Difference between revisions of "SRARA Up n' Down"
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When refought in Null and Void, SRARA Up n' Down moves slightly faster and will shoot more projectiles. Additionally, they can make the screen shake during their Furaibon-tossing attack, stunning Zero if he's on the ground. They also get a brand new attack after their charge/shockwave combo, where they jump to the screen's centre and send a wave of large green energy spheres up from the left side to the right. | When refought in Null and Void, SRARA Up n' Down moves slightly faster and will shoot more projectiles. Additionally, they can make the screen shake during their Furaibon-tossing attack, stunning Zero if he's on the ground. They also get a brand new attack after their charge/shockwave combo, where they jump to the screen's centre and send a wave of large green energy spheres up from the left side to the right. | ||
| + | |||
| + | ==Z-Phone Dialogue== | ||
| + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"|Contact | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"|Transcript | ||
| + | |- | ||
| + | |[[File:ZPhoneYamato.png]] | ||
| + | |Yamato Man | ||
| + | |SRARA Up'n'Down? | ||
| + | Hey, I've been looking for a ballet instructor; I bet this guy could teach me some ballet lessons with how much<br>they spin, don't ya think? | ||
| + | |||
| + | Anyways, don't jump right away when they prepare their dash attack; keep the delay in mind! | ||
| + | |||
| + | Stompboost and jump over them, but try not to overshoot, or else you'll land in one of their shockwaves! | ||
| + | |||
| + | Same deal with their barrage of bombs; they always throw the bombs towards your current location,<br>so stand still to lure them, then move away little by little while they're in the air. | ||
| + | |||
| + | If you have the ammunition though, you could use your Z-Burst shots to destroy them in midair real easily! | ||
| + | |||
| + | Also, don't hurt them too bad, I'd like to talk to them later about the ballet thing... | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
Revision as of 18:26, 20 January 2021
| SRARA Up n' Down | |||||||||||||||||||||||||||||||||||||||||||
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- "Heh! Looks like you messed with the wrong SRARA today, buddy! Prepare for some pain from the pits of purgatory!"
- ―SRARA Up n' Down, Make a Good Mega Man Level: Episode Zero
SRARA Up n' Down is one of the members of SRARA, and a major antagonist in Make a Good Mega Man Level: Episode Zero. They are a blue Up'n'Down in a police officer's hat and sunglasses, and have a very short-temper towards both friend and foe. They are frequently seen alongside their friend, SRARA Shield Attacker.
SRARA Up n' Down is first seen in Mega City, where they are fought as a boss. Afterwards, they make minor appearances in cutscenes alongside SRARA Shield Attacker, but don't resume an active role until Null and Void, where they have a rematch with Zero alongside the rest of SRARA.
Contents
Battle
SRARA Up n' Down follows a set pattern, which they will repeat:
- First they jump towards Zero multiple times, before drilling into the ground and attempting to rise up from under him, releasing a spreadshot of projectiles while doing so. This drill move is done twice in a row.
- Next, they jump to one side of the arena and make three tall leaps into the air while shooting projectiles on both sides, before jumping after Zero again.
- They jump backwards and throw a series of arcing bombs (resembling small Furaibons) at Zero.
- Finally, they charge towards Zero, and create shockwaves on either side of them after reaching his destination.
When refought in Null and Void, SRARA Up n' Down moves slightly faster and will shoot more projectiles. Additionally, they can make the screen shake during their Furaibon-tossing attack, stunning Zero if he's on the ground. They also get a brand new attack after their charge/shockwave combo, where they jump to the screen's centre and send a wave of large green energy spheres up from the left side to the right.
Z-Phone Dialogue
Damage Table
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 2 | 2 | 7 | ||||||
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1 | 2 | 2 | 2 | ||||||
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1 | 2 | 2 | 1 | ||||||
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2 | 3 | 3 | 4 | ||||||
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1 | 2 | 2 | 1 | ||||||
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1 | 2 | 2 | 1 | ||||||
| Other Notes | ||||||||||
Trivia
- Despite the minor enemy's name being officially spelled "Up'n'Down" (with two apostrophes and no spaces), Episode Zero consistently spells this character's name as "Up n' Down", spacing out each word and omitting the first apostrophe.
- SRARA Up n' Down's boss fight in Mega City (then known as "Mysterious Encounter") was included in Episode Zero's devkit, though they weren't a "devkit boss" and usage of SRARA Up n' Down was forbidden.
| Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
|---|---|
| Stages | |
| Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
| List of Bosses | |
| Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
| Mini-Stages | |
| Mega City • Dr. Wily's Secret Bunker | |