Tier X
MaGMML2
|
|
|
|
| 111 Energy Elements for this?
|
|
|
| Statistics
|
|
|
Elements:
|
14
|
Collectables:
|
40
|
| Bosses:
|
|
|
|
| Theme Music
|
| Xenoblade Chronicles - Mechonis Field
|
|
|
|
Tier X is a bonus tier in Make a Good Mega Man Level 2, containing levels made by the staff, beta testers, and individuals from other contests like MaGMML1 or VLDC. It is only accessible by getting 111 Energy Elements, and afterwards talking to Launch Man in Tier 10. A cutscene will occur with the elements forming a portal in the air, and you will now have the option of boarding Launch Man to travel in and out of Tier X. At the far end of the tier lies a large, Super Mario World-esque castle, which will unlock the final stage only with 125 Energy Elements. Aside from Launch Man, no NPCs are present, save for monochromatic silhouettes of enemies from the Mega Man series.
Levels
NPCs
- Launch Man, who works as the teleporter between Tier 10 and Tier X.
- Shuttle Man, after completing Null & Void.
Trivia
Four silhouettes of a Skeleton Joe, Up'n'Down, Pakatto 24 and Sniper Joe are found next to the Swiss Hotel level teleporter, making reference to the Skeletup N' Pakkajoe weapon from Make a Good 24 Hour Mega Man Level.