Difference between revisions of "Make a Good Mega Man Level: Episode Zero"
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Revision as of 11:57, 26 June 2020
| Make a Good Mega Man Level: Episode Zero | ||||||||||||||||||||||||
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Make a Good Mega Man Level: Episode Zero (also known as MaGMML: Episode Zero or MaGMML EZ for short) is an interquel in the Make a Good Mega Man Level series, set in between Make a Good Mega Man Level and Make a Good Mega Man Level 2. The game was originally intended to be part of Make a Good Mega Man Level Remastered, but development issues on that game resulted in Episode Zero becoming its own game. Unlike past MaGMML projects, the game is not a contest, but rather a linear collaborative game with community-submitted levels and a greater emphasis on story.
Contents
Story
Divided into a three chapter structure, the story follows Zero after his first battle with Mega Man, as he helps Dr. Wily gather Energy Elements to aid his research in altering the fabric of reality. Along the way, Zero comes into conflict with a mysterious quartet of robots known as the Simulation Recon and Research Administration (SRARA). What little else is known about the story is that Agents Krantz and Stern from the Archie comics are expected to play a role, and the third chapter takes place in Tier X, with Null and Void being the final level.
Gameplay
Instead of Mega Man, players control Zero in gameplay similar to that of the canon Zero's in the Mega Man X games. Zero has increased mobility compared to Mega Man, being able to dash, air-dash, double-jump, and stomp. While he lacks Special Weapons, he has three weapons; the Z-Buster, a slow shot that can be aimed slightly up or down with no energy cost, the Z-Saber, a close-quarters energy slash, and the Z-Burst, a wide burst of piercing shots. Additionally, he has five chips he can equip to alter each weapon, as well as use a unique "Drive" weapon. Unlike the weapons (sans the Z-Buster), an equipped chip doesn't use ammunition, but drains energy over time, and can only be refilled by passing a checkpoint.
Entries
In total, there are 62 entries/stages split across three chapters. Unlike other games in the MaGMML series, each one is unlocked and played through in a linear order (although Chapter 2 allows the player to choose which order to collect the chips in). The stages are listed below, in order:
Chapter 1: From Zero to... Zero
- Explosive Freefall
- Surveillance Canyon
- Gusty Gorge
- Defeat the Giant Spear Man!
- Mysterious Encounter?!
- Kingdom Crisis/Contra Base (split path)
- Lost Valley
- Twilight Terrace/Skyhigh Ridge (split path)
- Abandoned Lab
- Subterranean Stronghold
- Vertical Hunger
Chapter 2: Searching Far and Wide
Flame Chip
- Scorched Factory
- Hot Steps
- Recoil Recon
- Dispute Over Sawblades
- Scarlet Temple
- Refurbished Pyramid
- Surfboard Showdown
- Offshore Hangar Cluster
- Horizon Zero
Icicle Chip
- Frosty Fields
- When Spikefalls Freeze Over
- Robot Ink Printing Facility
- Forgotten Fortress: The Lab
- Nocturnal Assault
- Springy Scaffolding
- BlocBunker
- Midnight Aurora
- Metropolitan Neapolitan
Zap Chip
- Force Facility
- Pepsi Zero
- Entrance Succession
- Projectile Party!
- Volt Man Factory
- Lightningrod Lab
- Shocking Wacko Stage
- Out of Order
- Stormy Spire
Psycho Chip
- The Red Wood
- Vertical Vine Venture
- String Theory
- Cursor Corruption
- Temporal Pillar
- Bubble Base
- Wicked Waterworks
- In the Flesh
- Space Jam
Other
Chapter 3: Point at the End of Reality
- Entrance to Tier X
- Ghouls n' Ghasts
- Toxic Tunnels
- Looping Growth Garden
- Rainbow Ravine
- Shift Posting
- Psionic Space Station
- Ice Breaker
- Code Landfill
- Lily Airpad
- Null and Void
Entry Previews
Some of the entries were revealed on YouTube.
- Recoil Recon: https://www.youtube.com/watch?v=6ptlU7trUD0
- Shocking Wacko Stage: https://www.youtube.com/watch?v=qJ1Zifsxo3I
- Space Jam: https://www.youtube.com/watch?v=fOZ0vRBmn6U