Guts Man
From Make a Good Mega Man Level Contest
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
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Guts Man is a boss from the original Mega Man. He was designed for wilderness reclamation, but was reprogrammed by Dr. Wily for combat. Guts Man's likeness is a recurring element in the Mega Man series, with several enemies, midbosses, and even other Robot Masters taking cues from his design, particularly his unique jaw shape.
He appears in Make a Good Mega Man Level as an NPC in Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 9.
Guts Man was also made available as a boss in the devkit for MaGMML2, and he appears as a boss in Colorful Hall.
Battle
Guts Man will randomly choose between one of two moves:
- Jump forwards or backwards.
- Jump straight up, creating a rock that falls from above Guts Man. Guts Man then catches this rock and throws it, and the rock will split into 4 pieces of debris once it hits a surface.
Whenever Guts Man lands, he will create an earthquake that will cause Mega Man to fall over if he's standing on the ground.
Damage Table
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| 1/2/3 | 1 | 1 | 1 | 1 | Y | 1 | 1 | 3 | 1 | 2 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |