Difference between revisions of "Lightning Lord"
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|altname=Thunder Goro (''Mega Man: Anniversary Collection'') | |altname=Thunder Goro (''Mega Man: Anniversary Collection'') | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[SnoruntPyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=4 (contact)<br> | |at=4 (contact)<br> | ||
| − | |weak=[[Sakugarne]]{{2}}<br>[[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]<br>[[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
| − | |category= | + | |category=Flying, Semi Bulky |
|location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]] | ||
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|solar=2 | |solar=2 | ||
|top=3 | |top=3 | ||
| − | |wool= | + | |wool=2 |
|black=3 | |black=3 | ||
|phar=1/5 | |phar=1/5 | ||
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|wheel=2<br>2 | |wheel=2<br>2 | ||
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
| − | |wire=1<br> | + | |wire=1<br>6 |
|arrow=2<br>2 | |arrow=2<br>2 | ||
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | ||
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{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |spark= | + | |spark=3 |
|laser=1 | |laser=1 | ||
| − | |water= | + | |water=1 |
|tornado=5 | |tornado=5 | ||
| − | |thunder= | + | |thunder=3 |
|magnetic=2 | |magnetic=2 | ||
| − | |ice= | + | |ice=4 |
|break=2 | |break=2 | ||
|notes=}} | |notes=}} | ||
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|grab=1<br>3 | |grab=1<br>3 | ||
|triple=2<br>1 | |triple=2<br>1 | ||
| − | |wire=1<br> | + | |wire=1<br>6 |
|arrow=1<br>2 | |arrow=1<br>2 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
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{{Damagetable48H | {{Damagetable48H | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |flame= | + | |flame=2 |
| − | |rain= | + | |rain=2 |
|spark=0 | |spark=0 | ||
|snake=2 | |snake=2 | ||
|tengu=1/1/2 | |tengu=1/1/2 | ||
|water=3 | |water=3 | ||
| − | |concrete= | + | |concrete=5 |
|homing=2 | |homing=2 | ||
|notes=}} | |notes=}} | ||
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|stone=2 | |stone=2 | ||
|plant=4 | |plant=4 | ||
| − | |block= | + | |block=4 |
|ice=2 | |ice=2 | ||
|notes=}} | |notes=}} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category: | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] |
Revision as of 16:48, 23 September 2018
| Lightning Lord | |||||||||||||||||||||||||||||||||||||
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- "Electric enemy, he will stay in place and will throw lightning bolts at the player."
- ―Note in Lightning Lord's code, Megamix Engine
Lightning Lord is an enemy from Mega Man 2. It is a lightning-throwing robot without legs, usually riding on a Cloud Platform to move.
Lightning Lord was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Clouded Judgement".
It reappeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Contents
Behavior
Lightning Lord will remain idle (or move alongside its Cloud Platform), periodically throwing lightning bolts in arcs.
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 5 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 4 | 2 | |||||
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