Difference between revisions of "Dachone"

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|hp=5
 
|hp=5
 
|at=8 (contact)<br>6 (laser)
 
|at=8 (contact)<br>6 (laser)
|weak=[[Sakugarne]]{{2}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Triple Blade]]{{Megamix}}
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|weak=[[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Magnetic Shockwave]], [[Beet Tiller]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Bulky
 
|category=Bulky
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Wily Fortress VR]]<br>'''MaGMML1R:'''<br>[[Everything's Blowing Up]]
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|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[Colorful Hall]]<br>[[Starman Recreation]]<br>[[Fortified Lab]]<br>[[Bouncy Castle]]<br>[[Komuso Temple]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Wily Fortress VR]]<br>'''MaGMML1R:'''<br>[[Everything's Blowing Up]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Wilys Redemption]]<br>[[The Heist]]<br>[[Y.M.C.A.]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Crosshair Aware]]<br>[[Spectrum Science]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Orbital Assault]]<br>[[The End of Needle Man?!]]<br>[[Warehouse of Conveyors]]<br>[[Deep Sea Break-In]]<br>'''MaGMML: Episode Zero:'''<br>[[Scorched Factory]]<br>[[Forgotten Fortress: The Lab]]<br>[[Stormy Spire]]<br>[[Psionic Space Station]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Dachone.png]]
 
|sprite=[[File:Dachone.png]]
 
}}
 
}}
'''Dachone''' is an enemy from ''[[Mega Man 5]]''. It is an artillery robot created by [[Doctor Albert W. Wily|Dr. Wily]] to attack Mega Man, armed with a laser blaster and a durable body, with a camera eye being its only weak point.
+
'''Dachone''' is an enemy from ''[[Mega Man 5]]''. It is an artillery robot created by [[Doctor Albert W. Wily|Dr. Wily]] to attack [[Mega Man]], armed with a laser blaster and a durable body, with a camera eye being its only weak point.
  
 
Dachone was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in eight entries, as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Wily Fortress VR]].
 
Dachone was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in eight entries, as well as the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[Tier X (MaGMML2)|Tier X]] stages [[Deep Thoughts]] and [[Wily Fortress VR]].
  
Despite not existing in the original ''[[Make a Good Mega Man Level]]'', it appeared in ''[[Make a Good Mega Man Level Remastered]]'' in the redesigned Wily stage [[Everything's Blowing Up]].
+
Despite not existing in the original ''[[Make a Good Mega Man Level]]'', it appeared in ''[[Make a Good Mega Man Level Remastered]]'' in the redesigned Wily stage [[Everything's Blowing Up]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Scorched Factory]], [[Forgotten Fortress: The Lab]], [[Stormy Spire]], and [[Psionic Space Station]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' in the entries [[Orbital Assault]], [[The End of Needle Man?!]] and [[Warehouse of Conveyors]], plus the [[Cartel Hideout]] stage [[Deep Sea Break-In]].
 +
 
 +
Dachone returned in ''[[Make a Good Mega Man Level 3]]'', and appeared in the entries [[Wilys Redemption]], [[The Heist]], [[Y.M.C.A.]], [[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]], [[Crosshair Aware]], and [[Spectrum Science]]. The same game also included it in the [[Weapon Tutorials|Contest Weapon Playground]], and the [[NEO Pit of Pits]] sublevel "The Dachone Hangar".
  
 
==Behavior==
 
==Behavior==
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By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.
 
By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.
 +
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:ScoutWalker.png]]
 +
| style="text-align: center;"|Scout Walker
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''
 +
| style="text-align: center;"|[[The Arena#Colosseum of Cohorts|Colosseum of Cohorts Arena]]
 +
| style="text-align: center;"|A Dachone based on its incarnation from ''Mega Man'' on the Game Gear. It has slightly more health and fires regular projectiles in a slightly different spread, but cannot turn around.
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|7
 +
| style="text-align: center;"|8 (contact)<br>6 (projectile)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/1/3<br>1/1/3
 
|buster=1/1/3<br>1/1/3
|hornet=2<br>1
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
|triple=1<br>3
+
|triple=3<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine  
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
 +
|tape=2/3/Y
 +
|lantern=1
 +
|prismatic=1/2/3
 +
|beet=4
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|notes=
 
|notes=
 
}}
 
}}
 +
==Notes==
 +
* Despite its low health (having less than half as much HP as [[Power Muscler]]), Dachone is listed as a miniboss in ''MaGMML2's'' devkit. The [[Megamix Engine]] lists it as a standard enemy instead.
  
