Difference between revisions of "Pint House Power House"

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|rank=105th
 
|rank=105th
 
|image=[[File:MaG48HMML-105-PintHousePowerHouse.png|256px]]
 
|image=[[File:MaG48HMML-105-PintHousePowerHouse.png|256px]]
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|caption=is that a green kettle?
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|caption=Is that a green kettle?
 
|game=''[[Make a Good 48 Hour Mega Man Level]]''  
 
|game=''[[Make a Good 48 Hour Mega Man Level]]''  
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|creator=[[AAAAAA]]
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|creator=[[MeeM]]
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|composer=
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|composer=Capcom, Minae Fujii, Kouji Murata
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
 
<!--  
 
<!--  
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|collectables=
 
|collectables=
 
|box=
 
|box=
 +
*[[Detarnayappa]]
 
*[[Metall Dance]]
 
*[[Metall Dance]]
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*[[Detarnayappa]]
 
 
*[[Spring Face Bomb]]
 
*[[Spring Face Bomb]]
 
*[[Fork Block]]
 
*[[Fork Block]]
 
*[[Mercury Block]]
 
*[[Mercury Block]]
 
|enemies=
 
|enemies=
 +
*[[Camouflametall]]
 +
*[[Cannopeller]]
 +
*[[Detarnayappa]]
 
*[[Metall Dance]]
 
*[[Metall Dance]]
−
*[[Detarnayappa]]
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*[[Spine]]
 
*[[Spring Face Bomb]]
 
*[[Spring Face Bomb]]
 +
*[[Telly X]]
 +
*[[Twin Cannon]]
 +
*[[V]]
 
*[[Wander Bell]]
 
*[[Wander Bell]]
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*[[V]]
 
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*[[Spine]]
 
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*[[Twin Cannon]]
 
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*[[Camouflametall]]
 
−
*[[Cannopeller]]
 
−
*[[Telly X]]
 
 
|gimmicks=
 
|gimmicks=
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*[[Chill Man Block]]
 +
*[[Count Bomb]]
 
*[[Fork Block]]
 
*[[Fork Block]]
 
*[[Mercury Block]]
 
*[[Mercury Block]]
−
*[[Chill Man Block]]
 
−
*[[Count Bomb]]
 
 
*[[Spring]]
 
*[[Spring]]
 
|subbosses=
 
|subbosses=
 
|bosses=
 
|bosses=
 
*[[Giant Suzy]]
 
*[[Giant Suzy]]
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|other=
 
|other=
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|music=
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|music=Mega Man 10 - Stairway to Darkness<br>'''Boss:''' Mega Man III - Mega Man 4 Boss
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Mega Man 10 - Stairway to Darkness
 
 
|location=[[Tier 1 (MaG48HMML)|Tier 1]]
 
|location=[[Tier 1 (MaG48HMML)|Tier 1]]
 
|previous=[[Cutting Edge Technology]]
 
|previous=[[Cutting Edge Technology]]
 
|next=[[Faint Flying Factory]]
 
|next=[[Faint Flying Factory]]
 
}}
 
}}
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'''Pint House Power House''' is the 105th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It consists of a series of crowded rooms connected by false floors
+
'''Pint House Power House''' is the 105th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is a short, entirely vertical level, consisting of crowded screens connected by a series of false floors. There is no central gimmick or challenge, with enemies and gimmicks placed haphazardly in each room.
  
 
==Strategy==
 
==Strategy==
−
{{NeedsStrategy}}
+
Not much effort is required to complete the level, as Large Health pickups are abundant and the [[Rain Flush]] can completely clear each room of enemies no matter where [[Mega Man]] is standing. The one area where care is needed is around [[Fork Block]]s, as no weapon can affect them, and they tend to be positioned near Damage Spikes. Another hazard to watch out for are [[Detarnayappa]] spawners, marked by a series of cracked tiles in the background. Towards the end of the stage, a few tight jumps between Damage Spikes can be tricky, but with a checkpoint on the same screen (followed by another one on the very next screen), even this isn't difficult. The very end of the level is a boss fight against a [[Giant Suzy]], in a spacious arena with [[Spring]]s, Fork Blocks, and infinitely spawning [[Telly X]]s.
  
