Difference between revisions of "Sniper Armor"

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{{enemy
 
{{enemy
|name= Sniper Armor
+
|name=Sniper Armor
|image= [[File:SniperArmorArt.jpg|230px|Artwork by Capcom]]
+
|image=[[File:SniperArmorArt.jpg|230px|Artwork by Capcom]]
|caption= Artwork by Capcom
+
|caption=Artwork by Capcom
 
|jname=
 
|jname=
|script= スナイパーアーマー
+
|script=スナイパーアーマー
|romaji= Sunaipā Āmā
+
|romaji=Sunaipā Āmā
|altname=  
+
|altname=Walker (Nintendo Power)<br>Robot Walker (Game Gear ''Mega Man'' manual)
|designer=  
+
|designer=
|programmer=  
+
|programmer=[[Blyka]]{{1}}<br>[[Sharb]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp = 12
+
|hp=12
|at=8 (contact), 2 (projectile)
+
|at=8 (contact)<br>2 (projectile)
|weak= [[Pharaoh Shot]] (MaGMML1)<br>[[Sakugarne]] (MaGMML2)
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Triple Blade]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]], [[Beet Tiller]], [[Banshee Wail]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]), [[Flame Chip]] (Z-Saber, [[Z-Burst]]){{EZ}}<br>[[Magic Card]], [[Slash Claw]]{{Megamix}}
|location='''MaGMML1:'''<br>[[Chroma Key]]<br>[[Spiky Meltdown]]<br>[[Wily Stage 1 (MaGMML1)|Wily Stage 1]]<br>[[Be the Bigger Person]]<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Something Original]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Crystal Lab]]<br>[[The Pit of Pits]]
+
|category=Big Eye, Bulky, Joes
|OffAppear= Mega Man 2<br>Mega Man (Game Gear)
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Something Original]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[City War]]<br>[[Crystal Lab]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Not Delivering On Promises]]<br>[[Hunter Tower]]<br>[[DISCHARGEEEE]]<br>[[Tower of Dimentions]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[Megatroid]]<br>[[Twilight Fortress]]<br>[[One Night in Xanadu]]<br>'''MaGMML: Episode Zero:'''<br>[[Force Facility]]<br>[[Null and Void (Episode Zero)|Null and Void]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear)
|appear=
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
|appear2=  
+
|appear2=
|sprite={{MirrorDiv |mirror=[[File:SniperArmor.png]]}}
+
|sprite=[[File:SniperArmor.png]]
 
}}
 
}}
 
'''Sniper Armor''' is an enemy from ''[[Mega Man 2]]''. It is a [[Returning Sniper Joe]] in a large mech.
 
'''Sniper Armor''' is an enemy from ''[[Mega Man 2]]''. It is a [[Returning Sniper Joe]] in a large mech.
  
Sniper Armor was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Chroma Key]] and [[Spiky Meltdown]], as well as the Wily stages [[Wily Stage 1 (MaGMML1)|Wily Stage 1]] and [[Be the Bigger Person]].
+
Sniper Armor was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Chroma Key]] and [[Spiky Meltdown]], as well as the Wily stages [[Cannon Deck]] and [[Be the Bigger Person]] (in ''[[Make a Good Mega Man Level Remastered]]'', it is absent from the latter stage's redesign).
  
Sniper Armor returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], and [[Crystal Lab]], as well as the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap" and "Magic Crash-Pit Ride"
+
Sniper Armor returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Cardinal Man]], [[Something Original]], [[Chomp Man (stage)|Chomp Man]], [[Forgotten Fortress]], and [[Crystal Lab]]. It also appeared in the remake of City War, as well as the [[The Pit of Pits|Pit of Pits]] rooms "Boobeak Trap" and "Magic Crash-Pit Ride". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Force Facility]] and [[Null and Void (Episode Zero)|Null and Void]]; and in the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Megatroid]], [[Twilight Fortress]], and [[One Night in Xanadu]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Sniper Armor was used in the entries [[Not Delivering On Promises]], [[Hunter Tower]], [[DISCHARGEEEE]], and [[Tower of Dimentions]]; as well as the [[NEO Pit of Pits]] sublevel "SCROLL JOES!!", and the [[Shrine of Nebula]] room "Sniper Armor Certified". The last of these also features [[Sniper Armor (gimmick)|a controllable version]] of the mech as a gimmick.
  
