Difference between revisions of "Batton"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 12: | Line 12: | ||
|hp=2 | |hp=2 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Thunder Wool]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying, Nature | |category=Cluster, Flying, Nature | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[SMB3]]<br>[[Quint Stage]]<br>[[A Mega Man for All Seasons]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]] | |sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]] | ||
| Line 43: | Line 43: | ||
|magic=3<br>2 | |magic=3<br>2 | ||
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}} | |notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=3 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes=}} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 23:15, 10 October 2019
| Batton | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||
- "The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove [sic] himself again"
- ―Note in Batton's code, Megamix Engine
Batton is an enemy from Mega Man 2. It is a round bat robot that can hide to make itself nearly invincible.
Batton was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stage Flashback Database. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on Battonton.
Batton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, SMB3, Quint Stage, A Mega Man for All Seasons, and Quarantine Woman, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, and the Pit of Pits stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the Make a Good Mega Man Level 3 Judge Application level Midnight Man.
Contents
Behavior
Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards Mega Man. They will rise back up and hide again when they take damage.
Damage Table
Make a Good Mega Man Level
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
2 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||