Difference between revisions of "String Theory"
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|title=String Theory | |title=String Theory | ||
|image=[[File:MAGMMLEZ-CH2-StringTheory.png|256px]] | |image=[[File:MAGMMLEZ-CH2-StringTheory.png|256px]] | ||
| − | |caption= | + | |caption=Behold, true believers! The Sensational Spider-Zero! |
|game=''[[Make a Good Mega Man Level: Episode Zero]]'' | |game=''[[Make a Good Mega Man Level: Episode Zero]]'' | ||
|creator=[[Gannio]] | |creator=[[Gannio]] | ||
|rank=Chapter 2 | |rank=Chapter 2 | ||
| − | |composer= | + | |composer=Toby Fox, Konami (originals)<br>GrayTunes, [[DeltaMudkip]] (covers) |
|artist= | |artist= | ||
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
| − | |collectables=[[File:CD.png]][[File:CD.png]]<br> | + | |collectables=[[File:CD.png]][[File:CD.png]]<br>074: [[Bone Dragon]]<br>075: [[Recluse Woman]] |
|enemies= | |enemies= | ||
| − | *[[ | + | *[[B Bitter]] |
| + | *[[Battonton]] | ||
*[[Deispider]] | *[[Deispider]] | ||
| + | *[[Hothead]] | ||
| + | *[[Imorm|Glowing Imorm]] | ||
*[[Kakinbatank]] | *[[Kakinbatank]] | ||
| + | *[[Scissascissor]] | ||
| + | *[[Spider Cog]] | ||
|gimmicks= | |gimmicks= | ||
| + | *[[Crystal Generator]] | ||
| + | *[[Destroyable Block|Meltable Ice]] | ||
| + | *[[Revealing Tiles]] | ||
| + | *[[Web Barrier]] | ||
| + | *[[Web Fence]] | ||
*[[Web Pendulum]] | *[[Web Pendulum]] | ||
|subbosses= | |subbosses= | ||
| Line 23: | Line 33: | ||
*[[Recluse Woman]] | *[[Recluse Woman]] | ||
|other= | |other= | ||
| − | |music=Undertale - Spider Dance<br>Castlevania II: Simon's Quest - Bloody Tears<br>'''Boss:''' Undertale - Spider Dance<br>Castlevania 2 & 3 Boss Medley | + | |music=Undertale - Spider Dance<br>'''(Alt):''' Castlevania II: Simon's Quest - Bloody Tears<br>'''Boss:''' Undertale - Spider Dance<br>'''Boss (Alt):''' Castlevania 2 & 3 Boss Medley |
|location= | |location= | ||
|previous=[[Vertical Vine Venture]] | |previous=[[Vertical Vine Venture]] | ||
|next=[[Cursor Corruption]] | |next=[[Cursor Corruption]] | ||
}} | }} | ||
| − | + | '''String Theory''' is the third level on the path to the [[Psycho Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. Set in a cave system used as a server farm, it is filled with a number of web-themed gimmicks, most prominently [[Web Fence]]s that can be scaled like large ladders, and [[Web Pendulum]]s that use [[Zero]]'s momentum to swing back and forth, and can be cut loose using the [[Z-Saber]] or [[Cutter Chip]]. Naturally, spider-themed enemies are also plentiful, ranging from [[Deispider]]s to the unique [[Spider Cog]] enemy. Even the boss, the Robot Master [[Recluse Woman]], fits in with this spidery theme. It is also a fairly large level, filled with branching paths that have their own secrets and shortcuts. | |
| − | '''String Theory''' is the third level on the path to the [[Psycho Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. | + | |
==Strategy== | ==Strategy== | ||
| − | + | In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit, a W-Tank appears, and can be obtained by using the [[Zap Chip]] and airdashing toward it. Below are [[Imorm|Glowing Imorm]]s, [[B Bitter]]s and [[Web Barrier]]s to stomp through. Coming down and to the right, Zero will find a [[Kakinbatank]], [[Deispider]], and a Web Pendulum to swing around. A [[Spider Potton]], which dispenses Deispiders, can easily be taken out with the [[Z-Burst]]. Going up leads to a checkpoint, which shows a [[Scissascissor]] cutting a Web Pendulum's string. What follows is a long stretch of Web Pendulums over a chasm; using the Z-Saber here is ill-advised, as it can easily cut a pendulum loose by accident. At the end is a row of spikes with a Web Fence placed over it. While climbing upwards is the way to go, building momentum with the last Web Pendulum and then cutting it loose to make it roll will open a shortcut, destroying a wall and several enemies in a straight path forwards. Both paths lead to the second checkpoint, after which is a split path. | |
