Difference between revisions of "Lightning Lord"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| (One intermediate revision by the same user not shown) | |||
| Line 8: | Line 8: | ||
|altname=Thunder Goro (''Mega Man: Anniversary Collection'') | |altname=Thunder Goro (''Mega Man: Anniversary Collection'') | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=4 (contact)<br>2 (lightning bolt) | |at=4 (contact)<br>2 (lightning bolt) | ||
| − | |weak=[[Grab Buster]]{{2}}<br>[[ | + | |weak=[[Grab Buster]]{{2}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Beet Tiller]], [[Power Line]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Wire Adaptor]], [[Block Dropper]]{{Megamix}} |
|category=Flying, Semi Bulky | |category=Flying, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>''' | + | |location='''MaGMML2:'''<br>[[A Mega Man for All Seasons]]<br>[[The Pit of Pits]]<br>'''MaGMML1R:'''<br>[[Be the Bigger Person]]<br>'''MaGMML3:'''<br>[[Disobedience of Superior Machines]]<br>[[Cloud Nine]]<br>[[Alpine Weather Institute]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG24HMML:'''<br>[[Abyss Balcony]]<br>'''MaG48HMML:'''<br>[[IHOPEIWIN]]<br>[[Deep Sea Break-In]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, NPC)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:LightningLord.png]] | |sprite=[[File:LightningLord.png]] | ||
| Line 24: | Line 24: | ||
Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock [[costumes]] that haven't been obtained yet. Lightning Lords reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. Despite not being in the original ''[[Make a Good Mega Man Level]]'''s devkit, it also appeared in the redesigned Wily stage [[Be the Bigger Person]]. | Lightning Lord was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared the entry [[A Mega Man for All Seasons]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock [[costumes]] that haven't been obtained yet. Lightning Lords reappeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Abyss Balcony]] and the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]]. Despite not being in the original ''[[Make a Good Mega Man Level]]'''s devkit, it also appeared in the redesigned Wily stage [[Be the Bigger Person]]. | ||
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', Lightning Lord appeared in the levels [[IHOPEIWIN]] and [[Deep Sea Break-In]]. The same game also has a Lightning Lord NPC in Cabin B2 on the [[SS Elroy]]; over the course of the game, it attaches itself to various enemies and gimmicks, changing roughly every ten [[Energy Element]]s collected. | ||
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Lightning Lord was used in the entries [[Disobedience of Superior Machines]], [[Cloud Nine]], and [[Alpine Weather Institute]]; the last of which also used a custom Lightning Lord using its behaviour from ''[[Mega Man: Dr. Wily's Revenge]]''. Lightning Lord also saw use in the [[NEO Pit of Pits]] sublevel "Swingdings", and the [[Shrine of Nebula]] room "Don't Shock the Rock!". Outside of levels, the Costume Lord from ''MaGMML2'' returns, and performs the same function of giving hints for unlocking costumes. | ||
==Behavior== | ==Behavior== | ||
| Line 29: | Line 33: | ||
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false). | Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false). | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:LightningLordDWR.png]] | ||
| + | | style="text-align: center;"|Lightning Lord (''Mega Man: Dr. Wily's Revenge'') | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Alpine Weather Institute]]<br>[[Shrine of Nebula]] (Shift Posting 2: The Shift Hits the Fan) | ||
| + | | style="text-align: center;"|A Lightning Lord from ''[[Mega Man: Dr. Wily's Revenge]]''. It throws its lightning straight forwards, instead of in an arc. | ||
| + | | style="text-align: center;"|[[CWU01P]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (lightning bolt) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:LightningLordThermaeMan.png]] | ||
| + | | style="text-align: center;"|Lightning Lord (Thermae Man) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Thermae Man (stage)|Thermae Man]] | ||
| + | | style="text-align: center;"|A bathhouse-themed Lightning Lord that throws wash basins instead of lightning. | ||
| + | | style="text-align: center;"|[[Himajin Jichiku]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (basin) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Madmole.png]] | ||
| + | | style="text-align: center;"|Madmole | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Shrine of Nebula]] (Windy & Ripply Deck) | ||
| + | | style="text-align: center;"|A mushroom-tossing Badnik from ''Sonic & Knuckles''. | ||
| + | | style="text-align: center;"|[[02gn]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|4 (contact)<br>2 (mushroom) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 60: | Line 105: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=1<br>2 | |hornet=1<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 84: | Line 129: | ||
|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
| Line 117: | Line 174: | ||
|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| + | |beat=2 | ||
|notes= | |notes= | ||
}} | }} | ||
Latest revision as of 19:10, 1 February 2025
- "Electric enemy, he will stay in place and will throw lightning bolts at the player."
