Difference between revisions of "Twin Shooter S"

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(Created page with "{{Conjectural}} {{enemy |name="Twin Shooter S" |image= |caption= |jname= |script="ツインシューターS" |romaji="Tsuinshūtā S" |altname= |designer= |programmer=ACESpa...")
 
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|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]]
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
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|sprite=[[File:TwinShooterS.png]]
 
|sprite=[[File:TwinShooterS.png]]

Revision as of 23:39, 17 May 2021

WanderBell.png Who even are you anyways?!

This article's name is conjectural, as an official name for the subject has yet to be found, and may not even exist. If an official name is found, please move this article to its correct name!

"Twin Shooter S"
Information
In-Game Information
HP: 5
Attack Damage: 3 (contact)
2 (projectile)
Weakness(es): Tornado Blow3
Concrete Shot48H
Solar Blaze, Hornet Chaser, Sakugarne, Power StoneMegamix Only
Category: Cannons, Floating
Misc. Information
Script: "ツインシューターS"
Romaji: "Tsuinshūtā S"
Programmer(s): ACESpark
Artist(s): ACESpark
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML: Episode Zero (Enemy)
Megamix Engine
TwinShooterS.png

"Twin Shooter S" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a floating sentry robot with two laser cannons.

Twin Shooter S was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

Twin Shooter S floats up and down within a certain area, occasionally shooting two small lasers outwards.

Twin Shooter S has two creation code values:

  • moveDist - The number of pixels a Twin Shooter S travels before changing directions (by default, this is 76).
  • coolDownMax - The number of frames that pass before Twin Shooter S fires its lasers (152 by default).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 4 3 0.5 3 1/5 2
Other Notes


Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 3 1 1 1 Y 1 2 4 3 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 5 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes


Related Enemies