 
==Behavior==
 
==Behavior==
 
Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.
 
Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="7%" |Location(s)
 +
! width="20%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:KoopaHopper.png]]
 +
| style="text-align: center;"|Koopa Hopper
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[SMB3]]<br>[[Reality Core]]
 +
| style="text-align: center;"|A green Sniper Armor decorated with [[Bowser]] motifs. A [[Koopa Joe]] pilots the mecha, and is dropped upon its destruction.
 +
| style="text-align: center;"|[[Lizardcommando]]
 +
| style="text-align: center;"|12
 +
| style="text-align: center;"|8 (contact)<br>2 (projectile)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
===''MaGMML1''===
+
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
| buster = 1/1/3
+
|buster=1/1/3<br>1/1/3
| metal = 2
+
|metal=2<br>1
| gemini = 5
+
|gemini=5<br>1
| solar = 1
+
|solar=1<br>2
| top = 0
+
|top=0<br>3
| wool = 4
+
|wool=4<br>0.5
| black = 1
+
|black=1<br>3
| phar = 1/1/15
+
|phar=1/1/15<br>1/5
| magic= 2
+
|magic=2<br>4
| notes =  
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=6
 +
|notes=
 
}}
 
}}
===''MaGMML2''===
+
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
| buster = 1/1/3
+
|buster=1/1/3<br>1/1/3
| hornet = 2
+
|hornet=1<br>1
| jewel = 1
+
|jewel=1<br>1
| grab = 1
+
|grab=1<br>1
| triple = 1
+
|triple=3<br>3
| slash = 1
+
|flash=Y<br>Y
| wheel = 2
+
|slash=1<br>4
| sakugarne = 4
+
|wheel=2<br>2
| wire = 1
+
|sakugarne=4<br>4
| arrow = 2
+
|wire=1<br>3
| flash = Y
+
|arrow=2<br>2
| notes =  
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=4
 +
|water=1
 +
|tornado=4
 +
|thunder=3
 +
|magnetic=1
 +
|ice=2
 +
|break=2
 +
|tape=2/1/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=4
 +
|rec=4/3
 +
|banshee=5
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 +
{{Damagetable24HM
 +
|buster=1/1/3
 +
|super=4/2
 +
|chill=1/5
 +
|pakkajoe=99
 +
|notes=
 +
}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=4
 +
|concrete=3
 +
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=2
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=3
 +
|icedrive=3
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 +
|notes=
 
}}
 
}}
 +
==Notes==
 +
* Since the release of the [[Megamix Engine]], Sniper Armor has unique sprites depicting the mech without a rider when one is destroyed with a weapon that leaves a "slash effect" (such as the [[Slash Claw]] or [[Break Dash]]).
 +
* In the ''MaGMML2'' devkit and Megamix Engine, Sniper Armor is referred to as "'''MM2 Mech'''".
  
==Related Enemies==
+
==Related Articles==
*[[Sniper Joe]]
 
 
*[[Big Eye]]
 
*[[Big Eye]]
*[[Returning Sniper Joe]]
 
*[[Hammer Joe]]
 
 
*[[Bikky]]
 
*[[Bikky]]
*[[Skeleton Joe]]
 
 
*[[Jumbig]]
 
*[[Jumbig]]
*[[Apache Joe]]
 
*[[Crystal Joe]]
 
*[[Rider Joe]]
 
 
*[[Power Muscler]]
 
*[[Power Muscler]]
*[[Cannon Joe]]
 
 
*[[Power Slam]]
 
*[[Power Slam]]
*[[Machine Gun Joe]]
 
 
*[[Big Stomper]]
 
*[[Big Stomper]]
*[[Piriparee]]
+
*[[Tsurare Stamp]]
*[[Hammer Joe (Mega Man World)]]
+
*[[Shuhorn]]
*[[Vitreous Joe]]
 
