Enkers Revengeance

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66th: Enkers Revengeance

Make a Good 48 Hour Mega Man Level

MaG48HMML-66-EnkersRevengeance.png
Don't get excited about this setup – it's over before you know it.

Enkers[sic] Revengeance is the 66th place entry in Make a Good 48 Hour Mega Man Level. As the name may indicate, it is a short Enker-themed level that not only features him as a boss, but also uses his tileset from Mega Man 10. The main gimmicks are outdoor areas with low gravity, and Yoku Blocks that are used in atypical ways.

Strategy

Three Crazy Razies rush down a staircase at the start of the level, but can be killed with one shot to the head. A ladder leads to a red area with a starry background; in such areas, Mega Man's gravity will be halved. The room leads to a drop down to an indoor area with Yoku Blocks, which initially appear as three-block wide platforms before gradually getting smaller and farther apart. Tellies and Watchers spawn from marked points and the top/bottom of the screen respectively, and it is wise to take down the latter before they can knock Mega Man off of a block and into the pit below. A battle against a Bee Blader follows, and Mega Man will reach the level's checkpoint, with a ? Can on the other side of a drop passage. Said passage is lined with spikes, but they can be avoided by hugging the left wall while dropping down, then staying still until landing on the bottom.

Once Mega Man reaches the bottom, a series of lethal Yoku Spikes will start spawning from the left side of the room, encompassing the entire section if Mega Man takes too long to clear it. Although they have a slow spawn rate, it is unwise to dawdle too much. Use Charge Shots and/or Special Weapons against Crazy Razies so that their upper bodies won't detach and divebomb Mega Man, while a Returning Sniper Joe on the other side of a pit should be destroyed quickly before the Yoku Spikes catch up. One last Yoku Block challenge precedes the level's end: a row of blocks spawn and catch Mega Man, while Yoku Spikes will spawn underneath them, giving him limited time to find a safe place to fall once the blocks vanish. Meanwhile, Watchers fly up and down the sides of the room to snipe him with their electric bolts, but the Flame Mixer will block them. Mega Man will reach the boss door after surviving five rows of Yoku Blocks/Spikes, with Enker remaining as the level's boss.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 57 / 100
Design Creativity Function Fun Aesthetic
16 / 35 12 / 15 9 / 10 12 / 25 8 / 15



I really like a lot of the ideas this level presents. Using the Yoku Blocks as a way to keep building pressure instead of as a memory puzzle was really good. Especially the one with the advancing Yoku spikes. Really really great ideas in here. The issue of the level lies in the execution. While this isn't like Yggdrasil, where it's a level with neat ideas but the execution is a trainwreck, this one is just lacking. All I really wanted from the level was more. I wanted more from the Yoku sections especially. They all could be expanded into bigger and better sections, but in their current state they are short and rather easy. Genuinely, that's all this level needs. The aesthetics are fine, but really, this level has potential.

PKWeegee PKWeegee PKWeeGee : 52 / 100
Design Creativity Function Fun Aesthetic
15 / 35 8 / 15 10 / 10 12 / 25 7 / 15



This was over before it even really started. Shame, really, because the last section was quite enjoyable, and a neat twist on Yoku blocks and spikes.

M-Jacq M-Jacq M-Jacq : 52 / 100
Design Creativity Function Fun Aesthetic
10 / 35 13 / 15 9 / 10 15 / 25 5 / 15



This level really went up in my evaluation on the replay. The big problem here is the reverse difficulty curve, where the hardest challenges come towards the beginning of the level. And yet, I sort of forgive it for that, because the level actually becomes more enjoyable and better designed towards the end - which makes it play better than it should.
To recap: after some basic platforming and running and gunning, you have a section where you have to run right fast, followed by a spike drop. Then you have ANOTHER section where you have to run right fast, followed by another spike drop. The first pair of events is pretty shoddy: the horizontal run is too unforgiving and trollish in its enemy placement, while the spike drop doesn't let you move fast enough, so you probably die unless you find the 16-pixel blindspot where no spike will hit you (which you probably won't on your first playthrough).
But then the level almost rewinds itself and repeats those challenges, but makes them a lot more fun. The Yoku spikes are alarming, but they're also easier to dodge, with enemies that impede your mad dash but don't come out of nowhere. (I think the section could actually be more challenging, but the dread is still palpable.) And the followup section plants you on solid ground so that you can slide away from the spikes as you fall - which is very very fun. And then Enker is an easy but enjoyable boss.
The enemy placement is pretty good - e.g., the Crazy Razies at the start come down a slope so you have to try hard to shoot their heads. And on replays, when you know where the "surprise" Watchers are going to come from, there's some fun in just blasting through the level, doing a little pseudo-speedrun.
Still, much as I enjoyed it, there's no getting around that half the level leaves much to be desired.

Freems Freems Freems : 56 / 100
Design Creativity Function Fun Aesthetic
18 / 35 8 / 15 10 / 10 14 / 25 6 / 15



Right out of the gate, the most disappointing thing about this level was that the end section was over so quickly. I hate Yoku spikes with a burning passion of a thousand suns, and that was probably one of the best applications I've seen for them in a level. It was less so about dealing with spikes sometimes appearing, and more so having plenty of time to react to what side is safe. It's just a shame that part was over so soon! The rest of the level, while less exciting, isn't bad either. I can't say it really did anything interesting, but it was just a nice little level... needless spike drop not counting. I also want to point out that there was really no indication that the outdoors area would actually give you low gravity. It wasn't a big deal as not realizing wasn't something that would get you killed and you'll figure it out pretty quickly, it just probably should have been conveyed a little better.



Make a Good 48 Hour Mega Man Level - Tier 5
Entry Stages
A Waste of Space • Asinine Factory • Flamecrush Forest • Enkers Revengeance • Volcanic Facility • Exoplanet Everest • Running Down a Drain • Well Oiled Machine • Alpha-Omega • Copper Cave
List of Bosses
Dust Man • Hunter Type A • Wood Man • Enker • Heat Man • Saturn • Iron Ball • Bubble Man • Oil Man • Quick Man • Stone Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man