Difference between revisions of "When Spike Drops Freeze Over"

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==Trivia==
 
==Trivia==
 
* The fake floor before the Energy Element is, of course, a reference to the spike drop fakeout present at the end of Spiky Meltdown in ''MaGMML1''.
 
* The fake floor before the Energy Element is, of course, a reference to the spike drop fakeout present at the end of Spiky Meltdown in ''MaGMML1''.
 +
* Seeing as how the Blizzard Man fight can be skipped completely, When Spike Drops Freeze Over is the only level in ''Episode Zero'' to contain an optional boss battle. All other level bosses either drop/guard an Energy Element or impede level progress and must be defeated.
 
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{{MaGMMLEZ Chapter 2 Icicle}}
 
{{MaGMMLEZ Chapter 2 Icicle}}
 
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[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]
 
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]

Revision as of 01:54, 1 May 2021

Chapter 2: When Spike Drops Freeze Over

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-WhenSpikeDropsFreezeOver.png
Can't have a meltdown if you freeze the spikes, can you? Although, if the ice melts... never mind.

When Spike Drops Freeze Over is the second level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Loosely based on Spiky Meltdown from the original Make a Good Mega Man Level, this mine in an icy cave retains its template's use of death spikes and platforming around them. However, this is often complicated by icy terrain and bulky enemies such as Hammer Joes and Cutting Wheels. It also has an additional gimmick with chutes that periodically fire ice rocks - the same kind carried by Hoohoos.

Strategy

The first few screens are light on difficulty, instead introducing the basic challenge of the level, Drop Platforms over spikes with enemies nearby. Soon afterwards, a screen introducing Cutting Wheels appears; a slide passage to the left leads to a small room with a CD on a Drop Platform, guarded by three Cutting Wheels and a floor of spikes. After a few light challenges, Zero will come across a two-screen tall spike drop, one that requires him to make an airdash to avoid death. Having the Psycho Chip and/or the Double Jump can help, as the lower gravity/extra jump will slow Zero's descent down and make quick movement corrections easier. At the bottom of the drop is the level's first checkpoint.

The next section is a long corridor covered with ice, which causes Zero to have reduced friction. This, and bulky enemies like Cutting Wheels and a Squidon, make platforming around the deadly spikes difficult. If possible, using weapons that can take them out quickly is recommended; the Zap Chip can also paralyze Cutting Wheels and prevent them from chasing Zero. Ice rock dispensers also debut here, demanding care to avoid both the rocks and the fragments made on impact with the ground. Near the end of the corridor, an Au-Au stands on a high ledge; taking this ledge brings Zero right to another CD, but this requires staying on a Drop Platform. If he falls to the bottom, he will have to redo the entire room to get back up if he lacks the Double Jump. After this corridor are multiple rooms with rock dispensers, some of which shoot them horizontally. As always, care is needed to avoid rock fragments, unless the rocks are destroyed before hitting a wall.

Another Squidon rests on a high platform next to a spike pit, and after destroying it, another spike drop appears, this one requiring even more precise airdashes. Take care, because death here means repeating a large chunk of the level due to the lack of a checkpoint. Mercifully, one appears right after the spike drop. The last few sections of the level are comparatively easy, focusing more on fighting enemies and avoiding ice rocks than on dodging spikes. Eventually, Zero will climb his way out of the ice mine and enter an outdoors area with a few enemies. At the very end is an Energy Element resting atop six seemingly-frozen spikes - these are, in fact, fake, and falling through them will lead to a battle with Blizzard Man, the reward for which is the final CD and a ladder climb back up. However, the fake spikes can be easily crossed with an airdash, completely skipping the boss if one wishes.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily When Spike Drops Freeze Over?

...A lengthy name. And I don't really know why it's called that. But... it's descriptive.

It's one of those ice caves. Would be popular with tourists, but... you know... spikes. Humans don't have an airdash.

So now it's just a mining facility. Oh well. Still dangerous. If a rock gets in your way, just shoot it.

ZPhoneKrantz.png Agent Krantz Krantz: When Spike Falls Freeze Over?

That place has some nasty ice rock dispensers.

The giant rock launched isn't the problem so much as the debris it causes upon breaking.

Some areas are also lined with spikes, so make sure to hold onto your airdash if going downward.

Finally... Gil says there's an abominable snowman there, but I think that's just a bunch of hoo-ha.

Stern: He's real, I tell ya!

ZPhoneGalaxy.png Galaxy Man (CD #1): There should be a little cubbyhole near where you came in, right? Near the rolling wheels?

Just dash on through there and you should be able to see the CD!

(CD #2): Oh, this one's in plain sight, but a tough one! You gotta stay on the upper path.

You should see where! Use your subweapons to take out enemies from a distance if you need to!

(CD #3): For this one, when the Energy Element's in sight, DON'T jump! You'll see why!

Then the CD should be easy pickings from there. Remember, DON'T stay in the air!

ZPhoneYamato.png Yamato Man Yamato Man: Blizzard Man?

You know, I was going to fight that guy in the First Annual Robot Tournament, until it got interrupted by Wily!

I've been meaning to ask him for a rematch, but he doesn't seem interested in fighting.

I wonder why he signed up in the first place?

Zero: And why is he attacking me in this ice cave?

Yamato Man: I mean, let's be honest here, if I saw you in a dark ice cave, I'd strike pre-emptively.

Zero: I do not know how to respond to that.

Yamato Man: His strategy is simple!

Just lure away the snowflakes he summons that home in on you, and jump over him and move to the opposite
side when he rolls towards you, or else he'll hit you when he bounces back.

ZPhoneKnives.png Knives Knives: Spikes! Lots of spikes! But the spike pits there are waayyy too big for the date.

And all the water's all frozen over, too, so we can't go on a fishing trip, either!

That's what's garbage about the North Pole! Everything doesn't exist.

Zero: What? This is not...

Knives: Maybe not, but have you ever heard of the Double Helix Earth theory? Explains a lot.

Trivia

  • The fake floor before the Energy Element is, of course, a reference to the spike drop fakeout present at the end of Spiky Meltdown in MaGMML1.
  • Seeing as how the Blizzard Man fight can be skipped completely, When Spike Drops Freeze Over is the only level in Episode Zero to contain an optional boss battle. All other level bosses either drop/guard an Energy Element or impede level progress and must be defeated.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Stages
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
List of Bosses
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck