Astro Wall
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- "Astral enemy projection. Enemy silhouettes seep through and periodically drop out."
- ―Note in Astro Wall's code, Megamix Engine
The Astro Wall is a gimmick from Mega Man & Bass, found in Astro Man's stage. It is a wall-mounted scrolling projection system that can create enemies from the silhouettes that decorate it.
Astro Walls were first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
When placed in a section, an Astro Wall will appear spanning the length of it. Silhouettes of enemies appear on the wall, and at regular intervals, one such silhouette will be transformed into a physical version of the enemy it represents, appearing from the wall with a ripple effect. As such, it is capable of surprise attacks.
Astro Walls have numerous creation code variables:
- entityXSpeed - The horizontal speed of the silhouettes on an Astro Wall.
- entityYspeed - The vertical speed of the silhouettes on an Astro Wall.
- dropInterval - The length of the interval between enemy drops.
- spawnDensity - The number of silhouttes per block.
- spawnList - The list of enemies to spawn. By default, an Astro Wall can spawn Metalls, Mechakkeros, Yambows, and Furaibon, but by adding "spawnList[#] = (enemy)" in creation code, any entity can be spawned.
- rippleAnimationInterval - The number of frames between each frame of a spawning enemy's ripple animation.
- rippleAnimationSprite - The sprite used for the ripple effect created when an enemy spawns.
If multiple Astro Walls exist in a section, only one Astro Wall object's creation code variables will be recognised.