Difference between revisions of "Really Goddang Cool Quick Man"

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==Strategy==
 
==Strategy==
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Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle [[Zero]], before repeating this pattern. The Quick Boomerangs aim towards Zero when they return.
+
Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle [[Zero]], before repeating this pattern. The Quick Boomerangs aim towards Zero when they return. This pattern differs slightly from his original: his final jump is always the same height as the first, and his pattern won't loop unless he's ran for long enough and touching a wall.
  
 
Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:
 
Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:
 
*Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
 
*Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
−
*High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
+
*Jump around the room for a set period of time, moving in the direction of Zero on every jump. At random, he will leap high into the air -- often outside of the boss arena -- before stomping down above Zero. When he lands from a stomp, four pieces of debris are created at varying trajectories.
−
*Make all the platforms closed and use the same barrier given by [[Boost Pad]]s. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning.
+
*Make all the platforms closed and use the same barrier given by [[Boost Pad]]s to run horizontally across all the levels of platforms. During each run on the platforms, he will shoot a Yamato Spear aimed at Zero. Once he reaches the end of a row he will jump and shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning that travel across the screen.
  
 
==Damage Table==
 
==Damage Table==

Revision as of 01:26, 7 July 2021

Really Goddang Cool Quick Man's mugshot
Really Goddang Cool Quick Man's mugshot
Really Goddang Cool Quick Man
File:CW-12-QuickMan-Art.jpg
Artwork by Capcom
Information
In-Game Information
HP: 56
Attack Damage: 4 (contact)
3 (Quick Boomerang)
2 (Yamato Spear, rock, lightning)
4 (Ballade Cracker)
Weapon: Quick Boomerang, Yamato Spear, Ballade Cracker
Weakness(es): Z-Saber
Type: Swift
Occupation: Base Security Guard
Main Stage: Entrance Succession
Misc. Information
Programmer(s): Pyhrrous
Gender: Male
Eye Color: Blue
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Boss)
Quick Man Preview.png
"What the heck! I thought I told you not to break anything! Now I actually have to work!"
―Quick Man, Make a Good Mega Man Level: Episode Zero

Really Goddang Cool Quick Man is a boss in Make a Good Mega Man Level: Episode Zero. He is Quick Man with the weapons of Yamato Man and Ballade (and to some extent Quint), as well as a serious distaste for doing his job. He appears as a boss at the end of Entrance Succession, sporting an upgraded pattern from the original Quick Man's.

Strategy

Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Zero, before repeating this pattern. The Quick Boomerangs aim towards Zero when they return. This pattern differs slightly from his original: his final jump is always the same height as the first, and his pattern won't loop unless he's ran for long enough and touching a wall.

Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:

  • Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
  • Jump around the room for a set period of time, moving in the direction of Zero on every jump. At random, he will leap high into the air -- often outside of the boss arena -- before stomping down above Zero. When he lands from a stomp, four pieces of debris are created at varying trajectories.
  • Make all the platforms closed and use the same barrier given by Boost Pads to run horizontally across all the levels of platforms. During each run on the platforms, he will shoot a Yamato Spear aimed at Zero. Once he reaches the end of a row he will jump and shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning that travel across the screen.

Damage Table

Phase 1

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 3 5 3 13
Cutter Chip 0 5 0 0
Flame Chip 4 5 4 4
Icicle Chip 4 5 4 4
Zap Chip 4 5 2 4
Psycho Chip 4 5 4 4
Other Notes

Phase 2

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2.5 4 2 13
Cutter Chip 0 4 0 0
Flame Chip 3 4 2 2
Icicle Chip 3 4 2 2
Zap Chip 3 4 1 2
Psycho Chip 3 4 2 2
Other Notes


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck