The Quickening

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17th: The Quickening

Make a Good Mega Man Level

{{quote|Yo. Just saying, heads up, the teleporter to my right leads to a ridiculously hard level. It's beatable, though!|Skull Man|next to the teleporter.

Overview

The Quickening is the 17th place entry in Make a Good Mega Man Level. It's an incredibly difficult force beam climb.

Strategy

At the start of the level, you get 7 lives. The first dangerous screen of the level should show you what the level is all about: Jumping up while avoiding Force Beams. The second screen has a magnet that will help you avoid them. The third screen is designed to teach you how the Black Hole Bomb can disrupt the Force Beams. After that is a checkpoint with more lives. In order to get through the fourth screen, you must quickly shoot a Spine and speed past the Force Beams. The Black Hole Bomb is helpful here. After that, you have to jump up platforms from Plant Man's stage with Force Beams. Then you reach a laggy room with a Pelicanu and the energy element.

Make a Good Mega Man Level - Tier 1
Entry Stages
Objective: Vain SpaceCity WarLevelThe Quickening
Tier Bosses
Jolt Man1Him1R