*[[Super Joe]]
 
*[[Koopa Joe]]
 
*[[Koopa Hopper]]
 
*[[Boomerang Joe]]
 
*[[Shooter Joe]]
 
*[[Grenader Joe]]
 
*[[Crawler Joe]]
 
*[[Hazmat Joe]]
 
  
[[Category:Enemies]] [[Category:Devkit Enemies (MaGMML1)]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Custom Enemies (MaGMML2)]][[Category:Mega Man 2 Enemies]][[Category:Big Eye Enemies]][[Category:Bulky Enemies]][[Category:Joes]]

Latest revision as of 03:24, 22 March 2025

Sniper Armor
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 12
Attack Damage: 8 (contact)
2 (projectile)
Weakness(es): Pharaoh Shot1
Pharaoh Shot, Power Orb1R
Triple Blade2
Laser Trident, Prismatic Laser, Beet Tiller, Banshee Wail3
Salt Water48H
Z-Saber (No Chip), Cutter Chip (Z-Saber, Blank Drive), Flame Chip (Z-Saber, Z-Burst)EZ
Magic Card, Slash ClawMegamix Only
Category: Big Eye, Bulky, Joes
Location(s): MaGMML(1R):
City War
Chroma Key
Spiky Meltdown
Cannon Deck
Be the Bigger Person1
MaGMML2:
Cardinal Man
Something Original
Chomp Man
Forgotten Fortress
City War
Crystal Lab
The Pit of Pits
MaGMML3:
Not Delivering On Promises
Hunter Tower
DISCHARGEEEE
Tower of Dimentions
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Megatroid
Twilight Fortress
One Night in Xanadu
MaGMML: Episode Zero:
Force Facility
Null and Void
Misc. Information
Script: スナイパーアーマー
Romaji: Sunaipā Āmā
Alt. Name(s): Walker (Nintendo Power)
Robot Walker (Game Gear Mega Man manual)
Programmer(s): Blyka1
Sharb23
Series Information
Official Game Appearances: Mega Man 2
Mega Man: The Wily Wars
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
SniperArmor.png

Sniper Armor is an enemy from Mega Man 2. It is a Returning Sniper Joe in a large mech.

Sniper Armor was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key and Spiky Meltdown, as well as the Wily stages Cannon Deck and Be the Bigger Person (in Make a Good Mega Man Level Remastered, it is absent from the latter stage's redesign).

Sniper Armor returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Something Original, Chomp Man, Forgotten Fortress, and Crystal Lab. It also appeared in the remake of City War, as well as the Pit of Pits rooms "Boobeak Trap" and "Magic Crash-Pit Ride". It also appeared in the Make a Good Mega Man Level: Episode Zero levels Force Facility and Null and Void; and in the Make a Good 48 Hour Mega Man Level entries Megatroid, Twilight Fortress, and One Night in Xanadu.

In Make a Good Mega Man Level 3, Sniper Armor was used in the entries Not Delivering On Promises, Hunter Tower, DISCHARGEEEE, and Tower of Dimentions; as well as the NEO Pit of Pits sublevel "SCROLL JOES!!", and the Shrine of Nebula room "Sniper Armor Certified". The last of these also features a controllable version of the mech as a gimmick.

Behavior

Sniper Armors jump straight forward, with brief pauses between jumps. If Mega Man is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
KoopaHopper.png Koopa Hopper MaGMML2 SMB3
Reality Core
A green Sniper Armor decorated with Bowser motifs. A Koopa Joe pilots the mecha, and is dropped upon its destruction. Lizardcommando 12 8 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
5
1
1
2
0
3
4
0.5
1
3
1/1/15
1/5
2
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 6
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 4 4/3 5 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 2 4
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • Since the release of the Megamix Engine, Sniper Armor has unique sprites depicting the mech without a rider when one is destroyed with a weapon that leaves a "slash effect" (such as the Slash Claw or Break Dash).
  • In the MaGMML2 devkit and Megamix Engine, Sniper Armor is referred to as "MM2 Mech".

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