Difference between revisions of "Sniper Armor"
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*Since the release of the [[Megamix Engine]], Sniper Armor has unique sprites depicting the mech without a rider. These only appear when a Sniper Armor is destroyed with the [[Slash Claw]] or [[Break Dash]] (in keeping with the appearance of a Returning Sniper Joe after the mech's death). | *Since the release of the [[Megamix Engine]], Sniper Armor has unique sprites depicting the mech without a rider. These only appear when a Sniper Armor is destroyed with the [[Slash Claw]] or [[Break Dash]] (in keeping with the appearance of a Returning Sniper Joe after the mech's death). | ||
*In the ''MaGMML2'' devkit and Megamix Engine, Sniper Armor is referred to as "'''MM2 Mech'''". | *In the ''MaGMML2'' devkit and Megamix Engine, Sniper Armor is referred to as "'''MM2 Mech'''". | ||
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| + | ==Related Enemies== | ||
| + | *[[Big Eye]] | ||
| + | *[[Bikky]] | ||
| + | *[[Jumbig]] | ||
| + | *[[Power Muscler]] | ||
| + | *[[Power Slam]] | ||
| + | *[[Big Stomper]] | ||
| + | *[[Tsurare Stamp]] | ||
| + | *[[Shuhorn]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]][[Category:Joes]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]][[Category:Joes]] | ||
Revision as of 17:33, 17 May 2021
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Sniper Armor is an enemy from Mega Man 2. It is a Returning Sniper Joe in a large mech.
Sniper Armor was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key and Spiky Meltdown, as well as the Wily stages Cannon Deck and Be the Bigger Person (in Make a Good Mega Man Level Remastered, it is absent from the latter stage's redesign).
Sniper Armor returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Something Original, Chomp Man, Forgotten Fortress, and Crystal Lab. It also appeared in the remake of City War, as well as the Pit of Pits rooms "Boobeak Trap" and "Magic Crash-Pit Ride".
Behavior
Sniper Armors jump straight forward, with brief pauses between jumps. If Mega Man is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Koopa Hopper | MaGMML2 | SMB3 Reality Core |
A green Sniper Armor decorated with Bowser motifs. A Koopa Joe pilots the mecha, and is dropped upon its destruction. | Lizardcommando | 12 | 8 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
5 1 |
1 2 |
0 3 |
4 0.5 |
1 3 |
1/1/15 1/5 |
2 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 6 |
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Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- Since the release of the Megamix Engine, Sniper Armor has unique sprites depicting the mech without a rider. These only appear when a Sniper Armor is destroyed with the Slash Claw or Break Dash (in keeping with the appearance of a Returning Sniper Joe after the mech's death).
- In the MaGMML2 devkit and Megamix Engine, Sniper Armor is referred to as "MM2 Mech".