Difference between revisions of "Gigavolt Man"
From Make a Good Mega Man Level Contest
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MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark | MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark | ||
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| − | |gamenum = | + | |gamenum = 2 |
|judge1 = 19 | |judge1 = 19 | ||
|judge2 = 11 | |judge2 = 11 | ||
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* Crazy Cannon | * Crazy Cannon | ||
* Spine | * Spine | ||
| − | * Shield Attacker | + | * Shield Attacker |
* Pakatto 24 | * Pakatto 24 | ||
* Bombomb | * Bombomb | ||
| − | * | + | * Sniper Joe |
| − | * | + | * Docron |
| − | + | |subbosses = Big Snakey | |
| − | + | |bosses = [[Volt Man]] | |
| − | |||
| − | |||
| − | |subbosses = | ||
| − | |bosses = | ||
|other = | |other = | ||
|music = Elec Man | |music = Elec Man | ||
Revision as of 23:53, 18 October 2017
| 80th: Snow Man | |||||||||||||||||||||
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| Getting past the Sheep Man Blocks | |||||||||||||||||||||
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- "I dunno man, this level just feels so...broken."
- ―JupiHornent, In-level comment box.
Overview
Snow Man is the last place entry in Make a Good Mega Man Level 2. Its core features include a strange mix-mash of enemies, the Sheep Man disappearing blocks (which do not function correctly), and invisible tiles all over the place.
Notably, it is the only entry in the contest to use the Commando Man sandstorm.
Strategy
| Make a Good Mega Man Level 2 - Tier 2 | |
|---|---|
| Entry Stages | |
| Wily Tower • Airflow Hubble • Yggdrasil • Rush City • Gigavolt Man • Dragon Lab Lair • Colorful Hall • Something Original | |
| List of Bosses | |
| Volt Man • Komuso Man • Quint • Mecha Dragon • Guts Man • Crator • Cream • Kichona • Color Man | |
| Tier Boss | |
| Ombuds Man | |
| Other Goodies | |
| Gordon Freeman | |
