Difference between revisions of "Sniper Armor"
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|altname=Walker (Nintendo Power)<br>Robot Walker (Game Gear ''Mega Man'' manual) | |altname=Walker (Nintendo Power)<br>Robot Walker (Game Gear ''Mega Man'' manual) | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[Blyka]]{{1}}<br>[[Sharb]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=12 | |hp=12 | ||
| − | |at=8 (contact) | + | |at=8 (contact)<br>2 (projectile) |
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[ | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]], [[Banshee Wail]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Magic Card]], [[Slash Claw]]{{Megamix}} |
|category=Big Eye, Bulky, Joes | |category=Big Eye, Bulky, Joes | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Something Original]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[City War]]<br>[[Crystal Lab]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Not Delivering On Promises]]<br>[[Hunter Tower]]<br>[[DISCHARGEEEE]]<br>[[Tower of Dimentions]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Megatroid]]<br>[[Twilight Fortress]]<br>[[One Night in Xanadu]]<br>'''MaGMML: Episode Zero:'''<br>[[Force Facility]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)<br>[[Mega Man | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) |
| − | | | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
| − | |sprite | + | |sprite=[[File:SniperArmor.png]] |
}} | }} | ||
'''Sniper Armor''' is an enemy from ''[[Mega Man 2]]''. It is a [[Returning Sniper Joe]] in a large mech. | '''Sniper Armor''' is an enemy from ''[[Mega Man 2]]''. It is a [[Returning Sniper Joe]] in a large mech. | ||
| − | Sniper Armor was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Sniper Armor was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Chroma Key]] and [[Spiky Meltdown]], as well as the Wily stages [[Cannon Deck]] and [[Be the Bigger Person]] (in ''[[Make a Good Mega Man Level Remastered]]'', it is absent from the latter stage's redesign). |
| − | Sniper Armor returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], and [[Crystal Lab]], as well as the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap" and "Magic Crash-Pit Ride" | + | Sniper Armor returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], and [[Crystal Lab]]. It also appeared in the remake of City War, as well as the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap" and "Magic Crash-Pit Ride". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Force Facility]] and [[Null and Void (Episode Zero)|Null and Void]]; and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Megatroid]], [[Twilight Fortress]], and [[One Night in Xanadu]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Sniper Armor was used in the entries [[Not Delivering On Promises]], [[Hunter Tower]], [[DISCHARGEEEE]], and [[Tower of Dimentions]]; as well as the [[NEO Pit of Pits]] sublevel "SCROLL JOES!!", and the [[Shrine of Nebula]] room "Sniper Armor Certified". The last of these also features [[Sniper Armor (gimmick)|a controllable version]] of the mech as a gimmick. | ||
==Behavior== | ==Behavior== | ||
Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind. | Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:KoopaHopper.png]] | ||
| + | | style="text-align: center;"|Koopa Hopper | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[SMB3]]<br>[[Reality Core]] | ||
| + | | style="text-align: center;"|A green Sniper Armor decorated with [[Bowser]] motifs. A [[Koopa Joe]] pilots the mecha, and is dropped upon its destruction. | ||
| + | | style="text-align: center;"|[[Lizardcommando]] | ||
| + | | style="text-align: center;"|12 | ||
| + | | style="text-align: center;"|8 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 41: | Line 66: | ||
|phar=1/1/15<br>1/5 | |phar=1/1/15<br>1/5 | ||
|magic=2<br>4 | |magic=2<br>4 | ||
| − | |notes=Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=6 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
| − | |triple= | + | |triple=3<br>3 |
| + | |flash=Y<br>Y | ||
|slash=1<br>4 | |slash=1<br>4 | ||
|wheel=2<br>2 | |wheel=2<br>2 | ||
| Line 54: | Line 95: | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | | | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| − | + | }} | |
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 63: | Line 104: | ||
|water=1 | |water=1 | ||
|tornado=4 | |tornado=4 | ||
| − | |thunder= | + | |thunder=3 |
