Difference between revisions of "Haiker G"

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|artist= [[Zieldak]]
 
|artist= [[Zieldak]]
 
|hp= 28  
 
|hp= 28  
|at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br>2 (slime)
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|at= 4 (contact)<br>4 (large water projectile)<br>3 (small water projectile)<br>3 (slime)
|weak= [[Flame Chip]], [[Zap Chip]]
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|weak= [[Z-Buster]] ([[Zap Chip]])<br>[[Z-Saber]]<br>[[Blank Drive]] ([[Cutter Chip]], [[Icicle Chip]])
 
|category= Bulky
 
|category= Bulky
 
|location= [[Wicked Waterworks]]
 
|location= [[Wicked Waterworks]]
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|sprite= [[File:HaikerG.png]]
 
|sprite= [[File:HaikerG.png]]
 
}}
 
}}
{{quote|He's just a Haiker N, but big. In fact, I think the G stands for "Grande".|Yamato Man on the Z-Phone|[[Make a Good Mega Man Level: Episode Zero]]}}
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{{quote|He's just a Haiker N, but big. In fact, I think the G stands for "Grande".|[[Yamato Man]] on the [[Z-Phone]]|[[Make a Good Mega Man Level: Episode Zero]]}}
'''Haiker G''' appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as the midboss of [[Wicked Waterworks]]. As the name suggests, it's a larger variation of Haiker N, with slightly different behaviour.
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'''Haiker G''' is a midboss from ''[[Make a Good Mega Man Level: Episode Zero]]'', appearing in the stage [[Wicked Waterworks]]. As the name suggests, it is a larger variation of [[Haiker N]], with slightly different behaviour.
  
==Strategy==
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==Battle==
It shoots 2-3 spheres of water about every second, targeting slighty in front of the player, that when land spread into 3 smaller projectiles, similarly to [[Salt Water]]. Avoid by dashing below them
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Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of [[Zero]]. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the [[Salt Water]]. After this, it will shoot four [[Numetall]] slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave).
towards Haiker G or by jumping over said projectiles. After this, it will shoot 4 Numetall slime shots upwards twice that will rain down on the player, slightly alternating where these will land after the first shot. Stand in between these to avoid the attack, or use the rightmost corner just next to the midboss which serves as a safespot during the second wave.
 
  
 
==Damage Table==
 
==Damage Table==
 
{{DamagetableEZ
 
{{DamagetableEZ
|buster= 1.5
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|buster=1.5
|saber= 3
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|saber=3
|burst= 1.5  
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|burst=1.5  
|drive= 16
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|drive=16
|cutbuster= 1.5
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|cutbuster=1.5
|cutsaber= 3
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|cutsaber=3
|cutburst= 1.5
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|cutburst=1.5
|cutdrive= 3
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|cutdrive=3
|flamebuster= 2  
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|flamebuster=2  
|flamesaber= 3
+
|flamesaber=3
|flameburst= 3
+
|flameburst=2
|flamedrive= 2
+
|flamedrive=2
|icebuster= 0
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|icebuster=0
|icesaber= 3
+
|icesaber=3
|iceburst= 0
+
|iceburst=0
|icedrive= 3
+
|icedrive=3
|zapbuster= 3  
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|zapbuster=3  
|zapsaber= 3
+
|zapsaber=3
|zapburst= 2
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|zapburst=2
|zapdrive= 0
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|zapdrive=0
|psybuster= 1.5  
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|psybuster=1.5  
|psysaber= 3
+
|psysaber=3
|psyburst= 1.5
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|psyburst=1.5
|psydrive= 2
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|psydrive=2
 
|notes=  
 
|notes=  
 
}}
 
}}
==Trivia==
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==Notes==
* The midboss was originally planned to be the boss of the level, as a Haiker N on wheels, using similar attacks to [[Nitro Man]], however was converted to a midboss instead when it swapped places with [[CWU-41B]]. An object that was used by the original Haiker G for one of its attacks still remains in the game files and is never used.
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* Haiker G was originally planned to be the boss of Wicked Waterworks, and would have been a Haiker N on wheels that used similar attacks to [[Nitro Man]]. It was then converted to a midboss when it swapped places with [[CWU-41B]]. An object that was used by the original Haiker G for one of its attacks still remains in the game files, but is never used.
* Haiker G spawns an invisible wall while its alive, rendering [[Icicle Buster]], [[Icicle Burst]] and [[Zap Drive]] completely useless against it.
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* Haiker G spawns an invisible wall while its alive, rendering the [[Z-Buster|Icicle Buster]], [[Z-Burst|Icicle Burst]] and [[Blank Drive|Zap Drive]] completely useless against it.
* The suffix 'G' is a reference to Mega Man Star Force series, where giant versions of enemies have a 'G' suffix attached to their names, though without spacing.
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* The suffix "G" is a reference to the ''Mega Man Star Force'' series, where giant versions of enemies have a "G" suffix attached to their names, albeit without spacing.
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<br>
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{{MaGMMLEZ Chapter 2 Psycho}}
 +
{{MaGMMLEZ}}
  
 
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[[Category:Enemies]][[Category:Midbosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]]
{{MaGMMLEZ}}
 
[[Category:Robot Masters]][[Category:Bosses]][[Category:Custom Bosses (MaGMML:EZ)]]
 

Latest revision as of 14:57, 16 March 2025

Haiker G
Information
In-Game Information
HP: 28
Attack Damage: 4 (contact)
4 (large water projectile)
3 (small water projectile)
3 (slime)
Weakness(es): Z-Buster (Zap Chip)
Z-Saber
Blank Drive (Cutter Chip, Icicle Chip)
Category: Bulky
Location(s): Wicked Waterworks
Misc. Information
Script: ハイカーG
Romaji: Haikā G
Designer(s): Zieldak
Programmer(s): Zieldak
Artist(s): Zieldak
Series Information
MaGMML Game Appearances: MaGMML: Episode Zero (Midboss)
HaikerG.png
"He's just a Haiker N, but big. In fact, I think the G stands for "Grande"."
Yamato Man on the Z-Phone, Make a Good Mega Man Level: Episode Zero

Haiker G is a midboss from Make a Good Mega Man Level: Episode Zero, appearing in the stage Wicked Waterworks. As the name suggests, it is a larger variation of Haiker N, with slightly different behaviour.

Battle

Haiker G shoots two to three spheres of water roughly every second, targeting slightly in front of Zero. When this water lands on the ground, it splashes into three smaller projectiles that bounce forward, similarly to the Salt Water. After this, it will shoot four Numetall slime shots upwards twice that then rain down on Zero, slightly alternating where they will land after the first shot. The slime balls can be avoided by standing in between them, or in the rightmost corner next to Haiker G (which serves as a blind spot during the second wave).

Damage Table

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1.5 3 1.5 16
Cutter Chip 1.5 3 1.5 3
Flame Chip 2 3 2 2
Icicle Chip 0 3 0 3
Zap Chip 3 3 2 0
Psycho Chip 1.5 3 1.5 2
Other Notes

Notes

  • Haiker G was originally planned to be the boss of Wicked Waterworks, and would have been a Haiker N on wheels that used similar attacks to Nitro Man. It was then converted to a midboss when it swapped places with CWU-41B. An object that was used by the original Haiker G for one of its attacks still remains in the game files, but is never used.
  • Haiker G spawns an invisible wall while its alive, rendering the Icicle Buster, Icicle Burst and Zap Drive completely useless against it.
  • The suffix "G" is a reference to the Mega Man Star Force series, where giant versions of enemies have a "G" suffix attached to their names, albeit without spacing.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
List of Bosses
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck