Metal Man

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Metal Man's mugshot
Metal Man's mugshot
Metal Man
CW-09-MetalMan-Art.jpg
DWN-009
Information
In-Game Information
HP: 28
Weapon: Metal Blade
Weakness(es): Wheel Cutter2, Chill Spike24H, Magnetic Shockwave3, Salt Water48H, Metal BladeMegamix Only, Magic CardMegamix Only
Affiliations: Dr. Wily
Type: Cutter
Occupation: Combat Robot
Location(s): Candy Panic, Quint Stage
Misc. Information
Designer(s): Masanori Satou
Gender: Male
Eye Color: Green
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Super Adventure Rockman
Rockman Strategy
MaGMML Game Appearances: MaGMML2 (Boss)
MetalSprite.png
""Sorry, I'm absent, because someone decided to destroy my havoc-wreaking code and reprogram me for children. Dr. Light! To compensate for this, I've left you a Metal Man instead."
―Candy Man, in Candy Panic.

Metal Man is a combat robot that first appeared in Mega Man 2 for the NES, then later in Mega Man II for the Gameboy. He is notable for his useful weapon, as well as being able to be two-hit killed by his own weapon (one hit on Normal Mode.) This is retained in his MaGMML2 incarnation, with his weakness being the similar Wheel Cutter and his own reflected Metal Blades.

Metal Man appears in two levels in the game, Candy Panic where he appears as a boss, and Quint Stage where he appears as a mid-boss. He also appears as an NPC in front of the entrance to the Tier 1 hub.

Battle

When the battle begins, Metal Man will appear to be running on the spot, most likely because his original incarnation was fought on conveyor belts and not plain ground. If you keep enough distance from him, he will either;

  • Jump very high and throw three Metal Blades at you one after another.
  • Jump decently high and throw two Metal Blades at you one after another.
  • Jump very low and throw a single Metal Blade at you.

Upon crossing about half the distance between you and him, he will jump away to the other side of the screen, and throw down a Metal Blade at you from the peak of his jump.
This can be used to effectively lock him into jumping around by rapidly running back and forth through the arena.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 1 1 1 2 N 1 8 3 1 2
Other Notes Metal blades reflected by Jewel Satellite/Badge Barrier do 28 damage to him, instantly killing him.


Trivia

Make a Good Mega Man Level 2 - Tier 3
Entry Stages
Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress
List of Bosses
Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man
Tier Boss & Other Goodies
Door Man • Jewel Man
Make a Good Mega Man Level 2 - Tier 5
Entry Stages
Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation
List of Bosses
Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS
Tier Boss
Lord Elewoofro
Make a Good 24 Hour Mega Man Level
Characters
Mega Man • Dr. Wily
Special Weapons
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet
Alternative Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe
Entries
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory
Wily Castle
Abyss Balcony • Up 'n' Duck • Wily 3
Robot Masters
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man
Fortress Guardians
Giga Count • Cloud Devil • Wily Machine Arc