- ―Note in Lightning Lord's code, Megamix Engine
Lightning Lord is an enemy from Mega Man 2. It is a lightning-throwing robot without legs, usually riding on a Cloud Platform to move.
Lightning Lord was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared the entry A Mega Man for All Seasons and the Pit of Pits sub-level "Clouded Judgement". A Lightning Lord known as the Costume Lord also appears as an NPC outside the Costume Shop, and will give hints on how to unlock costumes that haven't been obtained yet. Lightning Lords reappeared in the Make a Good 24 Hour Mega Man Level Wily stage Abyss Balcony and the Make a Good Mega Man Level 3 Judge Application Level Gate 303. Despite not being in the original Make a Good Mega Man Level's devkit, it also appeared in the redesigned Wily stage Be the Bigger Person.
In Make a Good 48 Hour Mega Man Level, Lightning Lord appeared in the levels IHOPEIWIN and Deep Sea Break-In. The same game also has a Lightning Lord NPC in Cabin B2 on the SS Elroy; over the course of the game, it attaches itself to various enemies and gimmicks, changing roughly every ten Energy Elements collected.
In Make a Good Mega Man Level 3, Lightning Lord was used in the entries Disobedience of Superior Machines, Cloud Nine, and Alpine Weather Institute; the last of which also used a custom Lightning Lord using its behaviour from Mega Man: Dr. Wily's Revenge. Lightning Lord also saw use in the NEO Pit of Pits sublevel "Swingdings", and the Shrine of Nebula room "Don't Shock the Rock!". Outside of levels, the Costume Lord from MaGMML2 returns, and performs the same function of giving hints for unlocking costumes.
Contents
Behavior
Lightning Lord will remain idle (or move alongside its Cloud Platform if it has one), periodically throwing lightning bolts in arcs.
Creation code can be used to decide whether or not a Lightning Lord will connect itself to the nearest Cloud Platform (default is false).
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Lightning Lord (Mega Man: Dr. Wily's Revenge) | MaGMML3 | Alpine Weather Institute Shrine of Nebula (Shift Posting 2: The Shift Hits the Fan) |
A Lightning Lord from Mega Man: Dr. Wily's Revenge. It throws its lightning straight forwards, instead of in an arc. | CWU01P | 3 | 4 (contact) 2 (lightning bolt) | |
| Lightning Lord (Thermae Man) | MaGMML3 | Thermae Man | A bathhouse-themed Lightning Lord that throws wash basins instead of lightning. | Himajin Jichiku | 3 | 4 (contact) 2 (basin) | |
| Madmole | MaGMML3 | Shrine of Nebula (Windy & Ripply Deck) | A mushroom-tossing Badnik from Sonic & Knuckles. | 02gn | 3 | 4 (contact) 2 (mushroom) |
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level Remastered
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1 2 |
1 1 |
3 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 3/4/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 1 | 2 | 0.5 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
4/2 4/2 |
1/3 1/5 |
2 2 |
2 1 |
1 3 |
2 1 |
1 6 |
1 2 |
Y Y |
4 1 |
3 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||