Bombomb
| Bombomb | |||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||
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- "The original pit-dwelling enemy. Quite a bit different from the traditional one, though. It will pop out when Mega Man approaches AND it specifically is ready to pop out - the timer for this set as popDelay. When it pops out, it will shortly explode into four exploding shrapnel pieces that explode."
- ―Note in Bombomb's code, Megamix Engine
Bombomb is an enemy from the original Mega Man. It is a flying bomb whose explosion releases dangerous shrapnel.
Bombomb was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared (like many Mega Man enemies) in the entry Sky Ziggurat, as well as the Final Stage.
Bombomb returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Yggdrasil, Gigavolt Man, Duwang, and But It Lacked the Depth to Convince Me That This is Really Hell. It also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse.
Behavior
Bombombs fly up out of pits, before eventually coming to a stop and exploding. Upon doing so, it releases four pieces of shrapnel (two per side) that fly in a small arc before falling down and exploding on contact with the floor. Though by default Bombombs have a small delay when exploding, using objBombombStopper will cause a Bombomb to automatically explode on contact with it.
By default, Bombombs are blue, but setting "col = 1" in creation code (or that of objBombombSpawner) will change them to be red.