| − | |magnetic= | + | |magnetic=1 |
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/1/Y |
| + | |lantern=1 | ||
| + | |prismatic=2/3/4 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=5 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 74: | Line 128: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 86: | Line 141: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=4 | ||
| + | |flameburst=4 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=3 | ||
| + | |iceburst=3 | ||
| + | |icedrive=3 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 95: | Line 180: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | == | + | ==Notes== |
| − | *Since the release of the [[Megamix Engine]], Sniper Armor has unique sprites depicting the mech without a rider | + | * Since the release of the [[Megamix Engine]], Sniper Armor has unique sprites depicting the mech without a rider when one is destroyed with a weapon that leaves a "slash effect" (such as the [[Slash Claw]] or [[Break Dash]]). |
| + | * In the ''MaGMML2'' devkit and Megamix Engine, Sniper Armor is referred to as "'''MM2 Mech'''". | ||
| − | ==Related | + | ==Related Articles== |
| − | |||
*[[Big Eye]] | *[[Big Eye]] | ||
| − | |||
| − | |||
*[[Bikky]] | *[[Bikky]] | ||
| − | |||
*[[Jumbig]] | *[[Jumbig]] | ||
| − | |||
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*[[Power Muscler]] | *[[Power Muscler]] | ||
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*[[Power Slam]] | *[[Power Slam]] | ||
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*[[Big Stomper]] | *[[Big Stomper]] | ||
| − | |||
*[[Tsurare Stamp]] | *[[Tsurare Stamp]] | ||
| − | |||
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*[[Shuhorn]] | *[[Shuhorn]] | ||
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| − | |||
| − | |||
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| − | |||
| − | |||
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]][[Category:Joes]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]][[Category:Joes]] |
Latest revision as of 03:24, 22 March 2025
Sniper Armor is an enemy from Mega Man 2. It is a Returning Sniper Joe in a large mech.
Sniper Armor was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key and Spiky Meltdown, as well as the Wily stages Cannon Deck and Be the Bigger Person (in Make a Good Mega Man Level Remastered, it is absent from the latter stage's redesign).
Sniper Armor returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Something Original, Chomp Man, Forgotten Fortress, and Crystal Lab. It also appeared in the remake of City War, as well as the Pit of Pits rooms "Boobeak Trap" and "Magic Crash-Pit Ride". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Force Facility and Null and Void; and in the Make a Good 48 Hour Mega Man Level entries Megatroid, Twilight Fortress, and One Night in Xanadu.
In Make a Good Mega Man Level 3, Sniper Armor was used in the entries Not Delivering On Promises, Hunter Tower, DISCHARGEEEE, and Tower of Dimentions; as well as the NEO Pit of Pits sublevel "SCROLL JOES!!", and the Shrine of Nebula room "Sniper Armor Certified". The last of these also features a controllable version of the mech as a gimmick.
Behavior
Sniper Armors jump straight forward, with brief pauses between jumps. If Mega Man is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Koopa Hopper | MaGMML2 | SMB3 Reality Core |
A green Sniper Armor decorated with Bowser motifs. A Koopa Joe pilots the mecha, and is dropped upon its destruction. | Lizardcommando | 12 | 8 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 1 |
5 1 |
1 2 |
0 3 |
4 0.5 |
1 3 |
1/1/15 1/5 |
2 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 6 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
1 1 |
1 1 |
1 1 |
3 3 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| 2/1/Y | 1 | 2/3/4 | 4 | 4/3 | 5 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 2 | 4 | ||||||
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2 | 4 | 4 | 2 | ||||||
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2 | 3 | 3 | 3 | ||||||
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1 | 1 | 2 | 2 | ||||||
| |
1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- Since the release of the Megamix Engine, Sniper Armor has unique sprites depicting the mech without a rider when one is destroyed with a weapon that leaves a "slash effect" (such as the Slash Claw or Break Dash).
- In the MaGMML2 devkit and Megamix Engine, Sniper Armor is referred to as "MM2 Mech".