Giant Spear Man

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Giant Spear Man
RM GiantSpearMan.png
Artwork by 'Karakato
Information
In-Game Information
HP: 14 (first fight)
28 (second and third fights)
1 (treasure)
1 (owl)
Attack Damage: 4 (contact)
4 (spear, electric spark, fire waves, ice arrow)
3 (treasure, held)
6 (treasure, thrown)
4 (treasure explosion)
Weakness(es): Psycho Chip (Z-Saber, Blank Drive)
Type: Impact, Flame, Freeze, Electric
Occupation: Pirate
Main Stage: Defeat the Giant Spear Man!
Misc. Information
Script: デカヤリクリ
Romaji: Deka Yarikuri
Alt. Name(s): Giant Spear Goom
Programmer(s): CapedLuigisYoshi
Artist(s): CapedLuigisYoshi
Gender: Male
Eye Color: Yellow
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
MaG48HMML (NPC)
Other Appearances: Wario Land II
Giant spear man.png

The Giant Spear Man is a boss from Wario Land II. A giant Pirate Goom, it is one of Wario's biggest enemies, with the two battling each other numerous times over the course of the game.

The Giant Spear Man appears in Make a Good Mega Man Level: Episode Zero as the boss of the level Defeat the Giant Spear Man!. As in Wario Land II, he battles Zero more than once across the stage, changing his strategy each time.

In Make a Good 48 Hour Mega Man Level, the Giant Spear Man reappears as an NPC. He manages the SS Elroy's Kickboxing Club and its main attraction, The Ring, where Mega Man can refight any boss that he has previously defeated.

Battle

First fight

When first facing Zero, the Giant Spear Man has only 14 HP, and opts to walk slowly back and forth across a one-block high platform, occasionally stopping to jump in the air and create a small earthquake when landing. This earthquake will stun Zero briefly if he is grounded once it occurs. Despite his easy pattern, the Giant Spear Man is protected from the front by his spear.

Second fight

In the second encounter, the Giant Spear Man is fought with a full healthbar in a room with two top-solid platforms on either side. As before, the spear also acts as a shield that protects him from frontal attacks. While he retains his walking and quake-jump attacks, he has new attacks as well; he can either fire his spear outwards before recalling it, or charge straight ahead until slamming into a wall (this latter move also ignores gravity). In addition, the Giant Spear Man can move forwards a short distance while in mid-air before he lands.

Third fight

For the third and final battle, the Giant Spear Man is battled on flat terrain with full health and all weapon damage halved. By far the most dangerous and aggressive battle, the Giant Spear Man retains his quake-causing jump, spear firing attack, and dash attack from his previous battles, but has many more unique attacks. Every so often, he will raise his spear, charge energy, then use one of three attacks, telegraphed by the colour and shape of the particles generated:

  • After creating four red flames, he fires four large waves of fire straight ahead.
  • After creating four blue snowflakes, he fires a spreadshot of three ice arrows, similar to the Ice Slasher.
  • After creating four green lightning bolts, he fires a large spark aimed at Zero.

Additionally, if the Giant Spear Man throws his spear offscreen, it will pull back a random piece of treasure and throw it at Zero; upon hitting the ground, it makes a damaging explosion.

After the Giant Spear Man lands from a jump, an owl will fly overhead to drop a Pirate Goom (or occasionally a Spearhead) once it reaches Zero's position. The owl can be destroyed, but it will still drop the enemy, and it will still be summoned by the boss's subsequent jumps. If a Pirate Goom/Spearhead is already on the field, the owl won't appear.

Damage Table

First and second fights

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 3 4 3 10
Cutter Chip 6 6 6 6
Flame Chip 1 2 1 2
Icicle Chip 1 2 1 2
Zap Chip 1 2 1 2
Psycho Chip 8 10 8 10
Other Notes

Third fight

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1.5 2 1.5 8
Cutter Chip 3 3 3 3
Flame Chip 0.5 1 0.5 1
Icicle Chip 0.5 1 0.5 1
Zap Chip 0.5 1 0.5 1
Psycho Chip 4 5 4 5
Other Notes


Trivia

  • The treasure the Giant Spear Man throws in his final battle comes from Wario Land: Super Mario Land 3; all fifteen items can appear at random.
  • The Giant Spear Man's weapon is, in fact, a trident.


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
List of Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Mini-Stages
Mega City • Dr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck