Difference between revisions of "Haiker G"

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|artist= [[Zieldak]]
 
|artist= [[Zieldak]]
 
|hp= 28  
 
|hp= 28  
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|at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br>2 (slime)
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|at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br>3 (slime)
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|weak= [[Flame Chip]], [[Zap Chip]]
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|weak= [[Z-Buster]] ([[Zap Chip]])<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Icicle Chip]])
 
|category= Bulky
 
|category= Bulky
 
|location= [[Wicked Waterworks]]
 
|location= [[Wicked Waterworks]]
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|sprite= [[File:HaikerG.png]]
 
|sprite= [[File:HaikerG.png]]
 
}}
 
}}
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{{quote|He's just a Haiker N, but big. In fact, I think the G stands for "Grande".|Yamato Man on the Z-Phone|[[Make a Good Mega Man Level: Episode Zero]]}}
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{{quote|He's just a Haiker N, but big. In fact, I think the G stands for "Grande".|[[Yamato Man]] on the [[Z-Phone]]|[[Make a Good Mega Man Level: Episode Zero]]}}
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'''Haiker G''' appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the midboss of [[Wicked Waterworks]]. As the name suggests, it's a larger variation of Haiker N, with slightly different behaviour.
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'''Haiker G''' is a midboss from ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing in the stage [[Wicked Waterworks]]. As the name suggests, it is a larger variation of [[Haiker N]], with slightly different behaviour.
  
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==Strategy==
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==Battle==
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It shoots 2-3 spheres of water about every second, targeting slighty in front of the player, that when land spread into 3 smaller projectiles, similarly to [[Salt Water]]. Avoid by dashing below them
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Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of [[Zero]]. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the [[Salt Water]]. After this, it will shoot four [[Numetall]] slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave).
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towards Haiker G or by jumping over said projectiles. After this, it will shoot 4 Numetall slime shots upwards twice that will rain down on the player, slightly alternating where these will land after the first shot. Stand in between these to avoid the attack, or use the rightmost corner just next to the midboss which serves as a safespot during the second wave.
 
  
 
==Damage Table==
 
==Damage Table==
 
{{DamagetableEZ
 
{{DamagetableEZ
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|buster= 1.5
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|buster=1.5
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|saber= 3
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|saber=3
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|burst= 1.5  
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|burst=1.5  
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|drive= 16
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|drive=16
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|cutbuster= 1.5
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|cutbuster=1.5
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|cutsaber= 3
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|cutsaber=3
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|cutburst= 1.5
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|cutburst=1.5
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|cutdrive= 3
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|cutdrive=3
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|flamebuster= 2  
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|flamebuster=2  
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|flamesaber= 3
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|flamesaber=3
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|flameburst= 3
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|flameburst=2
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|flamedrive= 2
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|flamedrive=2
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|icebuster= 0
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|icebuster=0
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|icesaber= 3
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|icesaber=3
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|iceburst= 0
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|iceburst=0
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|icedrive= 3
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|icedrive=3
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|zapbuster= 3  
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|zapbuster=3  
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|zapsaber= 3
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|zapsaber=3
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|zapburst= 2
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|zapburst=2
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|zapdrive= 0
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|zapdrive=0
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|psybuster= 1.5  
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|psybuster=1.5  
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|psysaber= 3
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|psysaber=3
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|psyburst= 1.5
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|psyburst=1.5
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|psydrive= 2
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|psydrive=2
 
|notes=  
 
|notes=  
 
}}
 
}}
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==Trivia==
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==Notes==
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* The midboss was originally planned to be the boss of the level, as a Haiker N on wheels, using similar attacks to [[Nitro Man]], however was converted to a midboss instead when it swapped places with [[CWU-41B]]. An object that was used by the original Haiker G for one of its attacks still remains in the game files and is never used.
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* Haiker G was originally planned to be the boss of Wicked Waterworks, and would have been a Haiker N on wheels that used similar attacks to [[Nitro Man]]. It was then converted to a midboss when it swapped places with [[CWU-41B]]. An object that was used by the original Haiker G for one of its attacks still remains in the game files, but is never used.
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* Haiker G spawns an invisible wall while its alive, rendering [[Icicle Buster]], [[Icicle Burst]] and [[Zap Drive]] completely useless against it.
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* Haiker G spawns an invisible wall while its alive, rendering the [[Z-Buster|Icicle Buster]], [[Z-Burst|Icicle Burst]] and [[Blank Drive|Zap Drive]] completely useless against it.
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* The suffix 'G' is a reference to Mega Man Star Force series, where giant versions of enemies have a 'G' suffix attached to their names, though without spacing.
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* The suffix "G" is a reference to the ''Mega Man Star Force'' series, where giant versions of enemies have a "G" suffix attached to their names, albeit without spacing.
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<br>
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{{MaGMMLEZ Chapter 2 Psycho}}
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{{MaGMMLEZ}}
  
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[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]
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{{MaGMMLEZ}}
 
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[[Category:Robot Masters]][[Category:Bosses]][[Category:Custom Bosses (MaGMML:EZ)]]
 

Latest revision as of 14:57, 16 March 2025

Haiker G
Information
In-Game Information
HP: 28
Attack Damage: 4 (contact)
4 (large water projectile)
3 (small water projectile)
3 (slime)
Weakness(es): Z-Buster (Zap Chip)
Z-Saber
Blank Drive (Cutter Chip, Icicle Chip)
Category: Bulky
Location(s): Wicked Waterworks
Misc. Information
Script: ハイカーG
Romaji: Haikā G
Designer(s): Zieldak
Programmer(s): Zieldak
Artist(s): Zieldak
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Midboss)
HaikerG.png
"He's just a Haiker N, but big. In fact, I think the G stands for "Grande"."
―Yamato Man on the Z-Phone, Make a Good Mega Man Level: Episode Zero

Haiker G is a midboss from Make a Good Mega Man Level: Episode Zero, appearing in the stage Wicked Waterworks. As the name suggests, it is a larger variation of Haiker N, with slightly different behaviour.

Battle

Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of Zero. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the Salt Water. After this, it will shoot four Numetall slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave).

Damage Table

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1.5 3 1.5 16
Cutter Chip 1.5 3 1.5 3
Flame Chip 2 3 2 2
Icicle Chip 0 3 0 3
Zap Chip 3 3 2 0
Psycho Chip 1.5 3 1.5 2
Other Notes

Notes

  • Haiker G was originally planned to be the boss of Wicked Waterworks, and would have been a Haiker N on wheels that used similar attacks to Nitro Man. It was then converted to a midboss when it swapped places with CWU-41B. An object that was used by the original Haiker G for one of its attacks still remains in the game files, but is never used.
  • Haiker G spawns an invisible wall while its alive, rendering the Icicle Buster, Icicle Burst and Zap Drive completely useless against it.
  • The suffix "G" is a reference to the Mega Man Star Force series, where giant versions of enemies have a "G" suffix attached to their names, albeit without spacing.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
List of Bosses
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck