Difference between revisions of "Batton"

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|caption=Artwork by Capcom
 
|caption=Artwork by Capcom
 
|jname=
 
|jname=
|script=
+
|script=バットン
|romaji=
+
|romaji=Batton
 
|altname=Bubble Bat
 
|altname=Bubble Bat
 
|designer=
 
|designer=
|programmer=[[SnoruntPyro]]
+
|programmer=[[snoruntpyro]]
 
|artist=
 
|artist=
 
|hp=2
 
|hp=2
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Gemini Laser]], [[Magic Card]]{{1}}<br>[[Metal Blade]], [[Thunder Wool]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Rec Can]], [[Royal Guard]]{{3}}<br>[[Flame Mixer]], [[Concrete Shot]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Jewel Satellite]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}}
 
|category=Cluster, Flying, Nature
 
|category=Cluster, Flying, Nature
|location='''MaGMML1:'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Spiky Meltdown]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[SMB3]]<br>[[Quint Stage]]<br>[[A Mega Man for All Seasons]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Wily Combo]]<br>[[Napalm Forest and Caves]]<br>[[Hard to See Land]]<br>[[Spiky Meltdown]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Something Original]]<br>[[SMB3]]<br>[[Quint Stage]]<br>[[A Mega Man for All Seasons]]<br>[[Quarantine Woman (stage)|Quarantine Woman]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[X6Meme]]<br>[[Not Delivering On Promises]]<br>[[Hunter Tower]]<br>[[Cutman's New Warehouse]]<br>[[Mint Candy Matrix]]<br>[[Lost Caverns of Jungata]]<br>[[Gross Incandescence]]<br>[[Unguarded Treasure]]<br>[[Mine exploration]]<br>[[Wily's Haunted Castle]]<br>[[Ruins of a Forbidden Kingdom]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaG48HMML:'''<br>[[blainz]]<br>[[Alpha-Omega]]<br>[[One Night in Xanadu]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Recoil Recon]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Midnight Man]]
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]
+
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]]
 
|sprite=[[File:Batton.png|Normal]] [[File:WilyComboBatton.png|Wily Combo]]
 
}}
 
}}
{{quote|The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove [sic] himself again|Note in Batton's code|[[Megamix Engine]]}}
+
{{quote|The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove{{sic}} himself again|Note in Batton's code|[[Megamix Engine]]}}
 
'''Batton''' is an enemy from ''[[Mega Man 2]]''. It is a round bat robot that can hide to make itself nearly invincible.
 
'''Batton''' is an enemy from ''[[Mega Man 2]]''. It is a round bat robot that can hide to make itself nearly invincible.
  
Batton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the [[Final Stage]]. It has a unique sprite in Wily Combo based on [[Battonton]].
+
Batton was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], [[Wily Combo]], [[Napalm Forest and Caves]], [[Hard to See Land]], and [[Spiky Meltdown]], as well as the Wily stage [[Flashback Database]]. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on [[Battonton]].
  
Batton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[SMB3]], [[Quint Stage]], [[A Mega Man for All Seasons]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Midnight Man]].
+
Batton returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Something Original]], [[SMB3]], [[Quint Stage]], [[A Mega Man for All Seasons]], and [[Quarantine Woman (stage)|Quarantine Woman]], as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Midnight Man]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Recoil Recon]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[blainz]], [[Alpha-Omega]], [[One Night in Xanadu]], and [[Pandora's Parlor]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Battons were used in 11 separate entries. They also appeared in the [[NEO Pit of Pits]] sublevels "Desert Depot Infiltration", "Downwell", "Future Facility" (reskinned as a Batring), "Son of a Biscuit Eater", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked 7th), and "Wood Rush"; and the [[Shrine of Nebula]] room "Shade Spam".
  
