Difference between revisions of "Heat Man"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 19: | Line 19: | ||
|attack= | |attack= | ||
|type=Flame | |type=Flame | ||
| − | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} | + | |weak=[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Z Saber]] ([[Icicle Chip]]), [[Blank Drive]] ([[Icicle Chip]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} |
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 52: | Line 52: | ||
|phar=+28/+28* | |phar=+28/+28* | ||
|magic=2 | |magic=2 | ||
| − | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.}} | + | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility. |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 66: | Line 68: | ||
|wire=3 | |wire=3 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=*Can bypass Heat Man's flame invincibility.}} | + | |notes=*Can bypass Heat Man's flame invincibility. |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 78: | Line 82: | ||
|magnetic=1 | |magnetic=1 | ||
|ice=5 | |ice=5 | ||
| − | |notes=*Can bypass Heat Man's flame invincibility.}} | + | |notes=*Can bypass Heat Man's flame invincibility. |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 85: | Line 91: | ||
|chill=2/4* | |chill=2/4* | ||
|pakkajoe=99† | |pakkajoe=99† | ||
| − | |notes=*Only the initial shot can bypass Heat Man's flame invincibility.<br>†Can bypass Heat Man's flame invincibility.}} | + | |notes=*Only the initial shot can bypass Heat Man's flame invincibility.<br>†Can bypass Heat Man's flame invincibility. |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 97: | Line 105: | ||
|concrete=2 | |concrete=2 | ||
|homing=0 | |homing=0 | ||
| − | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.<br>‡Only the blade can bypass Heat Man's flame invincibility.}} | + | |notes=*Restores Heat Man's health completely.<br>†Can bypass Heat Man's flame invincibility.<br>‡Only the blade can bypass Heat Man's flame invincibility. |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=2 | ||
| + | |saber=2 | ||
| + | |burst=2 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=1 | ||
| + | |cutdrive=1 | ||
| + | |flamebuster=+28* | ||
| + | |flamesaber=+28* | ||
| + | |flameburst=+28* | ||
| + | |flamedrive=+28* | ||
| + | |icebuster=3 | ||
| + | |icesaber=4 | ||
| + | |iceburst=3 | ||
| + | |icedrive=4 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=2 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=1 | ||
| + | |psydrive=1 | ||
| + | |notes=*Restores Heat Man's health completely. | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 106: | Line 144: | ||
|block=2 | |block=2 | ||
|ice=4* | |ice=4* | ||
| − | |notes=*Can bypass Heat Man's flame invincibility.}} | + | |notes=*Can bypass Heat Man's flame invincibility. |
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 00:55, 1 November 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Heat Man | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-015 | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
- "Ugh, what's that horrible smell?"
- ―Heat Man, Make a Good Mega Man Level. He'd better get used to it.
Heat Man is a boss from Mega Man 2. Created by Dr. Wily as a means of doing everything Fire Man did but better, Heat Man can produce nuclear-powered fire that reaches temperatures of up to 12,000 degrees Celcius, using it for both offense and defense.
Heat Man appears in Make a Good Mega Man Level as an NPC in the Tier 1 sewer, complaining about an awful smell. He reappears as an NPC in Make a Good Mega Man Level 2, again appearing in a sewer, Tier 2.
Presumably having gotten sick of being chucked into sewers, he was added as a premade boss with the Megamix Engine's release, and subsequently appears in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss.
Contents
Battle
When left unprovoked, Heat Man will constantly toss groups of three flames that grow into larger pillars when they touch the ground, with the distance between the furthest-thrown and second-furthest-thrown flame being larger than the distance between the second-furthest-thrown and the closest-thrown. When Heat Man takes damage, he will engulf himself in flames and charge to Mega Man's position after a brief pause. Heat Man will be invincible to most attacks when engulfed in flames, and to all attacks when charging. The flames will then disappear from around Heat Man, making him vulnerable again, and he will resume his pattern.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 1 | +28* | 5† | 1† | 2† | +28/+28* | 2 |
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. | |||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 1 | 2 | 1 | N | 2* | 1 | 4* | 3 | 2 |
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 2* | 5 | 4* | 1 | 1 | 5 | 2* | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 2/2/4 | 2/2 | 2/4* | 99† |
| Other Notes | *Only the initial shot can bypass Heat Man's flame invincibility. †Can bypass Heat Man's flame invincibility. | ||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | +28* | 6† | 1 | 1 | 2/2/2‡ | 2 | 2 | 0 | ||
| Other Notes | *Restores Heat Man's health completely. †Can bypass Heat Man's flame invincibility. ‡Only the blade can bypass Heat Man's flame invincibility. | |||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
2 | 2 | 2 | |||||||
| |
1 | 1 | 1 | 1 | ||||||
| |
+28* | +28* | +28* | +28* | ||||||
| |
3 | 4 | 3 | 4 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
1 | 1 | 1 | 1 | ||||||
| Other Notes | *Restores Heat Man's health completely. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | N | 2 | 0 | 2 | 4* | |||||
| Other Notes | *Can bypass Heat Man's flame invincibility. | |||||||||
Trivia
- Heat Man plays his charge attack sound when igniting himself; though it seems like an inaccuracy at first, Heat Man actually does play it when igniting himself in Mega Man 2, though the "enemy hit" sound lasts long enough to overwrite it in-game. Replacing the sound effect for a shorter one allows one to hear it.