Difference between revisions of "Sniper Armor"
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|weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Magic Card]], [[Slash Claw]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Big Eye, Bulky, Joes | |category=Big Eye, Bulky, Joes | ||
| − | |location='''MaGMML:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Something Original]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Crystal Lab]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Spiky Meltdown]]<br>[[Cannon Deck]]<br>[[Be the Bigger Person]]{{1}}<br>'''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Something Original]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Forgotten Fortress]]<br>[[Crystal Lab]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 2]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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==Behavior== | ==Behavior== | ||
Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind. | Sniper Armors jump straight forward, with brief pauses between jumps. If [[Mega Man]] is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind. | ||
| + | |||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:KoopaHopper.png]] | ||
| + | | style="text-align: center;"|Koopa Hopper | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]'' | ||
| + | | style="text-align: center;"|[[SMB3]]<br>[[Reality Core]] | ||
| + | | style="text-align: center;"|A green Sniper Armor decorated with [[Bowser]] motifs. A [[Koopa Joe]] pilots the mecha, and is dropped upon its destruction. | ||
| + | | style="text-align: center;"|[[Lizardcommando]] | ||
| + | | style="text-align: center;"|12 | ||
| + | | style="text-align: center;"|8 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
| Line 61: | Line 84: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/2/3<br>1/1/3 |
|hornet=2<br>1 | |hornet=2<br>1 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
Revision as of 10:42, 7 December 2019
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Sniper Armor is an enemy from Mega Man 2. It is a Returning Sniper Joe in a large mech.
Sniper Armor was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key and Spiky Meltdown, as well as the Wily stages Cannon Deck and Be the Bigger Person (in Make a Good Mega Man Level Remastered, it is absent from the latter stage's redesign).
Sniper Armor returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Something Original, Chomp Man, Forgotten Fortress, and Crystal Lab, as well as the Pit of Pits rooms "Boobeak Trap" and "Magic Crash-Pit Ride"
Behavior
Sniper Armors jump straight forward, with brief pauses between jumps. If Mega Man is touching the ground when a Sniper Armor lands, it will shoot a spread of projectiles diagonally downward. Upon defeat, the Returning Sniper Joe piloting the mech will be left behind.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Koopa Hopper | MaGMML2 | SMB3 Reality Core |
A green Sniper Armor decorated with Bowser motifs. A Koopa Joe pilots the mecha, and is dropped upon its destruction. | Lizardcommando | 12 | 8 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
5 1 |
1 2 |
0 3 |
4 0.5 |
1 3 |
1/1/15 1/5 |
2 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 6 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 3 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 4 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- Since the release of the Megamix Engine, Sniper Armor has unique sprites depicting the mech without a rider. These only appear when a Sniper Armor is destroyed with the Slash Claw or Break Dash (in keeping with the appearance of a Returning Sniper Joe after the mech's death).
- In the MaGMML2 devkit and Megamix Engine, Sniper Armor is referred to as "MM2 Mech".
Related Enemies
- Sniper Joe
- Big Eye
- Returning Sniper Joe
- Hammer Joe
- Bikky
- Skeleton Joe
- Jumbig
- Apache Joe
- Crystal Joe
- Rider Joe
- Power Muscler
- Cannon Joe
- Power Slam
- Truck Joe
- Machine Gun Joe
- Big Stomper
- Returning Machine Gun Joe
- Tsurare Stamp
- Gunner Joe
- Piriparee
- Shuhorn
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe