMugshot.png|right]]Rounder II | + | |name=[[File:RounderIIMugshot.png|left]][[File:RounderIIMugshot.png|right]]Rounder II |
|image=[[File:RounderV2Art.png|250px|Artwork by Capcom]] | |image=[[File:RounderV2Art.png|250px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |script= ラウンダー2 | + | |script=ラウンダー2 |
| − | |romaji = Raundā 2 | + | |romaji=Raundā 2 |
|number= | |number= | ||
|designer= | |designer= | ||
|programmer=[[ACESpark]] | |programmer=[[ACESpark]] | ||
|gender= | |gender= | ||
| − | |eyecolor = No eyes | + | |eyecolor=No eyes |
|at=4 (contact)<br>4 (bomb)<br>2 (fireball){{Megamix}}<br>6 (laser){{Megamix}} | |at=4 (contact)<br>4 (bomb)<br>2 (fireball){{Megamix}}<br>6 (laser){{Megamix}} | ||
|weapon= | |weapon= | ||
|hp=28 (shared) | |hp=28 (shared) | ||
| − | |type = Neutral | + | |type=Neutral |
| − | |weak= [[Laser Trident]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Jewel Satellite]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Laser Trident]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Jewel Satellite]], [[Plant Barrier]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] |
|stage= | |stage= | ||
| − | |OffAppear= [[Mega Man 6]] | + | |OffAppear=[[Mega Man 6]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3_Rounder2.png]] | |sprite=[[File:MaGMML3_Rounder2.png]] | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=2 | |metal=2 | ||
| Line 113: | Line 113: | ||
==Related Articles== | ==Related Articles== | ||
*[[Rounder]] | *[[Rounder]] | ||
| − | + | <br> | |
| − | |||
{{MaGMML3}} | {{MaGMML3}} | ||
| − | [[Category:Bosses | + | [[Category:Bosses]][[Category:Devkit Bosses]] |
Revision as of 20:27, 8 June 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Rounder II | |||||||||||||||||||||||||||||||||||
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Rounder II is a boss from Mega Man 6, appearing in the first Mr. X Stage. It is a modified Rounder that travels along rails, and two of them are fought at the same time in its debut game.
Rounder II was first included in the Megamix Engine, where a pair of them appear in the Example Game as the collective boss of the first Wily Stage. Rounder II's inclusion allowed it to appear as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Rounder II only moves on rails, and lacks invincibility frames. It will periodically drop a bomb, and it will change its direction for every six bombs it drops.
On Hard Mode, it will randomly pick between one of two projectiles to drop on the ground:
- A fireball (The same fireball used by Fire Telly) that turns into a larger, lingering flame when it hits the ground.
- A bomb that explodes upon contact with a surface.
On top of this, it will shoot lasers (the same lasers used by Dachone) in four diagonal directions every four times it drops a projectile.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 2 | 1 | 2/4 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 4 | 1 | 2 | N | 1 | 1 | 2 | 2 | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 4 | 1 | 1 | 2 | 2 | 3 | 1 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 1 | 1 | 1 | 1/2/2 | 1 | 2 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 4 | 1 | 1 | |||||
| Other Notes | ||||||||||
Related Articles