Super Ball Machine Jr.

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Super Ball Machine Jr.
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2 (Super Ball Machine Jr.)1
4 (Super Ball Machine Jr.)23
4 (ball)1
1 (ball)23
Attack Damage: 4 (contact)1
6 (contact)23
3 (ball)1
1 (ball)23
Weakness(es): Magic Card1
Sakugarne2
Tornado Blow3
Concrete Shot48H
Solar Blaze, Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Cannons
Location(s): MaGMML1:
Chroma Key
Wily Combo
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Final Stage
MaGMML2:
Mix & Match
MegaLondo
The Pit of Pits
Misc. Information
Script: スーパーボールマシンJr
Romaji: Sūpā Bōru Mashin Jr
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
SuperBallMachineJr.png

Super Ball Machine Jr. is an enemy from Mega Man 4. It is a cannon that fires cannonballs made of a type of rubber. The existence of Super Ball Machine Sr. has not been confirmed.

Super Ball Machine Jr. was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Chroma Key, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Final Stage.

Super Ball Machine Jr. returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and MegaLondo, as well as the Pit of Pits sub-level "Thunderclyffe Plant?".

Behavior

Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
4
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Trivia

  • In the MaGMML1 devkit, Super Ball Machine Jr. is referred to as "Super Ball Cannon".