| + | |||
| + | ===Top Path=== | ||
| + | The top path introduces [[Crystal Generator]]s atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling a pendulum will break a wall to the right, taking Zero to a hidden door over a row of spikes. This door leads to a large room with two Web Pendulums, the rightmost of which must be swung far and then cut to obtain a [[CD]], as well as a shortcut to the end of the level. Below the pendulums is a Kakinbatank that always drops weapon energy, a pit, a door that brings Zero back up to the pendulums, and an exit door that takes him out of the room. Meanwhile, the main path (accessed via Web Fence) contains more Web Pendulums that are needed to reach higher places, before eventually reaching a large outdoors area. By cutting a Web Pendulum here loose, Zero can effortlessly destroy every remaining enemy in his way, up to and including another Spider Potton. | ||
| + | |||
| + | ===Bottom Path=== | ||
| + | The bottom path takes Zero to a dark part of the cave, introducing a darkness gimmick using [[Revealing Tiles]]. A small aura of light surrounds Zero and other objects, such as [[Hothead]]s, background torches, and Zap Chip/[[Flame Chip]]-affected weapons. Meanwhile, multiple enemies are coloured pitch-black, helping them blend into the darkness. To proceed, Zero must jump across several dark Web Pendulums (over a bottomless pit, of course) and fight a Kakinbatank at the end of the room. After a few short screens, another Spider Potton appears as a midboss, and just beyond it is the exit, which contains another [[CD]]. With the Flame Chip, some [[Destroyable Block|Meltable Ice]] on the right can be cleared to find an E-Tank. | ||
| + | |||
| + | ===Final Stretch=== | ||
| + | No matter the path taken, all paths will lead to the same place; an outdoors area decorated with bricks, indicating that Zero has reached the bell tower. A one-way door on the left will take Zero back to the split path in the caves, allowing for the collection of both CDs without needing to play the entire stage two or more times. The only obstacles guarding the boss door are a Kakinbatank and a Cog Spider. Inside the boss stairway, however, are two more Spider Cogs, but they're easily ignored. | ||
==Z-Phone Dialogue== | ==Z-Phone Dialogue== | ||
| Line 44: | Line 63: | ||
Ah, the old bell tower. How'd an Element end up there?! Do they like obnoxiously loud noises? | Ah, the old bell tower. How'd an Element end up there?! Do they like obnoxiously loud noises? | ||
| − | The place is a bit dusty, though, since...there's no need for a bell tower nowadays. | + | The place is a bit dusty, though, since... there's no need for a bell tower nowadays. |
I could use a change from phone alarms, though, so maybe we should bring it back. | I could use a change from phone alarms, though, so maybe we should bring it back. | ||
| Line 65: | Line 84: | ||
'''Zero:''' The area as a whole seems to be dimly lit... | '''Zero:''' The area as a whole seems to be dimly lit... | ||
| − | '''Krantz:''' Yeah...apparently they wanted to keep the lighting only for development to save on the electric bill. | + | '''Krantz:''' Yeah... apparently they wanted to keep the lighting only for development to save on the electric bill. |
I've even heard some of the deeper areas lack any light at all. Do you have anything that could help you see? | I've even heard some of the deeper areas lack any light at all. Do you have anything that could help you see? | ||
| Line 71: | Line 90: | ||
|[[File:ZPhoneGalaxy.png]] | |[[File:ZPhoneGalaxy.png]] | ||
|Galaxy Man | |Galaxy Man | ||
| − | |colspan="2"|'''(CD #1):''' | + | |colspan="2"|'''(CD #1):''' For this one, make sure you take the bottom path in the path split zone place! |
| + | It'll be all dark and spooky and stuff, but the CD'll be in plain sight! | ||
| − | '''(CD #2):''' | + | '''(CD #2):''' For this one, make sure you take the top path in the path split area zone! |
| + | |||
