Null and Void (MaGMML2)

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N/A: Null and Void

Make a Good Mega Man Level 2

MaGMML2-TF-Nullandvoid.png
The beginning of the end.
"NULL AND VOID"
―The ready text, setting the mood for the true final stage.

Overview

Null and Void is the true final stage in Make a Good Mega Man Level 2. Its main design centers around six floors with four rooms each.
To descend each floor, one room out of the four presented on that floor must be cleared. Floors other than the first also feature a red-particle teleporter that allows them to return upwards a floor.
After clearing six floors, the player finds themselves in a small chamber.
A beam of rainbow light similar to the one that takes them to Tier 10 is present in the middle, with the last three Noble Nickels and the return teleporter to the right of the room.
Taking the beam begins the fight against Absolute ZERO, rewarding the player with the final Energy Element upon completion.
The rooms themselves have been created by multiple people, in a manner similar to Wily 6 and the Pit of Pits.

Make a Good Mega Man Level 2 - Tier X
Stages
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void
List of Bosses
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower
Null and Void Bosses
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly
True Final Boss
Absolute ZERO