Difference between revisions of "Dyna Man"
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|name= [[File:DynaMan Mug.png|left|Dyna Man's mugshot]][[File:DynaMan Mug.png|right|Dyna Man's mugshot]]Dyna Man | |name= [[File:DynaMan Mug.png|left|Dyna Man's mugshot]][[File:DynaMan Mug.png|right|Dyna Man's mugshot]]Dyna Man | ||
| − | |image=Megaman_pc___dynaman_by_tsuki_no_michi_d4ie10i.png | + | |image=[[File:Megaman_pc___dynaman_by_tsuki_no_michi_d4ie10i.png]] |
|caption=Artwork by [https://tsuki-no-michi.deviantart.com/ Tsuki-no-michi] | |caption=Artwork by [https://tsuki-no-michi.deviantart.com/ Tsuki-no-michi] | ||
|script= ダイナマン | |script= ダイナマン | ||
Revision as of 10:56, 17 November 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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- "Are you one of the few people that actually knows who I am? If you are, then you deserve a nice, big cookie."
- ―Dyna Man, Make a Good Mega Man Level 2
Dyna Man is a Robot Master from Mega Man on DOS. Programmed to destroy Mega Man, he works under the supercomputer CRORQ (and by extension, Dr. Wily), and holds one of the keys granting access to the core room of Wily's complex.
Dyna Man appears as an NPC in Make a Good Mega Man Level 2 at Tier 9. In this appearance, he uses a sprite from the fangame Mega Man's Christmas Carol (and by extension, its updated Remix version), where he appears as one of the Robot Masters summoned by the Ghost of Christmas Past. His design has been altered from the original DOS game, as he now sports more detail on his torso, and his face has been redesigned into what appears to be a gas mask.
He is one of the bosses included in the release of the Megamix Engine, and is therefore present as a devkit boss in the upcoming Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Dyna Man's design has been altered yet again; his face has been changed to a flatter design closer resembling his appearance in the DOS game, but his body has become thicker overall.
Contents
Battle
Dyna Man's pattern is very simple. He will perform anywhere from three to seven short hops, then jump high while tossing a bomb down, with him staying in a brief idle state before restarting his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 1 | 2 | 1 | 2/6 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 2 | 2 | 1 | N | 4 | 3 | 2 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 4 | 1 | 1 | 4 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 0/0 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 1 | 1 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 2 | 1 | 1 | |||||
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