| + | Right after that, use your saber to release one of those web orbs, and break through that grey wall! | ||
| + | |||
| + | After that, you'll need to figure out some wacky physics to finally snag the CD! | ||
|- | |- | ||
|[[File:ZPhoneYamato.png]] | |[[File:ZPhoneYamato.png]] | ||
| Line 86: | Line 110: | ||
'''Zero:''' That seems to be the case, yes. | '''Zero:''' That seems to be the case, yes. | ||
| − | '''Yamato Man:''' I like these guys, whoever they are! As for this security robot, watch out for the venomous shots she aims at you, but also keep an eye on the top of the screen when she swings around, because she'll start dropping tiny robot spiders all over the place! | + | '''Yamato Man:''' I like these guys, whoever they are! As for this security robot, watch out for the venomous shots she aims at you,<br>but also keep an eye on the top of the screen when she swings around, because she'll start dropping tiny robot spiders all over<br>the place! |
When injured enough, she'll run off; but use the web she leaves behind to climb up after her! | When injured enough, she'll run off; but use the web she leaves behind to climb up after her! | ||
| Line 94: | Line 118: | ||
'''Zero:''' Do you think the bell could be used by or against me? | '''Zero:''' Do you think the bell could be used by or against me? | ||
| − | '''Yamato Man: | + | '''Yamato Man:''' Hmm... Perhaps if you can reach it. |
But unless you have a way to get inside it, I think it's out of the cards for both of you. | But unless you have a way to get inside it, I think it's out of the cards for both of you. | ||
| Line 103: | Line 127: | ||
|'''Knives:''' What, the bell tower place?? Noooo! That stupid spider robot freaks me out. | |'''Knives:''' What, the bell tower place?? Noooo! That stupid spider robot freaks me out. | ||
| − | She'd totally get in our way and ruin the date and stuff. With cobwebs. And | + | She'd totally get in our way and ruin the date and stuff. With cobwebs. And stuff. |
The spiders aren't even good enough, anyways. They're not even dangerous. | The spiders aren't even good enough, anyways. They're not even dangerous. | ||
| Line 113: | Line 137: | ||
If they were POISONOUS spiders, then we'd be going places!! | If they were POISONOUS spiders, then we'd be going places!! | ||
|} | |} | ||
| + | |||
| + | ==Notes== | ||
| + | * If the shoot button is held while entering String Theory, the level will take on an alternate "daytime" palette, with both the stage and Recluse Woman's boss fight having different music. | ||
| + | * String Theory and [[Lily Airpad]] are the only levels in ''MaGMML: Episode Zero'' to feature creator-specific vanity plates at their boss doors. | ||
| + | * The Web Fence object would later be reused for the climbable walls in [[Tier 14 (MaGMML3)|Tier 14]] of ''[[Make a Good Mega Man Level 3]]''. | ||
<br> | <br> | ||
{{MaGMMLEZ Chapter 2 Psycho}} | {{MaGMMLEZ Chapter 2 Psycho}} | ||
{{MaGMMLEZ}} | {{MaGMMLEZ}} | ||
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] | [[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]] | ||
Latest revision as of 22:26, 17 March 2025
| Chapter 2: String Theory | ||||||||||||||||||||||||||||||||
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| Behold, true believers! The Sensational Spider-Zero! | ||||||||||||||||||||||||||||||||
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String Theory is the third level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Set in a cave system used as a server farm, it is filled with a number of web-themed gimmicks, most prominently Web Fences that can be scaled like large ladders, and Web Pendulums that use Zero's momentum to swing back and forth, and can be cut loose using the Z-Saber or Cutter Chip. Naturally, spider-themed enemies are also plentiful, ranging from Deispiders to the unique Spider Cog enemy. Even the boss, the Robot Master Recluse Woman, fits in with this spidery theme. It is also a fairly large level, filled with branching paths that have their own secrets and shortcuts.