 
==Behavior==
 
==Behavior==
Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards [[Mega Man]]. They will rise back up and hide again when they take damage.
+
Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards [[Mega Man]]. They will rise back up and hide again when they collide with him.
 +
 
 +
==Variants==
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:ACESpark Battone.png]]
 +
| style="text-align: center;"|Battone
 +
| style="text-align: center;"|''[[Make_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]''<br>
 +
| style="text-align: center;"|[[Realm of the Lich Lord]]
 +
| style="text-align: center;"|A skull-faced Batton.
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
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|phar=1/1/4<br>1/5
 
|phar=1/1/4<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=3
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=3
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>6
 
|wire=1<br>6
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=3
 
|ice=3
 
|break=2
 
|break=2
|notes=}}
+
|tape=3/4/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=1
 +
|cable=2
 +
|shoes=2
 +
|royal=4
 +
|bait=1/0.5
 +
|power=3
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=5
 
|concrete=5
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=2
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=4
 
|block=4
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
 
==Related Enemies==
 
==Related Enemies==
 
*[[Battonton]]
 
*[[Battonton]]

Latest revision as of 23:14, 4 February 2025

Batton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser, Magic Card1
Metal Blade, Thunder Wool, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Royal Guard3
Flame Mixer, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Jewel Satellite, Wheel Cutter, Sakugarne, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Flying, Nature
Location(s): MaGMML(1R):
City War
Sunset Siege
Wily Combo
Napalm Forest and Caves
Hard to See Land
Spiky Meltdown
Flashback Database
MaGMML2:
Something Original
SMB3
Quint Stage
A Mega Man for All Seasons
Quarantine Woman
Inner Sanctum
Reality Core
The Pit of Pits
MaGMML3:
X6Meme
Not Delivering On Promises
Hunter Tower
Cutman's New Warehouse
Mint Candy Matrix
Lost Caverns of Jungata
Gross Incandescence
Unguarded Treasure
Mine exploration
Wily's Haunted Castle
Ruins of a Forbidden Kingdom
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
blainz
Alpha-Omega
One Night in Xanadu
Pandora's Parlor
MaGMML: Episode Zero:
Recoil Recon
MaGMML3 Judge Application Levels:
Midnight Man
Misc. Information
Script: バットン
Romaji: Batton
Alt. Name(s): Bubble Bat
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
Mega Man Powered Up
Mega Man 11
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
Normal Wily Combo
"The OG Bat enemy, will stay covered for a randomized amount of time and will slowly follow the player, once he's able to deal damage, he will fly up to the ceiling and cove[sic] himself again"
―Note in Batton's code, Megamix Engine

Batton is an enemy from Mega Man 2. It is a round bat robot that can hide to make itself nearly invincible.

Batton was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, Wily Combo, Napalm Forest and Caves, Hard to See Land, and Spiky Meltdown, as well as the Wily stage Flashback Database. It has a unique sprite in Wily Combo (and its corresponding area in Flashback Database) based on Battonton.

Batton returned in Make a Good Mega Man Level 2, where it appeared in the entries Something Original, SMB3, Quint Stage, A Mega Man for All Seasons, and Quarantine Woman, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, and the Pit of Pits stages "Cold Water" and "Spinning Top Disposal Room". It also appears in the Make a Good Mega Man Level 3 Judge Application Level Midnight Man, the Make a Good Mega Man Level: Episode Zero level Recoil Recon, and the Make a Good 48 Hour Mega Man Level stages blainz, Alpha-Omega, One Night in Xanadu, and Pandora's Parlor.

In Make a Good Mega Man Level 3, Battons were used in 11 separate entries. They also appeared in the NEO Pit of Pits sublevels "Desert Depot Infiltration", "Downwell", "Future Facility" (reskinned as a Batring), "Son of a Biscuit Eater", "The Top 10 Most Commonly Used Enemies in MaGMML3, in Increasing Order" (where it is ranked 7th), and "Wood Rush"; and the Shrine of Nebula room "Shade Spam".

Behavior

Battons will hang off the ceiling at first, being invulnerable to most attacks until they eventually open up and start flying towards Mega Man. They will rise back up and hide again when they collide with him.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ACESpark Battone.png Battone MaG48HMML
Realm of the Lich Lord A skull-faced Batton. ACESpark 2 4 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
2
3
2
2
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 2 4 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 5 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 2 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Related Enemies