Crabbot

From Make a Good Mega Man Level Contest
Revision as of 11:48, 24 September 2018 by Brash Buster (talk | contribs)
Jump to: navigation, search
Crabbot
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 3 (contact, shell)1
4 (contact)23
2 (shell)23
Weakness(es): Gemini Laser, Pharaoh Shot, Magic Card1
Sakugarne2
Tornado Blow, Magnetic Shockwave, Ice Wall, Break Dash3
Flame Mixer, Search Snake, Concrete Shot48H
Metal Blade, Top Spin, Black Hole Bomb, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Grounded, Nature
Location(s): MaGMML1:
Level
Napalm Forest and Caves
MaGMML2:
A Mega Man for All Seasons
Reality Core
Metallic Ocean
The Pit of Pits
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Japanese Name: Tanishi
Script: タニッシー
Romaji: Tanisshī
Programmer(s): SnoruntPyro
Series Information
Official Game Appearances: Mega Man 2
MaGMML Game Appearances: MaGMML1 (Enemy)
MaGMML2 (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Crabbot.png
"This enemy will move around and turn on ledges, if his shell falls off he will get mad and move faster"
―Note in Crabbot's code, Megamix Engine

Crabbot is an enemy from Mega Man 2. It is a robot reminiscent of a snail or hermit crab, with a loose shell that can easily be knocked off.

Crabbot was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Level and Napalm Forest and Caves.

Crabbot returned in Make a Good Mega Man Level 2, where it appeared in the entry A Mega Man for All Seasons, as well as the Wily stage Reality Core, the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ancient Town" and "Labyrinthe Throwback". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.

Behavior

Crabbot will move forward, turning around if it hits a wall or a ledge. If it takes damage, its shell will fly off in an arc. If it isn't already defeated once this happens, it will begin to move faster.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
0.5
1
3
2/2/4
1/5
3
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 3 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 3 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes