Difference between revisions of "String Theory"

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'''String Theory''' is the third level on the path to the [[Psycho Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''.
 
'''String Theory''' is the third level on the path to the [[Psycho Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''.
 
==Strategy==
 
==Strategy==
−
{{NeedsStrategy}}
+
In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit the player will find a Weapon Tank. The player can obtain it by using the [[Zap Chip]] and airdashing toward it. Below are [[Imorm|Imorms]], [[B Bitters]] and [[Web Barrier|Web Barriers]] to stomp through. Coming down and to the right, the player will find a [[Kakinbatank]],[[Deispider]] and a [[Web Pendulum]] to swing around. A [[Spider Potton]], which dispenses Deispiders can easily be taken out with the [[Z-Burst]]. Going up leads to a checkpoint, which shows a [[Scissascissor]] cutting the web. In the room with Web Pendulums and a pit below, cut the web with the [[Z-Saber]] or [[Cutter Chip]] and roll the pendulum to break the wall. Climbing the Web Fence instead will bring the player to a few rooms before dropping through Web Barriers. Both paths lead to the second checkpoint.
  
 +
===Top Path===
 +
The top path introduces [[Crystal Generator|Crystal Generators]] atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling down the pendulum will break the wall to the right. The player will find a room with two Pendulums. The player must swing the Pendulum far right and cut it to obtain a [[CD]]. Below the player is a Kakinbatank that always drops weapon energy, a pit, a door that brings the player back up to the pendulums and an exit door that takes them out of the room. The next room contains 3 Web Pendulums to swing the player upward and move right. In this room, the player can easily take down the enemies easily by cutting the pendulum down. The door leads back to the split path and the right leads to the boss: [[Recluse Woman]]
 +
 +
===Bottom Path===
 +
The bottom path introduces [[Revealing Tiles]] and [[Hothead|Hotheads]]. [[Flame Chip]],Zap Chip, Hotheads, and Imorms emit light. The player must then jump across dark Web Pendulums and fight a Kakinbatank at the end of the room. Going up and to the right the player will find 3 Deispiders, an Imorm and two Web Barriers. The next room contains another Spider Potton and a [[CD]] the player can airdash to on the next room. The player can melt the Web Barrier to the right which'll give them an E-Tank. The door above leads to the room with the door leading back to the split paths. Going to the right leads to the boss.
 
==Z-Phone Dialogue==
 
==Z-Phone Dialogue==
 
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'''Zero:''' Do you think the bell could be used by or against me?
 
'''Zero:''' Do you think the bell could be used by or against me?
  
−
'''Yamato Man:``` Hmm... Perhaps if you can reach it.
+
'''Yamato Man:''' Hmm... Perhaps if you can reach it.
  
 
But unless you have a way to get inside it, I think it's out of the cards for both of you.
 
But unless you have a way to get inside it, I think it's out of the cards for both of you.

Revision as of 17:34, 3 April 2021

Chapter 2: String Theory

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-StringTheory.png
Behold, true believers! The Sensational Spider-Zero!
C meirl.png
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String Theory is the third level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero.

Strategy

In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit the player will find a Weapon Tank. The player can obtain it by using the Zap Chip and airdashing toward it. Below are Imorms, B Bitters and Web Barriers to stomp through. Coming down and to the right, the player will find a Kakinbatank,Deispider and a Web Pendulum to swing around. A Spider Potton, which dispenses Deispiders can easily be taken out with the Z-Burst. Going up leads to a checkpoint, which shows a Scissascissor cutting the web. In the room with Web Pendulums and a pit below, cut the web with the Z-Saber or Cutter Chip and roll the pendulum to break the wall. Climbing the Web Fence instead will bring the player to a few rooms before dropping through Web Barriers. Both paths lead to the second checkpoint.

