Wily Machine TROPHY
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| "Trophy Machine" | |||||||||||||||||||||
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- "And now, Mega Man - time for you to meet your doom!"
- ―Doctor Albert W. Wily, the Final Stage
The "Trophy Machine" is a boss in the Make a Good Mega Man Level series. It is a Wily Machine-type mech shaped like a trophy with a somewhat sad-looking skull face on the front. It appears in the original Make a Good Mega Man Level as the first boss encountered in the Final Stage.
Battle
The Trophy Machine will slowly float back and forth on the right side of the screen at first, randomly using the following attacks:
- Fire a large black bomb straight down that splits into two purple projectiles.
- Toss a small black bomb (identical in appearance to those used by Bombier) straight up, which falls down and splits into 8 projectiles upon landing.
- Fire a missile (identical in appearance to those used by Yudon) that flies straight forward before homing in on Mega Man.
- Fire a spread of three small projectiles.
- Toss a Super Cutter at Mega Man.
- Drop a small pulsating energy ball that bounces along the ground.
After the Trophy Machine's first health bar is depleted, it will move lower to the ground and change its attack set:
- Fire a Metal Blade straight forward.
- Fire a Gemini Laser that bounces off the edge of the screen as three smaller lasers flying in arcs.
- Fire a Solar Blaze fireball that stops a short distance in front of the machine, then splits in two.
- Fire a Top Spin-using copy of Mega Man in the real Mega Man's direction.
- Fire a Thunder Wool cloud straight upwards, which flies forward until it's directly over Mega Man, at which point it will drop lightning.
- Fire a Black Hole straight forward. The Black Hole has a gravitational pull.
- Summon four large Pharaoh Shot projectiles from the top of the screen, which home in on Mega Man shortly after appearing.
- Fire a Magic Card straight forward that boomerangs back to the machine.
After the second health bar is depleted, the Trophy Machine will explode. Dr. Wily will then bounce around the room in his Wily Saucer, periodically using one of four attacks:
- Toss a purple projectile that travels in an arc.
- Drop a purple projectile straight down that splits into two small pulsating energy balls upon landing.
- Fire a spread of eight bright energy balls.
- Summon a bright laser from a random position below the screen. The location is telegraphed by small rising sparks.
After depleting the third and final health bar, the battle will end.
Damage Tables
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1/1/2 | 1 | 1 | 1 | 0 | 1 | 1 | 1/2/5 | 1 | ||
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1/1/2 | 1 | 1 | 1 | 0 | 1 | 1 | 1/2/2 | 1 | ||
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1/1/3 | 1 | 1 | 1 | 0 | 4 | 1 | 2/2/2 | 1 | ||
| Other Notes | |||||||||||