 
==Judge Comments==
 
==Judge Comments==
 
{{JudgeComment48h
 
{{JudgeComment48h
−
|parma=when you start a level and you immediately see placeholder graphics on the spawn point, you know you're in for a rough ride. honestly the level is just a mess of dense rooms. box assets should be the highlight of the level, not just included. there are so many assets that when the level's over, you really have no idea what the focus is. speaking of lack of focus, the graphics are all over the place, and most don't even look great or complete. the rooms are also really dense throughout the whole level, and dense can be good, but it doesn't really work here. the whole level is hard to look at and parse because so much is going on all the time. this feels like either a first level or a rush job, so i truly hope when you go on to make bigger and better things, you can see this as one of those weird first attempts
+
|parma=When you start a level and you immediately see placeholder graphics on the spawn point, you know you're in for a rough ride. Honestly the level is just a mess of dense rooms. Box assets should be the highlights of the level, not just included. There are so many assets that when the level's over, you really have no idea what the focus is. Speaking of lack of focus, the graphics are all over the place, and most don't even look great or complete. The rooms are also really dense throughout the whole level, and dense can be good, but it doesn't really work here. The whole level is hard to look at and parse because so much is going on all the time. This feels like either a first level or a rush job, so I truly hope when you go on to make bigger and better things, you can see this as one of those weird first attempts.
 
|parmascore=18
 
|parmascore=18
 
|pjdesign=4
 
|pjdesign=4
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|pjfun=3
 
|pjfun=3
 
|pjaesthetics=2
 
|pjaesthetics=2
−
|pk=congratulations, you made me feel claustrophobic.
+
|pk=Congratulations, you made me feel claustrophobic.
 
|pkscore=16
 
|pkscore=16
 
|pkdesign=2
 
|pkdesign=2
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|pkfun=0
 
|pkfun=0
 
|pkaesthetics=0
 
|pkaesthetics=0
−
|m-jacq=is a pint house like a bar for people who are too classy for bars but too poor for gastropubs? if so does that make the spring head the bouncer? (thinking emoji) at least the title reflects the level itself - perplexing, and not in a good way still, strictly speaking it does do some minor things right. you get one point in aesthetics for actually including a visual tell for where the up-n-downs spawn. you get three points in creativity for the giant suzy fight, which was kinda interesting. then you lose a point in functionality for suzy spending half the fight chilling in the corner. and you get one point in design for plastering health pickups everywhere. but yeah, bluntly, this was a mess - the kind of level where the judges just write WHY and give it zeroes on everything and the commentariat thinks they're giving it a fair assessment  
+
|m-jacq=Is a pint house like a bar for people who are too classy for bars but too poor for gastropubs? And if so, does that make the Spring Head the bouncer? (thinking emoji)<br>At least the title reflects the level itself - perplexing, and not in a good way. Still, strictly speaking, it does do some minor things right. You get one point in aesthetics for actually including a visual tell for where the Up-n-Downs spawn. You get three points in creativity for the Giant Suzy fight, which was kind of interesting. Then you lose a point in functionality for Suzy spending half the fight chilling in the top right corner. And you get one point in design for plastering health pickups everywhere. But yeah, bluntly, this was a mess - the kind of level where the judges just write WHY and give it zeroes in everything and the commentariat thinks they're giving a fair assessment.
 
|m-jacqscore=14
 
|m-jacqscore=14
 
|mjdesign=1
 
|mjdesign=1
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|mjfun=0
 
|mjfun=0
 
|mjaesthetics=1
 
|mjaesthetics=1
−
|freems=what on earth was that? i don't even know if i need to go over what that was because i think 99% of the people who play this level will just echo the same thoughts. but just in case, let's hit the bullet points. ugly, nonsensical enemy placements, enough health to fully heal megaman twice over, box elements that hardly matter, floors you're supposed to fall through despite being floors, and just things thrown in rooms with little to no thought.
+
|freems=What on earth was that? I don't even know if I need to go over what that was because I think 99% of the people who play this level will just echo the same thoughts. But just in case, let's just hit the bulletpoints. Ugly, nonsensical enemy placements, enough health to fully heal Mega Man twice over, box elements that hardly matter, floors you're supposed to fall through despite being floors, and just things thrown in rooms with little to no thought.
 
|freemsscore=19
 
|freemsscore=19
 
|frdesign=3
 
|frdesign=3
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|fraesthetics=1
 
|fraesthetics=1
 
}}
 
}}
−
 
+
==Notes==
 +
* Pint House Power House was the first level submitted for ''MaG48HMML''. It was also submitted on the very first day of the submission period, and was made well before the creator's allotted 48 hours were up.
 