Strategy
In the beginning, the stage introduces Web Fences and Spider Cogs. After climbing for a bit, a W-Tank appears, and can be obtained by using the Zap Chip and airdashing toward it. Below are Glowing Imorms, B Bitters and Web Barriers to stomp through. Coming down and to the right, Zero will find a Kakinbatank, Deispider, and a Web Pendulum to swing around. A Spider Potton, which dispenses Deispiders, can easily be taken out with the Z-Burst. Going up leads to a checkpoint, which shows a Scissascissor cutting a Web Pendulum's string. What follows is a long stretch of Web Pendulums over a chasm; using the Z-Saber here is ill-advised, as it can easily cut a pendulum loose by accident. At the end is a row of spikes with a Web Fence placed over it. While climbing upwards is the way to go, building momentum with the last Web Pendulum and then cutting it loose to make it roll will open a shortcut, destroying a wall and several enemies in a straight path forwards. Both paths lead to the second checkpoint, after which is a split path.
Top Path
The top path introduces Crystal Generators atop a pit with Web Pendulums. Like the pendulum before, cutting and rolling a pendulum will break a wall to the right, taking Zero to a hidden door over a row of spikes. This door leads to a large room with two Web Pendulums, the rightmost of which must be swung far and then cut to obtain a CD, as well as a shortcut to the end of the level. Below the pendulums is a Kakinbatank that always drops weapon energy, a pit, a door that brings Zero back up to the pendulums, and an exit door that takes him out of the room. Meanwhile, the main path (accessed via Web Fence) contains more Web Pendulums that are needed to reach higher places, before eventually reaching a large outdoors area. By cutting a Web Pendulum here loose, Zero can effortlessly destroy every remaining enemy in his way, up to and including another Spider Potton.
Bottom Path
The bottom path takes Zero to a dark part of the cave, introducing a darkness gimmick using Revealing Tiles. A small aura of light surrounds Zero and other objects, such as Hotheads, background torches, and Zap Chip/Flame Chip-affected weapons. Meanwhile, multiple enemies are coloured pitch-black, helping them blend into the darkness. To proceed, Zero must jump across several dark Web Pendulums (over a bottomless pit, of course) and fight a Kakinbatank at the end of the room. After a few short screens, another Spider Potton appears as a midboss, and just beyond it is the exit, which contains another CD. With the Flame Chip, some Meltable Ice on the right can be cleared to find an E-Tank.
Final Stretch
No matter the path taken, all paths will lead to the same place; an outdoors area decorated with bricks, indicating that Zero has reached the bell tower. A one-way door on the left will take Zero back to the split path in the caves, allowing for the collection of both CDs without needing to play the entire stage two or more times. The only obstacles guarding the boss door are a Kakinbatank and a Cog Spider. Inside the boss stairway, however, are two more Spider Cogs, but they're easily ignored.
Z-Phone Dialogue
Notes
- If the shoot button is held while entering String Theory, the level will take on an alternate "daytime" palette, with both the stage and Recluse Woman's boss fight having different music.
- String Theory and Lily Airpad are the only levels in MaGMML: Episode Zero to feature creator-specific vanity plates at their boss doors.
- The Web Fence object would later be reused for the climbable walls in Tier 14 of Make a Good Mega Man Level 3.
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path | |
|---|---|
| Stages | |
| The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam | |
| List of Bosses | |
| Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball | |
