String Theory

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Chapter 2: String Theory

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-StringTheory.png
C meirl.png
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String Theory is the third level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero.

Strategy

The level starts

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily String Theory?

Ah, the old bell tower. How'd an Element end up there?! Do they like obnoxiously loud noises?

The place is a bit dusty, though, since...there's no need for a bell tower nowadays.

I could use a change from phone alarms, though, so maybe we should bring it back.

ZPhoneKrantz.png Agent Krantz Krantz: String Theory?

That cave is apparently being retrofitted to a new type of data storage facility.

It uses web-like wires to transmit data, but the servers they connect to haven't been installed yet.

Thankfully, those wires are strong enough that you can climb on them.

On top of that, the stickiness will prevent you from falling if you get hit.

There's also large "Web Pendulums". Cutting the string they hang on will cause them to fall.

This can be problematic if you're suspended in midair, but it can be useful if you can get them rolling.

Zero: The area as a whole seems to be dimly lit...

Krantz: Yeah...apparently they wanted to keep the lighting only for development to save on the electric bill.

I've even heard some of the deeper areas lack any light at all. Do you have anything that could help you see?

ZPhoneGalaxy.png Galaxy Man (CD #1):

(CD #2):

ZPhoneYamato.png Yamato Man Yamato Man: Recluse Woman?

Isn't she the security robot for that server farm in the middle of nowhere? Why did they design her after a spider?

Zero: Arachnids are known for spinning and using... web.

Yamato Man: So they made the security guard a spider for the sake of a bad pun?

Zero: That seems to be the case, yes.

Yamato Man: I like these guys, whoever they are! As for this security robot, watch out for the venomous shots she aims at you, but also keep an eye on the top of the screen when she swings around, because she'll start dropping tiny robot spiders all over the place!

When injured enough, she'll run off; but use the web she leaves behind to climb up after her!

Haha, I'd kill to have a duel inside a bell tower! It's a very dramatic battlefield!

Zero: Do you think the bell could be used by or against me?

Yamato Man: Hmm... Perhaps if you can reach it.

But unless you have a way to get inside it, I think it's out of the cards for both of you.

ZPhoneKnives.png Knives Knives: What, the bell tower place?? Noooo! That stupid spider robot freaks me out.

She'd totally get in our way and ruin the date and stuff. With cobwebs. And Stuff

The spiders aren't even good enough, anyways. They're not even dangerous.

Zero: I do not get you at all.

Knives: The risk factor's very important in deciding the location, Zero!!

If they were POISONOUS spiders, then we'd be going places!!

Trivia

  • When holding shoot while entering the level, the level will change its tiles and music.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
List of Bosses
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck