Base in the Boondocks

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18th: Base in the Boondocks

Make a Good 48 Hour Mega Man Level

MaG48HMML-18-BaseInTheBoondocks.png
Maybe watering the plants isn't such a good idea...

Base in the Boondocks is the 18th place entry in Make a Good 48 Hour Mega Man Level. It is a level that uses Wily 4 Lasers as its primary gimmick, but with an added twist: stage enemies and their projectiles are able to block them just like the Concrete Shot (the level also gives this property to the Salt Water). As a result, destroying enemies isn't always a wise (or even ideal) option, largely encouraging a pacifistic playstyle.

Strategy

Understanding the enemy patterns, taking a moment to observe your surroundings before attempting each new challenge, and using special weapons are the keys to success in this level. Where lasers are involved, a pacifist approach is often desirable; enemies and their projectiles are frequently used to block lasers that would otherwise be difficult or impossible to avoid. Concrete Shot and Salt Water can also be used to block lasers.

The first Flower Presenter you encounter (below the ladder) always drops a large weapon energy refill. The last Fankurow in the cave section (on the ledge above you) always drops a life. To return safely from collecting the E-Tank in the middle of the level, use Concrete Shot to create a stepping stone against the left wall; careful use of Rush Coil or Rush Jet, or even a very precise regular jump, can also get you out safely.

The boss fight with Dyna Man is relatively straightforward: slide underneath him whenever he jumps, then fire and slide back the other direction when he jumps again. This strategy should keep you relatively centered in the arena, avoiding the lasers along the edges.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 71 / 100
Design Creativity Function Fun Aesthetic
25 / 35 10 / 15 10 / 10 17 / 25 9 / 15



WHY DID YOU STOP. This level had so much going for it, but it just feels incomplete. Using the monkeys and the plant missiles to block the lasers is just so satisfying. The owls blocking the lasers so you couldn't kill them without consequence was also great. You had so much going, but it just feels like it needs another section. Even the owls and the Mars mines worked really well together. I really enjoyed this. The level looks and feels great, and the enemies feel so purposeful. It's just not enough to feel wholly fleshed out.

PKWeegee PKWeegee PKWeeGee : 66 / 100
Design Creativity Function Fun Aesthetic
17 / 35 12 / 15 10 / 10 14 / 25 13 / 15



I want to like this level more than I do, because the ideas are not bad. Having enemies block the lasers is a cool take on things, but the enemies you most prominently used were two which had quite erratic or unpredictable movements at times, or were too fast to hold the lasers up for any reasonable amount of time. The sections with the owls were handled way better. Also, I don't see the point of the lasers in the boss arena.

M-Jacq M-Jacq M-Jacq : 59 / 100
Design Creativity Function Fun Aesthetic
18 / 35 10 / 15 9 / 10 12 / 25 10 / 15



Hm, so here's my thing with this level. You have a gimmick that's unique and mostly works, with the enemies blocking the lasers... but I found that the level was significantly more enjoyable when I just cheesed through those bits by damage boosting. I think it's just a little too finicky with the enemy set here, although there was a valiant attempt to make it work with the Monkings and flowerpots. Other than that, this level is unexceptional but solid - the Mars mines were used admirably, in particular. I was less enthused with the Fankurow jumps, which weren't really hard.

Freems Freems Freems : 84 / 100
Design Creativity Function Fun Aesthetic
29 / 35 12 / 15 9 / 10 24 / 25 10 / 15



Let me tell you, this level really didn't do anything super flashy or off the walls but I loved it. When I first saw that the flower missiles were blocking the lasers I nearly lost my mind. You managed to use all of your enemies work with the lasers wonderfully! Your first instinct is to kill those fan enemies but if you do then you're gonna get pelted with a face full of laser. Unlike the original source, the game never forces you to use Concrete Shot to make it through the level but there are a handful of times where it's helpful, but it's never mandatory. There were a small handful of times where the enemy placement was a little awkward, I'm not entirely sure how I feel about the introduction of the fan enemy, and unfortunately the checkpoint room with the fan enemy is a tad glitchy (nothing game breaking but the fan seems to have effect on Mega Man's teleport animation) but for doing such a simple concept of "let's have enemies interact with these lasers" I really enjoyed myself. So good on you!


Notes

  • Rain Flush was intended to temporarily disable the lasers in this level, but this functionality was omitted due to unexpected technical complications that could not be resolved in the allotted time.


Make a Good 48 Hour Mega Man Level - Tier 10
Entry Stages
Spicy Banana Bread Storehouse • Base in the Boondocks • Into the Furnace • Windy Conditions • Minari Hydrospace Center • Frigid Inferno • Cloudy City • Celestial Resort • Realm of the Lich Lord
List of Bosses
Berserker Merserker • Fire Man • Dyna Man • Dust Man • Air Man • Mega Mech Shark • 🔥 Man • Spark Man • Lich Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man