Sniper Armor

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Sniper Armor
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 8 (contact)
2 (projectile)
Weakness(es): Pharaoh Shot1
Pharaoh Shot, Power Orb1R
Sakugarne2
Laser Trident, Tornado Blow, Magnetic Shockwave3
Salt Water48H
Magic Card, Slash Claw, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky, Joes
Location(s): MaGMML(1R):
City War
Chroma Key
Spiky Meltdown
Cannon Deck
Be the Bigger Person1
MaGMML2:
Cardinal Man
Something Original
Chomp Man
Forgotten Fortress
Crystal Lab
The Pit of Pits
Misc. Information
Script: スナイパーアーマー
Romaji: Sunaipā Āmā
Alt. Name(s): Walker (Nintendo Power)
Robot Walker (Game Gear Mega Man manual)
Programmer(s): Blyka1
Renhoek23
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
SniperArmor.png

Sniper Armor is an enemy from Mega Man 2. It is a Returning Sniper Joe in a large mech.

Sniper Armor was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key and Spiky Meltdown, as well as the Wily stages Cannon Deck and Be the Bigger Person (in Make a Good Mega Man Level Remastered, it is absent from the latter stage's redesign).

Sniper Armor returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Something Original, Chomp Man, Forgotten Fortress, and Crystal Lab, as well as the Pit of Pits rooms "Boobeak Trap" and "Magic Crash-Pit Ride"

Behavior

Sniper Armors jump straight forward, with brief pauses between jumps. If Mega Man is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
KoopaHopper.png Koopa Hopper MaGMML2 SMB3
Reality Core
A green Sniper Armor decorated with Bowser motifs. A Koopa Joe pilots the mecha, and is dropped upon its destruction. Lizardcommando 12 8 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
5
1
1
2
0
3
4
0.5
1
3
1/1/15
1/5
2
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 6
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • Since the release of the Megamix Engine, Sniper Armor has unique sprites depicting the mech without a rider. These only appear when a Sniper Armor is destroyed with the Slash Claw or Break Dash (in keeping with the appearance of a Returning Sniper Joe after the mech's death).
  • In the MaGMML2 devkit and Megamix Engine, Sniper Armor is referred to as "MM2 Mech".

Related Enemies