Difference between revisions of "Haiker G"
Spin Attaxx (talk | contribs) |
|||
| Line 11: | Line 11: | ||
|artist= [[Zieldak]] | |artist= [[Zieldak]] | ||
|hp= 28 | |hp= 28 | ||
| − | |at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br> | + | |at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br>3 (slime) |
| − | |weak= [[ | + | |weak= [[Z-Buster]] ([[Zap Chip]])<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Icicle Chip]]) |
|category= Bulky | |category= Bulky | ||
|location= [[Wicked Waterworks]] | |location= [[Wicked Waterworks]] | ||
| Line 24: | Line 24: | ||
==Battle== | ==Battle== | ||
| − | Haiker G shoots two to three spheres of water roughly every second, targeting | + | Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of [[Zero]]. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the [[Salt Water]]. After this, it will shoot four [[Numetall]] slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave). |
==Damage Table== | ==Damage Table== | ||
| Line 38: | Line 38: | ||
|flamebuster=2 | |flamebuster=2 | ||
|flamesaber=3 | |flamesaber=3 | ||
| − | |flameburst= | + | |flameburst=2 |
|flamedrive=2 | |flamedrive=2 | ||
|icebuster=0 | |icebuster=0 | ||
Revision as of 03:01, 12 May 2021
| Haiker G | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
- "He's just a Haiker N, but big. In fact, I think the G stands for "Grande"."
- ―Yamato Man on the Z-Phone, Make a Good Mega Man Level: Episode Zero
Haiker G is a midboss from Make a Good Mega Man Level: Episode Zero, appearing in the stage Wicked Waterworks. As the name suggests, it is a larger variation of Haiker N, with slightly different behaviour.
Battle
Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of Zero. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the Salt Water. After this, it will shoot four Numetall slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave).
Damage Table
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1.5 | 3 | 1.5 | 16 | ||||||
| |
1.5 | 3 | 1.5 | 3 | ||||||
| |
2 | 3 | 2 | 2 | ||||||
| |
0 | 3 | 0 | 3 | ||||||
| |
3 | 3 | 2 | 0 | ||||||
| |
1.5 | 3 | 1.5 | 2 | ||||||
| Other Notes | ||||||||||
Trivia
- Haiker G was originally planned to be the boss of Wicked Waterworks, and would have been a Haiker N on wheels that used similar attacks to Nitro Man. It was then converted to a midboss when it swapped places with CWU-41B. An object that was used by the original Haiker G for one of its attacks still remains in the game files, but is never used.
- Haiker G spawns an invisible wall while its alive, rendering the Icicle Buster, Icicle Burst and Zap Drive completely useless against it.
- The suffix "G" is a reference to the Mega Man Star Force series, where giant versions of enemies have a "G" suffix attached to their names, albeit without spacing.
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path | |
|---|---|
| Stages | |
| The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam | |
| List of Bosses | |
| Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball | |