Batton

From Make a Good Mega Man Level Contest
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Batton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Gemini LaserMagic Card1
Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Metal Blade, Jewel Satellite, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Power Stone, Plant BarrierMegamix Only
Category: Cluster, Flying, Nature
Location(s): MaGMML1:
City War
Sunset Siege
Wily Combo
Napalm Forest and Caves
Hard to See Land
Spiky Meltdown
Final Stage
MaGMML2:
Something Original
SMB3
Quint Stage
A Mega Man for All Seasons
Quarantine Woman
Inner Sanctum
Reality Core
The Pit of Pits
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Alt. Name(s): Bubble Bat
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man Powered Up
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
NormalWily Combo
"The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove [sic] himself again"
―Note in Batton's code, Megamix Engine

Batton is an enemy from Mega Man 2. It is a round bat robot that can hide to make itself nearly invincible.

Batton was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Final Stage. It has a unique sprite in Wily Combo based on Battonton.

Batton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, SMB3, Quint Stage, A Mega Man for All Seasons, and Quarantine Woman, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, and the Pit of Pits stage "Cold Water". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man.

Behavior

Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards Mega Man. They will rise back up and hide again when they take damage.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
2
3
2
2
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 5 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes


Related Enemies