==Trivia==
+
==Related Articles==
*Despite its low health (having less than half as much HP as [[Power Muscler]]), Dachone is listed as a miniboss in ''MaGMML2's'' devkit. The [[Megamix Engine]] lists it as a standard enemy instead.
 
 
 
==Related Enemies==
 
 
*[[Dachone Ltd. Ed.]]
 
*[[Dachone Ltd. Ed.]]
 
*[[Super Dachone]]
 
*[[Super Dachone]]
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Bulky Enemies]]

Latest revision as of 23:20, 16 March 2025

Dachone
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 8 (contact)
6 (laser)
Weakness(es): Triple Blade, Sakugarne2
Pharaoh Shot1R
Magnetic Shockwave, Beet Tiller3
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Plant BarrierMegamix Only
Category: Bulky
Location(s): MaGMML2:
Airflow Hubble
Rush City
Colorful Hall
Starman Recreation
Fortified Lab
Bouncy Castle
Komuso Temple
Cyber Man
Inner Sanctum
Reality Core
Deep Thoughts
Wily Fortress VR
MaGMML1R:
Everything's Blowing Up
MaGMML3:
Weapon Tutorials
Wilys Redemption
The Heist
Y.M.C.A.
Fairly Unfocused Newcomer's Bosses And Gimmicks Stage
Crosshair Aware
Spectrum Science
NEO Pit of Pits
MaG48HMML:
Orbital Assault
The End of Needle Man?!
Warehouse of Conveyors
Deep Sea Break-In
MaGMML: Episode Zero:
Scorched Factory
Forgotten Fortress: The Lab
Stormy Spire
Psionic Space Station
Misc. Information
Script: ダチョーン
Romaji: Dachōn
Alt. Name(s): Scout Walker (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML1R (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Dachone.png

Dachone is an enemy from Mega Man 5. It is an artillery robot created by Dr. Wily to attack Mega Man, armed with a laser blaster and a durable body, with a camera eye being its only weak point.

Dachone was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in eight entries, as well as the Wily stages Inner Sanctum and Reality Core, and the Tier X stages Deep Thoughts and Wily Fortress VR.

Despite not existing in the original Make a Good Mega Man Level, it appeared in Make a Good Mega Man Level Remastered in the redesigned Wily stage Everything's Blowing Up. It also appeared in the Make a Good Mega Man Level: Episode Zero stages Scorched Factory, Forgotten Fortress: The Lab, Stormy Spire, and Psionic Space Station, and in Make a Good 48 Hour Mega Man Level in the entries Orbital Assault, The End of Needle Man?! and Warehouse of Conveyors, plus the Cartel Hideout stage Deep Sea Break-In.

Dachone returned in Make a Good Mega Man Level 3, and appeared in the entries Wilys Redemption, The Heist, Y.M.C.A., Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, Crosshair Aware, and Spectrum Science. The same game also included it in the Contest Weapon Playground, and the NEO Pit of Pits sublevel "The Dachone Hangar".

Behavior

Dachones will walk back and forth within a fixed area, periodically shooting four lasers in a spread, one at a time.

By default, Dachones are blue, but by setting "col = 1" in a Dachone's creation code, it will turn green.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ScoutWalker.png Scout Walker MaGMML3 Colosseum of Cohorts Arena A Dachone based on its incarnation from Mega Man on the Game Gear. It has slightly more health and fires regular projectiles in a slightly different spread, but cannot turn around. ACESpark 7 8 (contact)
6 (projectile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • Despite its low health (having less than half as much HP as Power Muscler), Dachone is listed as a miniboss in MaGMML2's devkit. The Megamix Engine lists it as a standard enemy instead.

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