Difference between revisions of "Bomb Man"
| Line 15: | Line 15: | ||
|at=4 (contact)<br>4 (Hyper Bomb)<br>4 (explosion) | |at=4 (contact)<br>4 (Hyper Bomb)<br>4 (explosion) | ||
|weapon=Hyper Bomb | |weapon=Hyper Bomb | ||
| − | |hp= 28 | + | |hp=28 |
|attack= | |attack= | ||
|type=Explosive | |type=Explosive | ||
|weak=[[Magnetic Shockwave]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Triple Blade]]{{Megamix}} | |weak=[[Magnetic Shockwave]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Triple Blade]]{{Megamix}} | ||
| − | |affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | + | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|stage= | |stage= | ||
|location= | |location= | ||
|occupation=Ground Disruption Robot | |occupation=Ground Disruption Robot | ||
| − | |OffAppear= [[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 BombMan.png]] | |sprite=[[File:MaGMML3 BombMan.png]] | ||
| Line 40: | Line 40: | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=2/2/4 | |buster=2/2/4 | ||
|metal=2 | |metal=2 | ||
Revision as of 18:10, 8 June 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Bomb Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
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Bomb Man is a boss from the original Mega Man. Dr. Light created him as a land reclamation and demolition robot, with powerful (and seemingly-endless) Hyper Bombs strong enough to blow apart any kind of rock or debris. This naturally enticed Dr. Wily, who reprogrammed Bomb Man into a battle robot.
In Make a Good Mega Man Level, he appears as an NPC inside Dr. Light's Lab. He appears again as an NPC in Make a Good Mega Man Level 2, this time as one of the patrons of the Chateau Chevaleresque. In Make a Good Mega Man Level: Episode Zero, he fulfills the same NPC role he does in MaGMML2.
Bomb Man was added as a devkit boss in the Megamix Engine, and was subsequently included as such in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Bomb Man is a somewhat simple boss. He will hop around his arena in an attempt to get far away from Mega Man and throws Hyper Bombs at him whenever he lands. He throws them in volleys of three at a time, and the bombs explode on contact with the ground. The explosion radius of the Hyper Bomb is very big, making it somewhat harder to avoid.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 2 | 1 | 4 | 1 | 1 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 2/2/4 | 1 | 1 | 2 | 4 | N | 2 | 2 | 1 | 2 | 2 |
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Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2 | 2 | 1 | 2 | 6 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4 | 0/0 | 2/2 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 2 | 2 | ||
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Megamix Engine
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| 2/2/4 | N | 2 | 2 | 2 | 0 | |||||
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