Difference between revisions of "Be the Bigger Person"
(Wasn't sure how to split these up, since aside from the Pole and the Joe, the enemy lists are almost completely different) |
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| Line 19: | Line 19: | ||
|collectables= | |collectables= | ||
|enemies= | |enemies= | ||
| + | {{1}} | ||
* [[Beak]] | * [[Beak]] | ||
* [[Cannon]] | * [[Cannon]] | ||
| Line 25: | Line 26: | ||
* [[Metall]] | * [[Metall]] | ||
* [[Pipi]] | * [[Pipi]] | ||
| − | |||
| − | |||
* [[Skeleton Joe]] | * [[Skeleton Joe]] | ||
* [[Sniper Armor]] | * [[Sniper Armor]] | ||
* [[Sniper Joe]] | * [[Sniper Joe]] | ||
* [[Trappon F]] | * [[Trappon F]] | ||
| + | {{1R}} | ||
| + | * [[Biree]] | ||
| + | * [[Jamacy]] | ||
| + | * [[Lightning Lord]] | ||
| + | * [[Mousubeil]] | ||
| + | * [[Nobita]] | ||
| + | * [[Shield Attacker]] | ||
| + | * [[Spring Head]] | ||
| + | * [[Tatebo]] | ||
| + | * [[Wall Blaster II]] | ||
| + | Both: | ||
| + | * [[Pole]] | ||
| + | * [[Returning Sniper Joe]] | ||
|gimmicks = | |gimmicks = | ||
* [[Conveyor]] (MM2) | * [[Conveyor]] (MM2) | ||
| Line 38: | Line 50: | ||
* [[Pacifist Door]] | * [[Pacifist Door]] | ||
* [[Spring]] | * [[Spring]] | ||
| − | |subbosses= | + | |subbosses= [[Hot Dog]]{{1R}} |
|bosses=[[Shadow Morpher]]{{1}}<br/>[[Shadow Gacha]]{{1R}} | |bosses=[[Shadow Morpher]]{{1}}<br/>[[Shadow Gacha]]{{1R}} | ||
|other= | |other= | ||
Revision as of 00:39, 24 June 2019
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I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Be the Bigger Person is a fortress stage from Make a Good Mega Man Level. It is a stage featuring Pacifist Doors, barriers that appear when you defeat enemies.
In Make a Good Mega Man Level 1 Remastered, the level has been given a heavy redesign, receiving a new tileset and even a new background music track. Because Duvi0 was unavailable to work on the stage, ACESpark took over as designer. The Pacifist Door gimmick has been greatly expanded, now including green doors that disappear upon killing an enemy instead of vice-versa. Several timing-based challenges that challenge the player to leap to safety as soon as an enemy dies and removes these doors have been included later in the stage.
Strategy
Trivia
- This is the only Wily stage to receive new background music in MaGMML1 Remastered.