Top Path

The top path introduces Crystal Generators atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling down the pendulum will break the wall to the right. The player will find a room with two Pendulums. The player must swing the Pendulum far right and cut it to obtain a CD. Below the player is a Kakinbatank that always drops weapon energy, a pit, a door that brings the player back up to the pendulums and an exit door that takes them out of the room. The next room contains 3 Web Pendulums to swing the player upward and move right. In this room, the player can easily take down the enemies easily by cutting the pendulum down. The door leads back to the split path and the right leads to the boss: Recluse Woman

Bottom Path

The bottom path introduces Revealing Tiles and Hotheads. Flame Chip,Zap Chip, Hotheads, and Imorms emit light. The player must then jump across dark Web Pendulums and fight a Kakinbatank at the end of the room. Going up and to the right the player will find 3 Deispiders, an Imorm and two Web Barriers. The next room contains another Spider Potton and a CD the player can airdash to on the next room. The player can melt the Web Barrier to the right which'll give them an E-Tank. The door above leads to the room with the door leading back to the split paths. Going to the right leads to the boss.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily String Theory?

Ah, the old bell tower. How'd an Element end up there?! Do they like obnoxiously loud noises?

The place is a bit dusty, though, since... there's no need for a bell tower nowadays.

I could use a change from phone alarms, though, so maybe we should bring it back.

ZPhoneKrantz.png Agent Krantz Krantz: String Theory?

That cave is apparently being retrofitted to a new type of data storage facility.

It uses web-like wires to transmit data, but the servers they connect to haven't been installed yet.

Thankfully, those wires are strong enough that you can climb on them.

On top of that, the stickiness will prevent you from falling if you get hit.

There's also large "Web Pendulums". Cutting the string they hang on will cause them to fall.

This can be problematic if you're suspended in midair, but it can be useful if you can get them rolling.

Zero: The area as a whole seems to be dimly lit...

Krantz: Yeah... apparently they wanted to keep the lighting only for development to save on the electric bill.

I've even heard some of the deeper areas lack any light at all. Do you have anything that could help you see?

ZPhoneGalaxy.png Galaxy Man (CD #1): For this one, make sure you take the bottom path in the path split zone place!

It'll be all dark and spooky and stuff, but the CD'll be in plain sight!

(CD #2): For this one, make sure you take the top path in the path split area zone!

Right after that, use your saber to release one of those web orbs, and break through that grey wall!

After that, you'll need to figure out some wacky physics to finally snag the CD!

ZPhoneYamato.png Yamato Man Yamato Man: Recluse Woman?

Isn't she the security robot for that server farm in the middle of nowhere? Why did they design her after a spider?

Zero: Arachnids are known for spinning and using... web.

Yamato Man: So they made the security guard a spider for the sake of a bad pun?

Zero: That seems to be the case, yes.

Yamato Man: I like these guys, whoever they are! As for this security robot, watch out for the venomous shots she aims at you,
but also keep an eye on the top of the screen when she swings around, because she'll start dropping tiny robot spiders all over
the place!

When injured enough, she'll run off; but use the web she leaves behind to climb up after her!

Haha, I'd kill to have a duel inside a bell tower! It's a very dramatic battlefield!

Zero: Do you think the bell could be used by or against me?

Yamato Man: Hmm... Perhaps if you can reach it.

But unless you have a way to get inside it, I think it's out of the cards for both of you.

ZPhoneKnives.png Knives Knives: What, the bell tower place?? Noooo! That stupid spider robot freaks me out.

She'd totally get in our way and ruin the date and stuff. With cobwebs. And stuff.

The spiders aren't even good enough, anyways. They're not even dangerous.

Zero: I do not get you at all.

Knives: The risk factor's very important in deciding the location, Zero!!

If they were POISONOUS spiders, then we'd be going places!!

Trivia

  • If the jump button is held while entering String Theory, the level will take on an alternate "daytime" palette, with both the stage music and Recluse Woman's boss fight having different music.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
List of Bosses
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck