Imorm

From Make a Good Mega Man Level Contest
Revision as of 14:26, 12 January 2019 by Spin Attaxx (talk | contribs) (Created page with "{{enemy |name=Imorm |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=イモーム |romaji=Imōmu |altname= |designer= |program...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Imorm
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Metal Blade, Gemini Laser, Solar Blaze, Thunder Wool, Pharaoh Shot1
Hornet Chaser, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall, Break Dash3
Flame Mixer, Rain Flush, Search Snake, Tengu Blade, Salt Water, Concrete Shot, Homing Sniper48H
Black Hole Bomb, Power Stone, Plant Barrier, Block Dropper, Ice SlasherMegamix Only
Category: Grounded
Location(s): MaGMML1:
SnoruntPyro's Stage
MaGMML2:
Mix & Match
Orbital Station
Cossack's Other Citadel
Launch Man & Shuttle Man
Water Ducts
Reality Core
Null and Void
Misc. Information
Script: イモーム
Romaji: Imōmu
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML (Enemy)
MaGMML2 (Enemy)
Imorm.png

Imorm is an enemy from Mega Man 4. It is a robot created by Dr. Wily after being inspired by a caterpillar suddenly dropping onto him.

Imorm was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries, only appearing in the Wily stage SnoruntPyro's Stage.

Imorm returned in Make a Good Mega Man Level 2, and appeared in the entries Mix & Match, Orbital Station, Cossack's Other Citadel, and Launch Man & Shuttle Man, as well as the Wily stages Water Ducts and Reality Core, and in Null and Void.

Behavior

Imorm hangs in the air until Mega Man gets close enough to its position, at which point it will drop down (or up, if Mega Man's gravity is reversed). Once on the ground, it will crawl back and forth, turning around when reaching an edge or hitting a wall.

By default, Imorms are invisible until they drop down, but by setting hideWhileHanging to false in creation code, they can be seen before they drop down.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 N 2 4 2 2
Other Notes