Difference between revisions of "Batton"
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|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
|jname= | |jname= | ||
| − | |script= | + | |script=バットン |
| − | |romaji= | + | |romaji=Batton |
|altname=Bubble Bat | |altname=Bubble Bat | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=2 | |hp=2 | ||
|at=4 (contact) | |at=4 (contact) | ||
| − | |weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Thunder Wool]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Royal Guard]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} |
|category=Cluster, Flying, Nature | |category=Cluster, Flying, Nature | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[SMB3]]<br>[[Quint Stage]]<br>[[A Mega Man for All Seasons]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[X6Meme]]<br>[[Not Delivering On Promises]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[Mint Candy Matrix]]<br>[[Lost Caverns of Jungata]]<br>[[Gross Incandescence]]<br>[[Unguarded Treasure]]<br>[[Mine exploration]]<br>[[Wily's Haunted Castle]]<br>[[Ruins of a Forbidden Kingdom]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[blainz]]<br>[[Alpha-Omega]]<br>[[One Night in Xanadu]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Recoil Recon]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]] |
| − | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]] | |sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]] | ||
}} | }} | ||
| − | {{quote|The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove | + | {{quote|The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove{{sic}} himself again|Note in Batton's code|[[Megamix Engine]]}} |
'''Batton''' is an enemy from ''[[Mega Man 2]]''. It is a round bat robot that can hide to make itself nearly invincible. | '''Batton''' is an enemy from ''[[Mega Man 2]]''. It is a round bat robot that can hide to make itself nearly invincible. | ||
| − | Batton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the [[ | + | Batton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the Wily stage [[Flashback Database]]. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on [[Battonton]]. |
| − | Batton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[SMB3]], [[Quint Stage]], [[A Mega Man for All Seasons]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the | + | Batton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[SMB3]], [[Quint Stage]], [[A Mega Man for All Seasons]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Recoil Recon]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[blainz]], [[Alpha-Omega]], [[One Night in Xanadu]], and [[Pandora's Parlor]]. |
| + | |||
| + | In ''[[Make a Good Mega Man Level 3]]'', Battons were used in 11 separate entries. They also appeared in the [[NEO Pit of Pits]] sublevels "Desert Depot Infiltration", "Downwell", "Future Facility" (reskinned as a Batring), "Son of a Biscuit Eater", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked 7th), and "Wood Rush"; and the [[Shrine of Nebula]] room "Shade Spam". | ||
==Behavior== | ==Behavior== | ||
| − | Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards [[Mega Man]]. They will rise back up and hide again when they | + | Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards [[Mega Man]]. They will rise back up and hide again when they collide with him. |
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ACESpark Battone.png]] | ||
| + | | style="text-align: center;"|Battone | ||
| + | | style="text-align: center;"|''[[Make_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]''<br> | ||
| + | | style="text-align: center;"|[[Realm of the Lich Lord]] | ||
| + | | style="text-align: center;"|A skull-faced Batton. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|2 | ||
| + | | style="text-align: center;"|4 (contact) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
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|phar=1/1/4<br>1/5 | |phar=1/1/4<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine |
| + | }} | ||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=3 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=3 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=1<br>6 | |wire=1<br>6 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|ice=3 | |ice=3 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=3/4/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=2 | ||
| + | |royal=4 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 75: | Line 129: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=5 | |concrete=5 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=2 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=2 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=3 | ||
| + | |psybuster=3 | ||
| + | |psysaber=4 | ||
| + | |psyburst=4 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 96: | Line 181: | ||
|block=4 | |block=4 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
==Related Enemies== | ==Related Enemies== | ||
*[[Battonton]] | *[[Battonton]] | ||
Latest revision as of 23:14, 4 February 2025
- "The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove[sic] himself again"
- ―Note in Batton's code, Megamix Engine
Batton is an enemy from Mega Man 2. It is a round bat robot that can hide to make itself nearly invincible.
Batton was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stage Flashback Database. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on Battonton.
Batton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, SMB3, Quint Stage, A Mega Man for All Seasons, and Quarantine Woman, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, and the Pit of Pits stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man, the Make a Good Mega Man Level: Episode Zero level Recoil Recon, and the Make a Good 48 Hour Mega Man Level stages blainz, Alpha-Omega, One Night in Xanadu, and Pandora's Parlor.
In Make a Good Mega Man Level 3, Battons were used in 11 separate entries. They also appeared in the NEO Pit of Pits sublevels "Desert Depot Infiltration", "Downwell", "Future Facility" (reskinned as a Batring), "Son of a Biscuit Eater", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked 7th), and "Wood Rush"; and the Shrine of Nebula room "Shade Spam".
Behavior
Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards Mega Man. They will rise back up and hide again when they collide with him.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Battone | MaG48HMML |
Realm of the Lich Lord | A skull-faced Batton. | ACESpark | 2 | 4 (contact) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 3 |
4 1 |
2 2 |
2 3 |
2 2 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 3 | 1 | 2 | 3 | 3 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 3 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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| 3/4/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 1 | 2 | 2 | 4 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||