<br>
 
<br>
 
{{MaG48HMML Tier 1}}
 
{{MaG48HMML Tier 1}}
 
{{MaG48HMML}}
 
{{MaG48HMML}}
 
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 1 (MaG48HMML)]][[Category:Tier 1 Stages]]
 
[[Category:Stages]][[Category:Make a Good 48 Hour Mega Man Level Stages]][[Category:Tier 1 (MaG48HMML)]][[Category:Tier 1 Stages]]

Latest revision as of 18:24, 25 March 2025

105th: Pint House Power House

Make a Good 48 Hour Mega Man Level

MaG48HMML-105-PintHousePowerHouse.png
Is that a green kettle?

Pint House Power House is the 105th place entry in Make a Good 48 Hour Mega Man Level. It is a short, entirely vertical level, consisting of crowded screens connected by a series of false floors. There is no central gimmick or challenge, with enemies and gimmicks placed haphazardly in each room.

Strategy

Not much effort is required to complete the level, as Large Health pickups are abundant and the Rain Flush can completely clear each room of enemies no matter where Mega Man is standing. The one area where care is needed is around Fork Blocks, as no weapon can affect them, and they tend to be positioned near Damage Spikes. Another hazard to watch out for are Detarnayappa spawners, marked by a series of cracked tiles in the background. Towards the end of the stage, a few tight jumps between Damage Spikes can be tricky, but with a checkpoint on the same screen (followed by another one on the very next screen), even this isn't difficult. The very end of the level is a boss fight against a Giant Suzy, in a spacious arena with Springs, Fork Blocks, and infinitely spawning Telly Xs.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 18 / 100
Design Creativity Function Fun Aesthetic
4 / 35 3 / 15 6 / 10 3 / 25 2 / 15



When you start a level and you immediately see placeholder graphics on the spawn point, you know you're in for a rough ride. Honestly the level is just a mess of dense rooms. Box assets should be the highlights of the level, not just included. There are so many assets that when the level's over, you really have no idea what the focus is. Speaking of lack of focus, the graphics are all over the place, and most don't even look great or complete. The rooms are also really dense throughout the whole level, and dense can be good, but it doesn't really work here. The whole level is hard to look at and parse because so much is going on all the time. This feels like either a first level or a rush job, so I truly hope when you go on to make bigger and better things, you can see this as one of those weird first attempts.

PKWeegee PKWeegee PKWeeGee : 16 / 100
Design Creativity Function Fun Aesthetic
2 / 35 4 / 15 10 / 10 0 / 25 0 / 15



Congratulations, you made me feel claustrophobic.

M-Jacq M-Jacq M-Jacq : 14 / 100
Design Creativity Function Fun Aesthetic
1 / 35 3 / 15 9 / 10 0 / 25 1 / 15



Is a pint house like a bar for people who are too classy for bars but too poor for gastropubs? And if so, does that make the Spring Head the bouncer? (thinking emoji)
At least the title reflects the level itself - perplexing, and not in a good way. Still, strictly speaking, it does do some minor things right. You get one point in aesthetics for actually including a visual tell for where the Up-n-Downs spawn. You get three points in creativity for the Giant Suzy fight, which was kind of interesting. Then you lose a point in functionality for Suzy spending half the fight chilling in the top right corner. And you get one point in design for plastering health pickups everywhere. But yeah, bluntly, this was a mess - the kind of level where the judges just write WHY and give it zeroes in everything and the commentariat thinks they're giving a fair assessment.

Freems Freems Freems : 19 / 100
Design Creativity Function Fun Aesthetic
3 / 35 5 / 15 6 / 10 4 / 25 1 / 15



What on earth was that? I don't even know if I need to go over what that was because I think 99% of the people who play this level will just echo the same thoughts. But just in case, let's just hit the bulletpoints. Ugly, nonsensical enemy placements, enough health to fully heal Mega Man twice over, box elements that hardly matter, floors you're supposed to fall through despite being floors, and just things thrown in rooms with little to no thought.


Notes

  • Pint House Power House was the first level submitted for MaG48HMML. It was also submitted on the very first day of the submission period, and was made well before the creator's allotted 48 hours were up.


Make a Good 48 Hour Mega Man Level - Tier 1
Entry Stages
Space Pipes • Cutting Edge Technology • Pint House Power House • Faint Flying Factory • Make a 48 Minute Mega Man Level • Ordinance With Lyrics • Short Base • GraviMan INC.
List of Bosses
Quint • Giant Suzy • Iron Ball • Crash Man • Dangan Man • Ballade • Hunter Type A • Gravity Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man