Difference between revisions of "Blocky"
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==Related Enemies== | ==Related Enemies== | ||
| − | *[[Blocky ( | + | *[[Blocky (Everything's Blowing Up)]] |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Shielded Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Shielded Enemies]] | ||
Revision as of 08:46, 26 May 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "A bunch of blocks togheter [sic], this enemy will dance and move forwards, if his vulnerable part is hit he will fall and the blocks will spread, if he's still alive he will regenerate."
- ―Note in Blocky's code, Megamix Engine
Blocky is an enemy from Mega Man 2. It is a robot comprised of a cylindrical stack of blocks.
Blocky was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entry Chroma Key.
Blocky returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Something Original, Joe Destruction Co., and Quarantine Woman, as well as the Pit of Pits sub-levels "Chroma Key?", "Gutsy", and "Stairway to Nether".
Contents
Behavior
Blockies will slowly inch forward. If their head is hit by an attack, their blocks will fly forward, except for the head, which simply drops down. If the Blocky was not defeated, another group of blocks will rise up, allowing it to reform and continue moving.
Blocky has three creation code values:
- facePlayerOnSpawn - Decides whether or not Blocky will face Mega Man when it spawns. Default value is true.
- canTurn - Decides whether or not Blocky will turn around when it hits a wall. Default value is true.
- col - Decides Blocky's color scheme. The default color scheme (value 0) is blue; setting this to 1 will make it gray.
Damage Table
Make a Good Mega Man Level
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3 1 |
4 1 |
2 2 |
0 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
1 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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