String Theory
| Chapter 2: String Theory | ||||||||||||||||||||||||||||||||
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| Behold, true believers! The Sensational Spider-Zero! | ||||||||||||||||||||||||||||||||
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String Theory is the third level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero.
Strategy
In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit the player will find a Weapon Tank. The player can obtain it by using the Zap Chip and airdashing toward it. Below are Imorms, B Bitters and Web Barriers to stomp through. Coming down and to the right, the player will find a Kakinbatank,Deispider and a Web Pendulum to swing around. A Spider Potton, which dispenses Deispiders can easily be taken out with the Z-Burst. Going up leads to a checkpoint, which shows a Scissascissor cutting the web. In the room with Web Pendulums and a pit below, cut the web with the Z-Saber or Cutter Chip and roll the pendulum to break the wall. Climbing the Web Fence instead will bring the player to a few rooms before dropping through Web Barriers. Both paths lead to the second checkpoint.
Top Path
The top path introduces Crystal Generators atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling down the pendulum will break the wall to the right. The player will find a room with two Pendulums. The player must swing the Pendulum far right and cut it to obtain a CD. Below the player is a Kakinbatank that always drops weapon energy, a pit, a door that brings the player back up to the pendulums and an exit door that takes them out of the room. The next room contains 3 Web Pendulums to swing the player upward and move right. In this room, the player can easily take down the enemies easily by cutting the pendulum down. The door leads back to the split path and the right leads to the boss: Recluse Woman
Bottom Path
The bottom path introduces Revealing Tiles and Hotheads. Flame Chip,Zap Chip, Hotheads, and Imorms emit light. The player must then jump across dark Web Pendulums and fight a Kakinbatank at the end of the room. Going up and to the right the player will find 3 Deispiders, an Imorm and two Web Barriers. The next room contains another Spider Potton and a CD the player can airdash to on the next room. The player can melt the Web Barrier to the right which'll give them an E-Tank. The door above leads to the room with the door leading back to the split paths. Going to the right leads to the boss.
Z-Phone Dialogue
Trivia
- If the jump button is held while entering String Theory, the level will take on an alternate "daytime" palette, with both the stage music and Recluse Woman's boss fight having different music.
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path | |
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| Stages | |
| The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam | |
| List of Bosses | |
| Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball | |
